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SRB2Kart v1.3 (Final Beta) Details »»
SRB2Kart v1.3 (Final Beta)
Version: v1.3, by VelocitOni (KartKrew Dev) VelocitOni is offline
Developer Last Online: Nov 2020

Version: SRB2 Kart Rating: (34 votes - 4.91 average)
Released: 11-16-2018 Last Update: Never Favourites: 46
Characters Single Player Levels Multiplayer Levels Code Changes Models Sprites/Graphics Is in Beta Stage


Kart Krew™ Discord:
https://discordapp.com/invite/WJmqDtN




--------------------------------------------
SeventhSentinel--err I mean, Sonic explains the v1.1 patch update


--------------------------------------------

Spoiler: An important note

This game has absolutely no single player content outside of time attack. There are no CPU players. To get the full experience, you have to rely on either splitscreen or online multiplayer. As with most games, hosting games will require port forwarding. The port to forward here is 5029, UDP.

It should be noted that this game has absolutely no clientside prediction whatsoever, and runs on a fairly antiquated client/server networking model. It's extremely likely that you will experience latency in some form. Make sure you join servers that you have a low ping to, even if another server has more players. This will help create a better experience for players across many different regions.




Now without further ado, in Sryder's own words...


SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic

Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails

Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles

Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman

Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic

*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…



Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time, as well as a few Community artists!


The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

Spoiler: Miscellaneous Music Sources

Title Screen | Fluvial Beat Deposits - Simon Stålenhag
Voting Screen | Chaotic World - Knuckles' Chaotix
Voting Screen End | Decision - Knuckles' Chaotix
Invincibility | Invincibility - Sonic the Hedgehog 3
Grow | Surging Power - Knuckles' Chaotix
Race Intermission (Win) | Practice - sora: SUGURI II (DEKU)
Race Intermission (Lose) | Hit Em Up (Instrumental) - 2Pac
Race Intermission (NO CONTEST) | Results - F-Zero
Battle Finish Jingles | Bomberman Tournament (Game Boy)
Battle Intermission/Staff Attack | Menu - Metropolis Street Racer
Waiting to Join | Race Results - Sonic the Hedgehog 3
New Challenger | Minor Boss - Sonic the Hedgehog 3 - MarkeyJester (Dual PCM)
Credits | Chomp - Moot Booxle


If you don't have the game, then you want the Full Install. If you already have v1.1 or higher, then you might want to use the Patch to save on download size, but it is otherwise functionally identical to using the full installer on the same folder.

DOWNLOADS:
Full Install (Windows)
Patcher (Windows) (For version 1.3)

Full Install (Mac)

Spoiler: Linux Installation Instructions

SRB2Kart now uses an APT repository via Launchpad for handling Linux editions. Your add-ons and data will be saved in your home folder (~/.srb2kart). To view information about each install package, visit our Launchpad PPA page: https://launchpad.net/~wolfy852/+arc...tu/kart-public

Debian users will first need to use these commands to retrieve the repository public key:
Code:
$ sudo apt-get install dirmngr
$ sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys BC359FFF5A04B56C41DBC134289CABAB043F53A7
Next, Debian & Ubuntu users can run these commands to install the game.
Code:
$ sudo add-apt-repository ppa:kartkrew/srb2kart
$ sudo apt-get update
$ sudo apt-get install srb2kart
If Terminal does not have a "add-apt-repository" command, then also enter:
Code:
$ sudo apt-get install software-properties-common
These instructions are largely identical to base SRB2's, just switched out repo & package names. For more detailed information, visit this page: https://mb.srb2.org/showthread.php?t=43972


The changelogs for every single update can be found here: https://github.com/STJr/Kart-Public/releases

MANUAL (F1 in-game)
Mirror

The non-Windows builds are experimental and haven't been tested nearly as much; if you have issues, you can always attempt to compile it for yourself on your own computer: http://wiki.srb2.org/wiki/Source_code_compiling
source:git.do.srb2.org/KartKrew/Kart-Public

Download Now

File Type: zip Kart_ZB_Config.zip (19.9 KB, 18201 views)

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Comments
Old 11-23-2018   #62
NinjaSpyYT
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First Sonic World R9 and now this wow this is the best week of this year!
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Old 11-23-2018   #63
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Quote:
Originally Posted by TripleT View Post
After playing this all I can say is that this way too hard and I personally really do not like it. I am always last so yeah for me this sucks. No offense to those who worked hard on it and it does look nice but when you always come last it sucks and yeah.
As there is no AI it's only really as hard as the other players are good. Admittedly, there are some pretty good players out there haha. There are a few people I can't get anywhere near atm but generally I'm pretty competitive, kart racers have always been my jam though. Do you play other kart racers out of interest?

I find the game so damn fun I couldn't care less if I'm first or last xD
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Old 11-23-2018   #64
BlackuuuYT
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gg great work keep coming
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Old 11-24-2018   #65
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Quote:
Originally Posted by ztox View Post
As there is no AI it's only really as hard as the other players are good. Admittedly, there are some pretty good players out there haha. There are a few people I can't get anywhere near atm but generally I'm pretty competitive, kart racers have always been my jam though. Do you play other kart racers out of interest?

I find the game so damn fun I couldn't care less if I'm first or last xD
I am usually decent at those types of games but that one was horrible. I do not know about you but one thing I hate is always being last. Like with the AI and multiplayer I was always last like way last and only once did I get second to last. I do not mind being last since somebody has to be but always being last turned me off and turning is incredibly difficult. You have to always slow down before turning or else you crash or fall off ledge.
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Old 11-24-2018   #66
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Quote:
Originally Posted by TripleT View Post
...and turning is incredibly difficult. You have to always slow down before turning or else you crash or fall off ledge.
Sounds like you'd be better off using a character with a high turning ability, like Tails. That'll help if you keep crashing off the edge all the time.
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Old 11-24-2018   #67
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For some reason I can't enter any mode when I enable the bonus characters. Anyone know how to fix this?
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Old 11-24-2018   #68
D00D64
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You cannot. Record Attack needs no modifications added in order to be played. If you wish to join a game, the server has to be using Bonuschars. If it is, just join without any mods like bonuschars active, and they will be added as you join.
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Old 11-24-2018   #69
ztox
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Originally Posted by TripleT View Post
...turning is incredibly difficult. You have to always slow down before turning or else you crash or fall off ledge.
I think most racing involves slowing down for turns haha ;)

In all seriousness though, when starting out if you just let go of accelerate as you go round turns you can go round pretty much anything easily with no drama (assuming you're not boosting towards the corner). You can then work up to drifting turns. If you want to drift tighter turns though you'll need to start drifting earlier than you probably think or you'll run too wide.

It's a bummer if you don't like it though, I want as many people as possible to play so that there are always people to race :P
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Old 11-25-2018   #70
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I’m curious. Can I get a link to the SRB2 Kart sprites base? I wanna make my own character mods.
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Old 11-25-2018   #71
Dippy
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Is anyone else getting this "I_Error(): Z_Free: wrong id" error when trying to play online? I've been getting this error for a few hours now and it's starting to get on my nerves. Is there a fix for this?

Last edited by Dippy; 11-25-2018 at 04:36 PM.
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Old 11-25-2018   #72
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Oh yes! We have F-ZERO Silence! That proves we can have fun, forever.
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Old 11-26-2018   #73
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a few days later, I've got the slight hang of the controls.
while the old 2.0 control scheme doesn't work here, the new controls work very well, even better than the 2.0 control scheme.
but the bumping... jeeeeeeeesus, if there was anything I hated about multiplayer, it's the exaggerated bumping here. it wasn't bad in 2.0, but good lord it's INSANE.
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Old 11-27-2018   #74
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Wow, I just saw this today and it looks ridiculously amazing...while watching the trailer, I just smiled entire time. You guys did an incredible job.
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Old 12-02-2018   #75
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This is incredibly cool but I freaking suck at it, any tips for keeping my character on the damn track?
Some of these courses are frickin hard

Last edited by Augus; 12-02-2018 at 07:30 PM.
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Old 12-03-2018   #76
MK.exe
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Quote:
Originally Posted by Augus View Post
This is incredibly cool but I freaking suck at it, any tips for keeping my character on the damn track?
Some of these courses are frickin hard
Play all the tracks against the staff ghosts on Record attck to get really good
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Old 12-04-2018   #77
ztox
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Quote:
Originally Posted by Augus View Post
This is incredibly cool but I freaking suck at it, any tips for keeping my character on the damn track?
Some of these courses are frickin hard
Slow down and drift less to start with. Sorry for just stating the obvious but there isn't really much else to it. As MK said, play some record attack :)

Last edited by ztox; 12-04-2018 at 01:26 PM.
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Old 12-06-2018   #78
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Quote:
Originally Posted by Augus View Post
This is incredibly cool but I freaking suck at it, any tips for keeping my character on the damn track?
Some of these courses are frickin hard
It is okay. I suck at this game too. I am guessing you are always last no matter what. Not just last but way last. Games suck if you are always last. They should really have a tutorial or something to help people like us. Maybe host a game and call it Newbies Only that way the good or regular players not show up and it would be more fair for you and everybody else.
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Old 12-06-2018   #79
Mimical
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Quote:
Originally Posted by TripleT View Post
They should really have a tutorial or something to help people like us.
It exists, it´s name is Record Attack.
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Old 12-06-2018   #80
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Yeah gotta admit a large part of getting good comes from knowing the track.

From my own experience you're not supposed to perfect a track you've never tried before.
Applies to any racing game, or any game actually lul
When I played the stages for the first time, I was frustrated too (and I still am at the Eggman disco level)

Also, if that can secure you, the 1 player time attack mode is played on the hardest difficulty (that is the "highest speed", 150CC you'd say in Mario Kart)
So if you train enough offline, you'll eventually remember the tracks and get naturally good.

Tails (or Eggman if you prefer "curved drifting") are also forgiving if you bump/fall a lot because they're slower and have more acceletation :>
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Old 01-01-2019   #81
Julie Hikari
 
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This is just a minor issue for OP, the music source listed for Diamond Sqaure is actually incorrect. The correct source is: Touch And Go from Tekken 4, just wanted to bring it up in-case no one else did.
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