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[v1.2] CrossMomentum - A complete gameplay overhaul
![]() Developer Last Online: Jan 2021
![]() Credits to DrSteph and Icezer for this incredibly poggers banner thingy Warning: If you suffer from epilepsy, or are sensitive to flashing lights, please type "hyperflash off" in the console (press ~ to open console) before turning hyper. It's finally here! The massive project that i've been working on for the last few months is finally complete! CrossMomentum, also known as XMomentum is my envisionment of how srb2 would play if I was put at the helm. Featuring momentum, new character movesets, tricks, hyper forms, and much, much more! This mod has a downright ridiculous amount of content, so i'm gonna split this up into sections. Global changes Momentum Almost all characters now are able to gain momentum by either running/rolling down slopes, or simply running on flat ground for a long enough time. Additionally, all characters who can spindash are capable of uncurling at any time, and bonus acceleration is given for rolling down any slope regardless of height. Due to this, it's typically a good idea to roll down any slope you can find. Tricks Press Jump off of a spring to start tricking. While tricking, you can press Spin to rotate clockwise, and Jump to rotate counter-clockwise. The more flips you can do without touching the ground, the greater the eventual speed boost will be once you land! Just make sure you don't land on your head... Hueshifted Skincolors Each member of the vanilla cast gets their own unique skincolor, complete with hue shift! While not an objective improvement over vanilla, I think the characters look far nicer with these. Hyper Forms Any character who can go super can also go hyper! Just make sure you've got 150+ rings before transforming. I'll go into much more detail about the various hyper abilities you can get later down in the post. no more airwalking i don't like airwalk lol Water Running When running at high speeds, you may notice a trail of dust appearing behind you. This means that you're moving fast enough to water-run! Just make sure you keep your speed up, or you'll fall right through that lake... Character-Specific changes Sonic Returning from the SADC, Sonic gets the Momentum Thok! I took all the criticism that was given for the original ability into account here, and have made significant changes to how it works. The momentum thok is, as the name implies, a thok that is heavily affected by your current momentum. The faster you're moving, the faster it'll fling you! Additionally, if you hold down jump after initiating a momentum thok, it'll turn into a momentum jumpthok! Tails Instead of his normal flight, tails gains three upwards "Bursts" that don't take away any speed. These allow him to skip major chunks of levels, but don't directly aid him in gaining or redirecting speed in any way. Additionally, you can also tap spin for a quick downwards burst, which is useful for getting around various bits of level geometry that may be right in your way. You can also hold spin for a normal fast-fall. As a little bonus, you can also change the color of tails' shoes via the console command "Blueshoes"! Knuckles ...knuckles doesn't really have many changes aside from those present in vanilla momentum mod, those being that he has less speed reduction from landing, and canceling a glide no longer halts momentum. May have more substantial changes in an update. Amy Amy has been almost entirely changed from her vanilla counterpart. Her new double jump move is an ability which I have dubbed the "Amycopter". Essentially, the amycopter allows you to redirect momentum in the direction you're currently facing, and gives you a slow fall effect for around a second. Additionally, hitting an enemy while in your amycopter state will send you flying into the air, and allow you to do another amycopter without touching the ground. She also now has the hammer jump, which is activated by pressing jump during the grounded hammer attack's landing phase. This jump will send you higher the faster you was moving before activating it. Amy also makes heavy use of powerspringing in order to do even more tricks then any other character can from a single spring. Don't forget that you can do a normal twinspin by simply pressing spin midair with no shield! ![]() Fang Fang's gun is the main change here, you can now use it in the air or on the ground, and you can use it at any speed. This allows him to take out tons of badniks in record times! ![]() Metal Sonic The vast majority of metal's changes are purely aesthetic, though there is one major gameplay alteration: He can no longer lose dashmode while airborne. Use this alongside his hover to take dashmode through areas that are normally too platforming-heavy to maintain it! ![]() ...Vanilla sonic? Just to appease thok fans, I added the option to play as sonic, but with none of the fancy xmomentum stuff. He gets no tricks, no uncurling, no momentum, none of that jazz, just your standard thok. Hyper Forms As stated above, any character capable of going super is also capable of going hyper by collecting 150 rings before transforming. All hyper characters have a much higher jump height then a typical super form, faster acceleration, and their actionspeed is 2x what it normally is. Additionally, many characters have various buffs exclusive to them when they go hyper. Here's a list of various characters and what they can do. Vanilla Characters Spoiler: Modded Characters Spoiler: COMING SOON: Hyper Flareblis Hyper milne but less lazy lol Hyper Feels XMomentum: Mapper's Edition Changelog: Spoiler: How to add XMomentum compatibility to your mods/characters Spoiler: Credits: CobaltBW: Original momentum mod that was used as a base for this, aswell as making the air shooting sprites for fang. Kwiin: Tons of help with figuring out how abilities should work, and general ideas. Starlight/XStatic: Hyper Metal Sonic's really cool power aura ArtBunny: Water-Running trail sprites. If it wasn't for you, water running wouldn't look nearly as cool. Bloops: Coding in the water-running trail. You and artbunny did a damned good job with those wakes. DrStephen: The incredibly hillarious trick failure sprites. Those things are gorgeous. SuperPhanto: Knuckles' new trick failure sprite that was added in v1.2. No offense to steph, but this looks way better then the old one. Tatsuru, SMS Alfredo, and many others from both srb2 discords: Help with fixing my poorly coded scripts lmao The entirety of Team BlackRock: Help with beta testing. You all gave so many great ideas, found so many issues, and just were in general a blast to collaborate with. Thank you all so much. Download Now
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Comments |
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#102 | ||
Xelork is Happy to see you.
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I would like to report a bug with the mod.
First, you go to a RingSlinger Gametype and stay as a spectator. This error will start flooding like crazy in your console. Quote:
I also found these warnings that the log saved. They appear very quickly while you change to a RingSlinger Gametype: Quote:
I hope you can fix these errors. Even with errors, I love this mod so much!
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Xelork Made this. |
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#103 |
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I found a bug: If the player is small via shrinking, it's impossible to reach full speed, for example, with AltSonic, no matter how fast you go, you'll never go fast enough to activate the speed boost
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Certified Emerald Hunter for online matches -Oldbie that still sucks- Still waiting for Controller Support to be fixed... |
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#104 |
Motherthokker
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I have one small problem with the hyper music
The hyper music overwrites all the music and putting "tunes -default" in the console will just restart the music. In multiplayer, If you finish the level while you're hyper, the music also restarts for some reason. I'd also rather listen to the vanilla super music. Speaking of the super music, I'd like to be able to turn in off once in a while (in cases where I prefer the level's music.) I think the hyper (and super(?) ) music should be toggled by console commands. Just my tiny problem, but other than that, it's a great mod. Last edited by Mr. Macho; 11-22-2020 at 01:06 AM. |
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#105 |
Quiet Stargazer
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Not sure if this has been said yet, but Silver can perform tricks if he jumps straight up from a standstill. it stops if you hold a direction, only works from a standstill, and doesn't even give a boost.
![]() Also, the spring frontflip seems to affect the zoomtubes, forcing the player into their falling state throughout ![]()
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The universe is mine for the taking, but I'll never accept it without you by my side Last edited by Xian.exe; 11-13-2020 at 04:13 AM. |
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#106 |
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the way the mod actually changes the chars a lot is fantastic and hyper forms are awesome
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#107 |
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I LOVE THIS MOD SOOOO MUCH!!!!!!!!!!!!!!!!!!
With hyper abilities, hyper metal sonic becomes hyper hyper metal sonic |
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#108 | |
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Quote:
---------- Post added at 12:03 PM ---------- Previous post was at 12:00 PM ---------- oh and how do i hammerjump? is this included with the mod or srb2 devs gaver her that move set? |
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#109 |
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i have to ask.. what is that hyper music?? it's so catchy
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#110 | |||
Unknown person
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Quote:
Quote:
Quote:
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FAIL Wait, did you made a question already answered on a post? Think in searching diamonds in a cave! Last edited by Axolex53; 11-13-2020 at 09:00 PM. Reason: Organization of comment + misspelled |
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#111 |
Nitpicker
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Is Tails supposed to be able to bop enemies while flying?
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#112 |
professional idiot
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this mod is the best but blue shoes on tails looks... wierd
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kart android when |
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#113 |
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You can change his shoes via command tho
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#114 |
lazy person
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AMAZING!
but... THERE IS NO AIRWALK! THIS SUCKS!!11!!1
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yes |
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#115 |
The goofball
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The music is a remix of the sonic 2 ending theme (Dreams come true) I believe, I could be wrong though
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It ain't over 'till the cows come home |
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#116 |
What is life?
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im wishing to see more!
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#117 |
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fix it is kinda buggy
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#118 |
Blazing Fan
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Maybe try explaining which bugs you are referring to so that they can be fixed?
---------- Post added at 02:49 PM ---------- Previous post was at 02:45 PM ---------- It's the true final boss theme of Sonic Before the Sequel, named "Unstoppable". |
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#119 |
The Gamerman
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wait its now called crossmomentum
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d00d64 is ebicccccccccc i got in trouble for posting my dc servers and they had nono channels, but they are back! Moderator safe! Spoiler: |
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#120 |
Insert funny hahas here
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It's always been called crossmomentum lmao
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"B-but I'm already taken, Gale-chan" -Shine |
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#121 |
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Wait. The name didn't change? Oh, boy. The Mandela Effect is back at it again.
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