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Bandages Reborn [Day One Patch] Details »»
Bandages Reborn [Day One Patch]
Version: v1, by DrStephen (skip sass when) DrStephen is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (7 votes - 4.71 average)
Released: 07-29-2020 Last Update: Never Favourites: 15
Characters


Booming from another universe, Bandages swings in!

Straight from the erm, critically acclaimed/panned series, comes Sonic Boom's dude in blue, nicknamed after his apparent addiction to sportstape, Bandages!
Those who know me for... way too long, know that this is, indeed, not the first time I attempted to make this guy. But hey, third time's the charm! And he doesn't just feature a brand new paintjob, but a whole new kit to play with!

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The standard double jump, with a slight cut to momentum if you're going too fast. Nothing too crazy at face value, but is augmented by his other abilities that we'll discuss further on - you'll be glad to have this!

Name:  MB Icon.png
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Here it is, the one thing you wish Rise Of Lyric let you do - use the Enerbeam to swing over, under and around any badnik, monitor, spring or level geometry to your heart's content! Press and hold spin in the air to either attach to the nearest object, or shoot it diagonally upwards. If connected, you'll swing forwards! Time it right for the best results.

You're able to use it up to twice on walls or ceilings, but you can use it as many times as you wish on objects - attaching to one of these refreshes one more use on walls. You'll know you're out of uses due to the afterimages disappearing!

Finally, press Jump while attached to an object to home into it. Use it for combat or for accurately bouncing on a spring!

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To help keep the flow going, Bandages is able to charge a spindash at any moment while grounded, similar to how Fire & Ice's spindash works. It's slightly slower than your standard spindash, but it compensates with its charge speed. You can also use it to tokyo drift on tight corners or quickly turn and keep your speed!

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The one and only, hailing from Sonic Battle, Bandages uses those long legs for something other than running! You will automatically kick any enemies you come into contact with while jumping, and you can also you use this to kick down walls that can otherwise only be knocked down by the buffest of echidnas.

Name:  MB Icon.png
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Here we go, the fun lil extra content you all know and love :P
You know how it goes, try and find em all by yourself, and here's the handy cheat sheet:
Spoiler: Extras
  • Afterimages that try to look like the show's!
  • Swinging around like your friendly neighborhood hedgehog!
  • smol bandages that goes by "band-aid"
  • BIG fireworks
  • Custom NiGHTS sprites!
  • Custom CEZ3 Fight for those who hate the coliseum
  • bOUNCE PAD
  • BOUNCE... PAD??
  • B O U N C E P A D (bandagevoice in console)
  • Nothing for emeralds since they dont exist in the Boom canon. Go home.
  • banges wants movie night (thanks emi)
  • Knuckles taught Bandages his special trick on netgames, exclusively.


Name:  MB Icon.png
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Size:  802 BytesNetgame Grapple Points & Known Issues
Due to how laggy and desyncing the enerbeam is, we had to come to a compromise for the best online experience possible.
In netgames, grapple points appear where badniks first spawn. This way, you can still somewhat use their positions to swing around without actually attaching to them. Since it also has to do with the homing attack, that's disabled too. We highly reccomend you keep this on, as it is by default to prevent massive desyncing and lag.

If you're playing with just a friend or think you can put up with it, toggle it on or off with the command "enerbeampoint". Use this under your discretion.

But, if you want a synch free enviroment where you can swing around with your friends, we have the more extreme option of straight up removing badniks, with the magic command "badnikdeletus".

Name:  MB Icon.png
Views: 6573
Size:  802 BytesSpecial Thanks!

This couldn't have been possible without our team of friends putting up with probably my most cursed project up to date.

Name:  MB Icon.png
Views: 6573
Size:  802 BytesSMS Alfredo, and Frostiikin - Coding
This one was a tough one, huh? Thank you so so much for putting up with my undecisiveness, alfredo, and for coding 99% of it. He is so incredibly fun to me, I am super proud of it. Also, Frostii for making the original Bandagevoice command and sifting through the hellish sounds for this cursed meme. Thank you!
Name:  MB Icon.png
Views: 6573
Size:  802 BytesInazuma - Ability Design & Feedback
Man, I really do owe ya a lot for the help. I seriously didn't know what to do with this guy and you guided me really well, as well as helping me cope with the whole secret project thing and to cheer me up. Thank you so much dude.
Name:  MB Icon.png
Views: 6573
Size:  802 BytesFrostii, Emi, CrystelleCore, LonelyFoxz, Icezer and Bloops! - Testing, Feedback and Keeping Secret
goddamn I am SO sorry i put you guys through this we are never doing a secret project again
Thank you so much for keeping this a secret and giving feedback as well as testing. I... should actually be playing with you guys right now but im writing this :P

And thank you to everyone who has supported me by playing my stuff. Hope you enjoy Bandages Reborn!

Name:  MB Icon.png
Views: 6573
Size:  802 BytesChangelog
Spoiler:


V1.0.2

Added back the CEZ3 Boss Fight. Good luck!

V1.0.1

Fixed a small error. Bandages will now say things correctly when killing enemies. Whoops.

V1 - Initial Release.

Download Now

File Type: pk3 CL_Bandages-v1.pk3 (1.16 MB, 876 views)
File Type: pk3 CL_Bandages-v1.0.2.pk3 (1.16 MB, 2668 views)

Screenshots

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Comments
Old 1 Week Ago   #2
Inazuma
Let's see you handle this!
Judge
 
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Welcome back, king.
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Old 1 Week Ago   #3
Emi
does the beta testing
 
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YAHOO
:bangesinreal:
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Emi#3896
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Old 1 Week Ago   #4
NoNameUser
 
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Stephen the speedruner
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Old 1 Week Ago   #5
Frostiikin
Insert funny hahas here
 
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This was a blast to help out with testing and doing that bit of lua for the voices, I can't wait to help on more of your projects in the future!
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Old 1 Week Ago   #6
So2ro
 
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Finally, the definitive sonic
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Gimme u money
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Old 1 Week Ago   #7
S.T.F
Just A Random Player.
 
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you got us good with that joke steph
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Old 1 Week Ago   #8
CrystelleCore
milne be done
 
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It's like they're made for me!
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milne commits mass murder
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Old 1 Week Ago   #9
sonc
yes i am that guy
 
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Amazing.
Finally he's no longer a instant momentum character.
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Old 1 Week Ago   #10
Cyanic
yes
 
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He's back, and better than ever now
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Did you get all those chaos emeralds?
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Old 1 Week Ago   #11
LuxisLand
Just vibing!
 
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LMAO, i watched this before, but was an thrash character, thank godness now exists, and reborned with new graphics and even better than before!
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This is my signat- Resynching...
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Old 1 Week Ago   #12
ClassicNC
look guys look
 
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Look at the boy! He's finnaly back! And he's awesome!
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Green grass eat my a
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Old 1 Week Ago   #13
ClassicNC
look guys look
 
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welp
there are two of 'em
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Old 1 Week Ago   #14
SeventhSentinel
STJr Team Representative
Administrator
 
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I'm notoriously bad at actually trying new characters, but I can at least say that the sprites look nice.
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Old 1 Week Ago   #15
Daviroll_Limit
SEIBAAA!
 
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"Being a role model is overrated. I'd much rather be... hilariously edgy!"
well uh... i liked Sonic Boom (the cartoon one) and i can't hate this Bandage boy right here, great job as always, Stephen
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Old 1 Week Ago   #16
Gameobatts
"Hat Boi" in netgames.
 
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turns on bandagevoice carelessly
OH YEAH, SPINDASH, GOTTA GO REV THE ENGINE, IT'S LIKE THEY'RE MADE FOR ME!
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Old 1 Week Ago   #17
MrSolipanto
 
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This mod is really good! but some sprites seem to need some sprite fixes.
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Old 1 Week Ago   #18
MaskedChespin
 
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I remember always playing Bandages in 2.1 when he was added on servers and I'm so happy he's in 2.2 now.
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Old 1 Week Ago   #19
Luke Friedel
sonicluke122
 
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This is amazing! Boom Sonic here look incredibly detailed! Keep up the good work!
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Old 1 Week Ago   #20
Snowy
PersistantRubine
 
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Rather fun for a character! Though I may be in the minority when I ask this, I still will- any chance of a version that doesn't replace the CEZ boss? I get some/most people don't like it, but having to remove it from CEZ3 just to play this character feels kinda annoying to me.

Edit: I also suggest maybe making the diagonal grapple version of the Enerbeam also accessable with custom 1, so it can be used instead of the homing version, since I ended up repeatedly grappling onto enemies I couldn't see when trying to grab a wall or ceiling.
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Last edited by Snowy; 1 Week Ago at 12:03 AM.
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