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[v1.2] CrossMomentum - A complete gameplay overhaul
![]() Developer Last Online: Jan 2021
![]() Credits to DrSteph and Icezer for this incredibly poggers banner thingy Warning: If you suffer from epilepsy, or are sensitive to flashing lights, please type "hyperflash off" in the console (press ~ to open console) before turning hyper. It's finally here! The massive project that i've been working on for the last few months is finally complete! CrossMomentum, also known as XMomentum is my envisionment of how srb2 would play if I was put at the helm. Featuring momentum, new character movesets, tricks, hyper forms, and much, much more! This mod has a downright ridiculous amount of content, so i'm gonna split this up into sections. Global changes Momentum Almost all characters now are able to gain momentum by either running/rolling down slopes, or simply running on flat ground for a long enough time. Additionally, all characters who can spindash are capable of uncurling at any time, and bonus acceleration is given for rolling down any slope regardless of height. Due to this, it's typically a good idea to roll down any slope you can find. Tricks Press Jump off of a spring to start tricking. While tricking, you can press Spin to rotate clockwise, and Jump to rotate counter-clockwise. The more flips you can do without touching the ground, the greater the eventual speed boost will be once you land! Just make sure you don't land on your head... Hueshifted Skincolors Each member of the vanilla cast gets their own unique skincolor, complete with hue shift! While not an objective improvement over vanilla, I think the characters look far nicer with these. Hyper Forms Any character who can go super can also go hyper! Just make sure you've got 150+ rings before transforming. I'll go into much more detail about the various hyper abilities you can get later down in the post. no more airwalking i don't like airwalk lol Water Running When running at high speeds, you may notice a trail of dust appearing behind you. This means that you're moving fast enough to water-run! Just make sure you keep your speed up, or you'll fall right through that lake... Character-Specific changes Sonic Returning from the SADC, Sonic gets the Momentum Thok! I took all the criticism that was given for the original ability into account here, and have made significant changes to how it works. The momentum thok is, as the name implies, a thok that is heavily affected by your current momentum. The faster you're moving, the faster it'll fling you! Additionally, if you hold down jump after initiating a momentum thok, it'll turn into a momentum jumpthok! Tails Instead of his normal flight, tails gains three upwards "Bursts" that don't take away any speed. These allow him to skip major chunks of levels, but don't directly aid him in gaining or redirecting speed in any way. Additionally, you can also tap spin for a quick downwards burst, which is useful for getting around various bits of level geometry that may be right in your way. You can also hold spin for a normal fast-fall. As a little bonus, you can also change the color of tails' shoes via the console command "Blueshoes"! Knuckles ...knuckles doesn't really have many changes aside from those present in vanilla momentum mod, those being that he has less speed reduction from landing, and canceling a glide no longer halts momentum. May have more substantial changes in an update. Amy Amy has been almost entirely changed from her vanilla counterpart. Her new double jump move is an ability which I have dubbed the "Amycopter". Essentially, the amycopter allows you to redirect momentum in the direction you're currently facing, and gives you a slow fall effect for around a second. Additionally, hitting an enemy while in your amycopter state will send you flying into the air, and allow you to do another amycopter without touching the ground. She also now has the hammer jump, which is activated by pressing jump during the grounded hammer attack's landing phase. This jump will send you higher the faster you was moving before activating it. Amy also makes heavy use of powerspringing in order to do even more tricks then any other character can from a single spring. Don't forget that you can do a normal twinspin by simply pressing spin midair with no shield! ![]() Fang Fang's gun is the main change here, you can now use it in the air or on the ground, and you can use it at any speed. This allows him to take out tons of badniks in record times! ![]() Metal Sonic The vast majority of metal's changes are purely aesthetic, though there is one major gameplay alteration: He can no longer lose dashmode while airborne. Use this alongside his hover to take dashmode through areas that are normally too platforming-heavy to maintain it! ![]() ...Vanilla sonic? Just to appease thok fans, I added the option to play as sonic, but with none of the fancy xmomentum stuff. He gets no tricks, no uncurling, no momentum, none of that jazz, just your standard thok. Hyper Forms As stated above, any character capable of going super is also capable of going hyper by collecting 150 rings before transforming. All hyper characters have a much higher jump height then a typical super form, faster acceleration, and their actionspeed is 2x what it normally is. Additionally, many characters have various buffs exclusive to them when they go hyper. Here's a list of various characters and what they can do. Vanilla Characters Spoiler: Modded Characters Spoiler: COMING SOON: Hyper Flareblis Hyper milne but less lazy lol Hyper Feels XMomentum: Mapper's Edition Changelog: Spoiler: How to add XMomentum compatibility to your mods/characters Spoiler: Credits: CobaltBW: Original momentum mod that was used as a base for this, aswell as making the air shooting sprites for fang. Kwiin: Tons of help with figuring out how abilities should work, and general ideas. Starlight/XStatic: Hyper Metal Sonic's really cool power aura ArtBunny: Water-Running trail sprites. If it wasn't for you, water running wouldn't look nearly as cool. Bloops: Coding in the water-running trail. You and artbunny did a damned good job with those wakes. DrStephen: The incredibly hillarious trick failure sprites. Those things are gorgeous. SuperPhanto: Knuckles' new trick failure sprite that was added in v1.2. No offense to steph, but this looks way better then the old one. Tatsuru, SMS Alfredo, and many others from both srb2 discords: Help with fixing my poorly coded scripts lmao The entirety of Team BlackRock: Help with beta testing. You all gave so many great ideas, found so many issues, and just were in general a blast to collaborate with. Thank you all so much. Download Now
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#42 | |
Call me Neon
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they still have offsets too because tails is the only one who has them, using the regular springing sprites on every other character. |
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#43 |
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finally i dont have to join servers just to find this mod
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#44 |
Haha unfunny go BRRRRRRRRRR
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#45 | |
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Love the OVA Reference :)
---------- Post added at 09:27 AM ---------- Previous post was at 09:26 AM ---------- Quote:
https://sites.google.com/view/shiningarchive |
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#46 |
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i feel like i should mention that if you so happen to go into record attack (whether on custom gamedata or not), tails seems to be listed twice in the character selection, once where he usually is, and another time between vanilla sonic and...it.
as far as i could tell, there are zero gameplay differences between the two...apart from their css art being slightly different. |
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#47 | ||
Siced
Judge
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Avatar art done by TehRealSalt |
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#48 |
Insert funny hahas here
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Blueshoes and Redshoes are two different skins, but they're functionally identical. I'm guessing that rando was repeatedly forcing you to whatever tails you have set via the blueshoes command, hence the fly boost working a little different and the tails being broken. How it works essentially is that if you're playing as redshoes tails, and you have the blueshoes console command set to on, it'll force your skin to be blueshoes, and vice versa. Basically, my best bet is the two mods were fighting to set you to be the other tails.
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"B-but I'm already taken, Gale-chan" -Shine |
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#49 |
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The Hyper Forms are so much fun to play with! Definitely wish there was a separate addon with this specific Hyper Form gameplay!
You've really outdone yourself!
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Certified Emerald Hunter for online matches -Oldbie that still sucks- Still waiting for Controller Support to be fixed... |
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#50 | |
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#51 |
Insert funny hahas here
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If I was to do that i'd have to separate his shoes from his sprites. Secondcolor isn't actually just recoloring a different range of the sprites, no, it's actually using a second object that's spawned ontop of the player that's just the player's shoes.
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"B-but I'm already taken, Gale-chan" -Shine |
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#52 | |
Quiet Stargazer
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#53 | |
known as MM2Wood in-game
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so, it's just me, or Junio doesn't seems to work well?
or is in work an update for make it compatible with the lua?
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My epic Twitter Account Last edited by Daviroll_Limit; 10-24-2020 at 01:32 AM. |
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#54 |
Insert funny hahas here
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yeah, I had to disable the momentum half of xmomentum for junio due to the way his dashmode is coded. Could maybe be re-done in an update via P_Thrust shennanigans but that may be more work then it's worth
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"B-but I'm already taken, Gale-chan" -Shine |
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#55 |
Thought I create here? No!
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yall know you can become a common household cooking device in the mod, I'm dead serious you can actually become what I said.
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Be empathetic about your action's impact on others, You hurt a lot of people doing portlegs, including the original creator. |
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#56 |
Why hello there ~♥
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That Amy move looks awful with OpenGL. I guess this is a matter of Jack animating it.
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Baby, what's your phone number? ~7779311 |
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#57 |
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#58 |
Extremely Strong Hedgehog
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This is the best mod ever since Modern Sonic v5. Also with Metal Sonic Like. "Instead of Hyper Metal Sonic, you get Hyper Metal Sonic" You should of Said "The Hyper Metal Sonic"
---------- Post added at 02:41 AM ---------- Previous post was at 01:28 AM ---------- While Playing this I do Come with some bugs like none of the characters can spin on the next act. When Sonic goes in the air he will not stop levitating when I tap the button to stop. (I'm using 2.2.6 for Android because 2.2.8 sucks for Android) |
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#59 |
Also known as Sylve
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XMomentum makes use of added Lua features from 2.2.7 and above (99% sure that it uses features from 2.2.8 specifically as well). Therefore, you need to use 2.2.8 for it to work properly.
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I don't really know what to put here... Oh well. |
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#60 |
Sinny the Fennec is my YT
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How do you make characters that have the failed trick sprites.
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#61 |
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do you really stan this mod so much that people can't report bugs or oddities? it isn't even th-
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The man who's made 10 HUD mods with a small amount of installs and comments. |
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