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SSN Sonic HD Details »»
SSN Sonic HD
Version: 3, by Wumbo (edited) Wumbo is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (3 votes - 4.00 average)
Released: 12-15-2019 Last Update: 01-02-2020 Installs: 0
Characters SOCs Re-Useable Content



It had to be done.

Spoiler: Changelog

Version 3
  • Spindashing now displays the thok/spin trail instead of the default spindash dust
Version 2
  • A thok/spin trail has been added (in high-quality too!)
  • The grey spot on several of Sonic's sprites has been updated to reflect newer versions
  • Super Sonic has a new life icon and no longer flashes during certain frames
  • Multithok now utilizes the multiability flag instead of a Lua script (thanks to Giga for letting me know about this)
  • The WAD is now compressed to minimize file size
Version 1
  • Initial release

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File Type: zip VC_SSNSonicHD-v3.zip (1.66 MB, 954 views)

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Comments
Old 12-17-2019   #2
Whackjood
The unreliable joodge
Judge
 
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Sorry for the back and forth before getting this released, but this all checks out now! Welcome to releases, incredibly HD Sonic.
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Old 12-17-2019   #3
Giga
 
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For what it's worth, you can use Multiability with Spindash now. CA2_SPINDASH and SF_MULTIABILITY are compatible - for that matter, SF_MULTIABILITY is a flag, like Metal Sonic's SF_DASHMODE and SF_SUPER (and you can use any amount of flags you want, as long as each one after the first is separated by the | character), and not part of CA2 anymore. So, you don't need a script for that functionality anymore.
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Old 12-17-2019   #4
Elyos03
 
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Fun fact: I used this thing as a base for my SSN Sonic port to ease up a few things for me. Keep in mind, that was BEFORE HiReSSN got here in the Message Board.
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Old 12-17-2019   #5
SSNTails
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Oh gosh, you used the very, VERY old Super Sonic drawing. XD XD

Were you missing any drawings to create this? I might have more stuff than what was included in my release pack of artwork. Happy to work with you on this.
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Old 12-17-2019   #6
Wumbo
edited
 
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Quote:
Originally Posted by Giga View Post
For what it's worth, you can use Multiability with Spindash now. CA2_SPINDASH and SF_MULTIABILITY are compatible - for that matter, SF_MULTIABILITY is a flag, like Metal Sonic's SF_DASHMODE and SF_SUPER (and you can use any amount of flags you want, as long as each one after the first is separated by the | character), and not part of CA2 anymore. So, you don't need a script for that functionality anymore.
Really? Sweet, I'll be sure to use this method for the next version. There's virtually no documentation of 2.2's new modding features on the Wiki so thank you for this.


Quote:
Originally Posted by SSNTails View Post
Oh gosh, you used the very, VERY old Super Sonic drawing. XD XD

Were you missing any drawings to create this? I might have more stuff than what was included in my release pack of artwork. Happy to work with you on this.
The only drawings I couldn't find for the love of me were the other rotations for the teetering animation and the goal post. The ancient Super Sonic drawings I actually had to finish myself (only the two front rotations had shading), though I noticed a couple of drafts for a faster flying pose too. I'm interested in seeing what else you might have in store!
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Old 12-18-2019   #7
Wumbo
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Version 2 is out! Check the changelog to see what's changed.
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Old 12-18-2019   #8
SSNCaleb
Somehow Enjoying 2.2
 
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Legacy Sonic but it's 720p
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Old 12-27-2019   #9
Sinny33
Yes. Sonic and Gun exists
 
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More of these jokes please.
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Old 01-02-2020   #10
Wumbo
edited
 
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Version 3 has been released! Spindashing now reflects pre-2.1 versions, as the spindash dust has been removed and a thok trail has been added in its place.
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Old 03-29-2020   #11
CST1229
I somewhat miss 2.1...
 
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RTX OFF: 2.1 Sonic in 2.1
RTX ON: SSNSonic HD in 2.2
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Old 03-30-2020   #12
Icarus
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I like how it looks like SSNTails' cinematics (the ones that were intended to be in the game but ended up being scrapped from it).


I like the hand drawn look but honestly it clashes a bit too much with the rest of the game's aesthetic (it's like playing a PS1 game with a PS2 character)
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Old 04-07-2020   #13
Multicolor
Default Hey

What program did you use to make the mod? I am curious
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Old 04-07-2020   #14
Wumbo
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Quote:
Originally Posted by Multicolor View Post
What program did you use to make the mod? I am curious
I use Paint.NET for sprite editing, and SLADE to create the mod itself.
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