![]() |
![]() |
|||||||||||||||||||
[v1.2] CrossMomentum - A complete gameplay overhaul
![]() Developer Last Online: Jan 2021
![]() Credits to DrSteph and Icezer for this incredibly poggers banner thingy Warning: If you suffer from epilepsy, or are sensitive to flashing lights, please type "hyperflash off" in the console (press ~ to open console) before turning hyper. It's finally here! The massive project that i've been working on for the last few months is finally complete! CrossMomentum, also known as XMomentum is my envisionment of how srb2 would play if I was put at the helm. Featuring momentum, new character movesets, tricks, hyper forms, and much, much more! This mod has a downright ridiculous amount of content, so i'm gonna split this up into sections. Global changes Momentum Almost all characters now are able to gain momentum by either running/rolling down slopes, or simply running on flat ground for a long enough time. Additionally, all characters who can spindash are capable of uncurling at any time, and bonus acceleration is given for rolling down any slope regardless of height. Due to this, it's typically a good idea to roll down any slope you can find. Tricks Press Jump off of a spring to start tricking. While tricking, you can press Spin to rotate clockwise, and Jump to rotate counter-clockwise. The more flips you can do without touching the ground, the greater the eventual speed boost will be once you land! Just make sure you don't land on your head... Hueshifted Skincolors Each member of the vanilla cast gets their own unique skincolor, complete with hue shift! While not an objective improvement over vanilla, I think the characters look far nicer with these. Hyper Forms Any character who can go super can also go hyper! Just make sure you've got 150+ rings before transforming. I'll go into much more detail about the various hyper abilities you can get later down in the post. no more airwalking i don't like airwalk lol Water Running When running at high speeds, you may notice a trail of dust appearing behind you. This means that you're moving fast enough to water-run! Just make sure you keep your speed up, or you'll fall right through that lake... Character-Specific changes Sonic Returning from the SADC, Sonic gets the Momentum Thok! I took all the criticism that was given for the original ability into account here, and have made significant changes to how it works. The momentum thok is, as the name implies, a thok that is heavily affected by your current momentum. The faster you're moving, the faster it'll fling you! Additionally, if you hold down jump after initiating a momentum thok, it'll turn into a momentum jumpthok! Tails Instead of his normal flight, tails gains three upwards "Bursts" that don't take away any speed. These allow him to skip major chunks of levels, but don't directly aid him in gaining or redirecting speed in any way. Additionally, you can also tap spin for a quick downwards burst, which is useful for getting around various bits of level geometry that may be right in your way. You can also hold spin for a normal fast-fall. As a little bonus, you can also change the color of tails' shoes via the console command "Blueshoes"! Knuckles ...knuckles doesn't really have many changes aside from those present in vanilla momentum mod, those being that he has less speed reduction from landing, and canceling a glide no longer halts momentum. May have more substantial changes in an update. Amy Amy has been almost entirely changed from her vanilla counterpart. Her new double jump move is an ability which I have dubbed the "Amycopter". Essentially, the amycopter allows you to redirect momentum in the direction you're currently facing, and gives you a slow fall effect for around a second. Additionally, hitting an enemy while in your amycopter state will send you flying into the air, and allow you to do another amycopter without touching the ground. She also now has the hammer jump, which is activated by pressing jump during the grounded hammer attack's landing phase. This jump will send you higher the faster you was moving before activating it. Amy also makes heavy use of powerspringing in order to do even more tricks then any other character can from a single spring. Don't forget that you can do a normal twinspin by simply pressing spin midair with no shield! ![]() Fang Fang's gun is the main change here, you can now use it in the air or on the ground, and you can use it at any speed. This allows him to take out tons of badniks in record times! ![]() Metal Sonic The vast majority of metal's changes are purely aesthetic, though there is one major gameplay alteration: He can no longer lose dashmode while airborne. Use this alongside his hover to take dashmode through areas that are normally too platforming-heavy to maintain it! ![]() ...Vanilla sonic? Just to appease thok fans, I added the option to play as sonic, but with none of the fancy xmomentum stuff. He gets no tricks, no uncurling, no momentum, none of that jazz, just your standard thok. Hyper Forms As stated above, any character capable of going super is also capable of going hyper by collecting 150 rings before transforming. All hyper characters have a much higher jump height then a typical super form, faster acceleration, and their actionspeed is 2x what it normally is. Additionally, many characters have various buffs exclusive to them when they go hyper. Here's a list of various characters and what they can do. Vanilla Characters Spoiler: Modded Characters Spoiler: COMING SOON: Hyper Flareblis Hyper milne but less lazy lol Hyper Feels XMomentum: Mapper's Edition Changelog: Spoiler: How to add XMomentum compatibility to your mods/characters Spoiler: Credits: CobaltBW: Original momentum mod that was used as a base for this, aswell as making the air shooting sprites for fang. Kwiin: Tons of help with figuring out how abilities should work, and general ideas. Starlight/XStatic: Hyper Metal Sonic's really cool power aura ArtBunny: Water-Running trail sprites. If it wasn't for you, water running wouldn't look nearly as cool. Bloops: Coding in the water-running trail. You and artbunny did a damned good job with those wakes. DrStephen: The incredibly hillarious trick failure sprites. Those things are gorgeous. SuperPhanto: Knuckles' new trick failure sprite that was added in v1.2. No offense to steph, but this looks way better then the old one. Tatsuru, SMS Alfredo, and many others from both srb2 discords: Help with fixing my poorly coded scripts lmao The entirety of Team BlackRock: Help with beta testing. You all gave so many great ideas, found so many issues, and just were in general a blast to collaborate with. Thank you all so much. Download Now
Screenshots Supporters / CoAuthors Show Your Support
|
Comments |
![]() |
#82 |
Thought I create here? No!
|
uh, wow. That was surprisingly rude, you really need to reconsider what you were saying. I'm not gonna go full essay on you but, bugs of all sizes are something that should be addressed. Not slammed on because you can just "ignore it."
__________________
Steal or half-assedly port someone else's work isn't going to make you liked from anyone. |
![]() |
![]() |
![]() |
#83 |
|
Going to try out XMomentum with Azura to find out just how strong thok barriers truly are
|
![]() |
![]() |
![]() |
#84 |
|
New update? I hope it fixes the lag Xtreme Sonic causes when Hyper.
|
![]() |
![]() |
![]() |
#85 |
|
wait but azura is doesn't work with 2.2 how did you make it work?
__________________
up to this point my luck is gone plz sub to my youtube here https://www.youtube.com/channel/UCW6...Y4OoYBL6y3on8w and just because I can I will put a discord link https://discord.gg/Hbu7ap I am lonly |
![]() |
![]() |
![]() |
#86 |
Insert funny hahas here
|
Azura is a 2.2 mod though...?
__________________
"B-but I'm already taken, Gale-chan" -Shine |
![]() |
![]() |
![]() |
#87 |
ChrisFurry
|
Personally it all feels off.
The thok goes down but then up? That throws me off most. The trick system is just not very nice tbh. And I don't think this would blend well with some mods. I mean whoops I shared an opinion. |
![]() |
![]() |
![]() |
#88 | |
does the beta testing
|
Quote:
1) the thok goes up because you've gained a significant amount of momentum, it should not throw you off when you're going at fast speeds at all. 2) the trick system is fine i dont know what you're talking about please elaborate 3) what mods wouldnt it blend well with
__________________
mostly do beta testing discord: Emi.#9659 don't add me randomly lol "FEMBOY FANG- WHAT" |
|
![]() |
![]() |
![]() |
#89 | |
Smiley Trashbag
|
Quote:
You know, It'd be amazing if you would actually point out the things that are wrong instead of "not very nice." The point of mods is that nothing has to blend well with anything. People can go nuts. You've been doing these kinds of posts in frostii's stuff for a while, and it's becoming REALLY concerning. What's going on? |
|
![]() |
![]() |
![]() |
#90 |
|
|
![]() |
![]() |
![]() |
#91 |
Blazing Fan
|
Also, the Momentum Thok only makes you gain height if you hold down Jump, so if you didn't know that, there you go.
|
![]() |
![]() |
![]() |
#92 | |
The Danganronpa Guy ._.XD
|
Quote:
2. "Is not very nice", explain why it isn't. 3. Name me 10 mods that wouldn't blend with this mod. This opinion is more of EvErYtHiNg Is BaD, UwuUUUU. And aren't crits supposed to be positives?
__________________
"As long as there exists seeds of hope. I'll glady kill a person, and glady die myself." |
|
![]() |
![]() |
![]() |
#93 | |
|
Quote:
This mod is so fun! I like the trick system, and it blends in with other mods! That’s a positive! Chris the Wildcat is just giving out his opinion. Although I faceplanted when he said “trick system = ]:<“ Last edited by GamerLuna2020; 11-01-2020 at 02:02 PM. |
|
![]() |
![]() |
![]() |
#94 |
Unknown person
|
I tried this mod and looks awesome!!! I enjoyed the way that you can play as the characters and is amazing! Good job for all!The trick system works fine! I don't know why there's people that don't like it. This system is useful for some kind of boost, especially for speedrunners.I have a question: how works the easter eggs of the fail tricks? That question doesn't leave me sleep in the nights.
__________________
FAIL Wait, did you made a question already answered on a post? Think in searching diamonds in a cave! |
![]() |
![]() |
![]() |
#95 |
![]() ![]() |
This mod is incredibly fun and fixes a lot of the problems I have with srb2 by adding more depth and providing a wider set of options to the player. Despite my initial criticisms of the momentum thok from SADC, this ability really has nice synergy when paired with the rest of this mod's physics. Unfortunately, srb2's level design is a bit too cramped to make use of the extreme speed capable with XMomentum's trick system. Because of that, perhaps the speed gained with tricks and the momentum thok is too much.
The "thok goes down but up" bit is actually a really valid criticism - let me explain. In order to jumpthok, you need to hold down the jump button for a bit during the thok. Since the thok's horizontal boost responds instantly, there is a noticeable period after the thok begins but before the vertical boost is applied. Once you see it, you can't unsee it. It just looks kinda delayed / janky. One last thing I should mention is that the trick system looks a bit odd because it uses rollangle combined with directionchar - for example, if I'm doing tricks while moving to the left, my character might be facing to the right since they're upside-down. What I'd suggest is making the player's drawangle spin rapidly once trick mode is enabled. Great job overall, and I hope some of the design philosophies here (giving the player actions to do after using a spring or running off a slope, adding proper slope momentum, making character movesets deeper) will influence the way 2.3 plays.
__________________
Podcast 24/7 BattleMod: 8.9.30.119:5029 Tails is just objectplace but faster. Last edited by Krabs; 11-01-2020 at 04:25 PM. |
![]() |
![]() |
![]() |
#96 | |
Insert funny hahas here
|
Quote:
Also, regarding chris's comment... yeah that's really not particularly constructive lol, though he is entitled to his opinion of xmom. I have a bit of a theory regarding why he dislikes xmom so much, since we have a bit of a history, but it's not worth getting into that here.
__________________
"B-but I'm already taken, Gale-chan" -Shine Last edited by Frostiikin; 11-01-2020 at 05:59 PM. |
|
![]() |
![]() |
![]() |
#97 | |||
Unknown person
|
Quote:
Quote:
Quote:
__________________
FAIL Wait, did you made a question already answered on a post? Think in searching diamonds in a cave! |
|||
![]() |
![]() |
![]() |
#98 |
professional idiot
|
guys help how do i change the color of tails' shoes
__________________
kart android when |
![]() |
![]() |
![]() |
#99 |
|
|
![]() |
![]() |
![]() |
#100 |
Blazing Fan
|
|
![]() |
![]() |
![]() |
#101 |
Lua amateur
|
How would I be able to give a custom character the momentum thok? I'm just asking out of curiosity.
__________________
SRB2 Modding? Yes please! |
![]() |
![]() |
![]() |
Thread Tools | |
|
|