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Bandages Reborn [Day One Patch] Details »»
Bandages Reborn [Day One Patch]
Version: v1, by DrStephen (skip sass when) DrStephen is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (7 votes - 4.71 average)
Released: 07-29-2020 Last Update: Never Favourites: 15
Characters


Booming from another universe, Bandages swings in!

Straight from the erm, critically acclaimed/panned series, comes Sonic Boom's dude in blue, nicknamed after his apparent addiction to sportstape, Bandages!
Those who know me for... way too long, know that this is, indeed, not the first time I attempted to make this guy. But hey, third time's the charm! And he doesn't just feature a brand new paintjob, but a whole new kit to play with!

Name:  MB Icon.png
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The standard double jump, with a slight cut to momentum if you're going too fast. Nothing too crazy at face value, but is augmented by his other abilities that we'll discuss further on - you'll be glad to have this!

Name:  MB Icon.png
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Here it is, the one thing you wish Rise Of Lyric let you do - use the Enerbeam to swing over, under and around any badnik, monitor, spring or level geometry to your heart's content! Press and hold spin in the air to either attach to the nearest object, or shoot it diagonally upwards. If connected, you'll swing forwards! Time it right for the best results.

You're able to use it up to twice on walls or ceilings, but you can use it as many times as you wish on objects - attaching to one of these refreshes one more use on walls. You'll know you're out of uses due to the afterimages disappearing!

Finally, press Jump while attached to an object to home into it. Use it for combat or for accurately bouncing on a spring!

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To help keep the flow going, Bandages is able to charge a spindash at any moment while grounded, similar to how Fire & Ice's spindash works. It's slightly slower than your standard spindash, but it compensates with its charge speed. You can also use it to tokyo drift on tight corners or quickly turn and keep your speed!

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The one and only, hailing from Sonic Battle, Bandages uses those long legs for something other than running! You will automatically kick any enemies you come into contact with while jumping, and you can also you use this to kick down walls that can otherwise only be knocked down by the buffest of echidnas.

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Here we go, the fun lil extra content you all know and love :P
You know how it goes, try and find em all by yourself, and here's the handy cheat sheet:
Spoiler: Extras
  • Afterimages that try to look like the show's!
  • Swinging around like your friendly neighborhood hedgehog!
  • smol bandages that goes by "band-aid"
  • BIG fireworks
  • Custom NiGHTS sprites!
  • Custom CEZ3 Fight for those who hate the coliseum
  • bOUNCE PAD
  • BOUNCE... PAD??
  • B O U N C E P A D (bandagevoice in console)
  • Nothing for emeralds since they dont exist in the Boom canon. Go home.
  • banges wants movie night (thanks emi)
  • Knuckles taught Bandages his special trick on netgames, exclusively.


Name:  MB Icon.png
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Due to how laggy and desyncing the enerbeam is, we had to come to a compromise for the best online experience possible.
In netgames, grapple points appear where badniks first spawn. This way, you can still somewhat use their positions to swing around without actually attaching to them. Since it also has to do with the homing attack, that's disabled too. We highly reccomend you keep this on, as it is by default to prevent massive desyncing and lag.

If you're playing with just a friend or think you can put up with it, toggle it on or off with the command "enerbeampoint". Use this under your discretion.

But, if you want a synch free enviroment where you can swing around with your friends, we have the more extreme option of straight up removing badniks, with the magic command "badnikdeletus".

Name:  MB Icon.png
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Size:  802 BytesSpecial Thanks!

This couldn't have been possible without our team of friends putting up with probably my most cursed project up to date.

Name:  MB Icon.png
Views: 5508
Size:  802 BytesSMS Alfredo, and Frostiikin - Coding
This one was a tough one, huh? Thank you so so much for putting up with my undecisiveness, alfredo, and for coding 99% of it. He is so incredibly fun to me, I am super proud of it. Also, Frostii for making the original Bandagevoice command and sifting through the hellish sounds for this cursed meme. Thank you!
Name:  MB Icon.png
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Size:  802 BytesInazuma - Ability Design & Feedback
Man, I really do owe ya a lot for the help. I seriously didn't know what to do with this guy and you guided me really well, as well as helping me cope with the whole secret project thing and to cheer me up. Thank you so much dude.
Name:  MB Icon.png
Views: 5508
Size:  802 BytesFrostii, Emi, CrystelleCore, LonelyFoxz, Icezer and Bloops! - Testing, Feedback and Keeping Secret
goddamn I am SO sorry i put you guys through this we are never doing a secret project again
Thank you so much for keeping this a secret and giving feedback as well as testing. I... should actually be playing with you guys right now but im writing this :P

And thank you to everyone who has supported me by playing my stuff. Hope you enjoy Bandages Reborn!

Name:  MB Icon.png
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Spoiler:


V1.0.2

Added back the CEZ3 Boss Fight. Good luck!

V1.0.1

Fixed a small error. Bandages will now say things correctly when killing enemies. Whoops.

V1 - Initial Release.

Download Now

File Type: pk3 CL_Bandages-v1.pk3 (1.16 MB, 727 views)
File Type: pk3 CL_Bandages-v1.0.2.pk3 (1.16 MB, 2135 views)

Screenshots

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Comments
Old 1 Week Ago   #22
MK.exe
The one and only!
 
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Huh that was a surprise. I thought it was just another legacy port of Bandages.

Cant wait for Buff-Knux.
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Old 1 Week Ago   #23
ArleNadjaGUY
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Fun mod. Really fun.
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Old 1 Week Ago   #24
Benjar07
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Wow this really is amazing and a lot of fun
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Old 1 Week Ago   #25
Greeneyedpsycho
 
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I've been waiting for this moment
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Old 1 Week Ago   #26
Emi
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Quote:
Originally Posted by Snowy View Post
Rather fun for a character! Though I may be in the minority when I ask this, I still will- any chance of a version that doesn't replace the CEZ boss? I get some/most people don't like it, but having to remove it from CEZ3 just to play this character feels kinda annoying to me.

Edit: I also suggest maybe making the diagonal grapple version of the Enerbeam also accessable with custom 1, so it can be used instead of the homing version, since I ended up repeatedly grappling onto enemies I couldn't see when trying to grab a wall or ceiling.
eventually
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Old 1 Week Ago   #27
DakotaSpine
Purple Peacock Pierre
 
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Wooaaaah, this looks awesome!~
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Old 1 Week Ago   #28
little guy*
 
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Another Sonic? Wait a minute!
Jeez... Scourge is waiting...
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Old 1 Week Ago   #29
BlueBlur Tv
 
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B o u n c e p a d
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Last edited by BlueBlur Tv; 1 Week Ago at 02:53 AM.
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Old 1 Week Ago   #30
Rafael44642
 
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Quote:
Originally Posted by BlueBlur Tv View Post
B o u n c e p a d
Wow, i didn't expect BlueBlur here! Hi! Also can you play my mod? It would be cool thanks :V
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Old 1 Week Ago   #31
Princess Draykon
Plush Princess
 
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It's a well documented fact of game design that anything can be improved with a sufficiently-dynamic physics based grappling hook, and damn does this deliver! It takes practice to get the hang of, but it's super satisfying to zoom around levels, swing off enemies, and orbit around bosses.



The moving spindash charge is just a nice quality of life feature, and breaking into Knuckles routes is a great way to give the Enerbeam an opportunity to shine.



I do wish the non-locked version of the Enerbeam was a bit more reliable. Maybe I just need to get a better sense of the angle and distance it comes out at, but it whiffs super often. It'd be nice if it worked more reliably to hit low ceilings too. Having it default to the closest terrain of a pew possible angles could go a long way, but I understand that'd probably come with a lot of technical problems.
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Old 1 Week Ago   #32
ClassicNC
Stand name: Sonic Plus
 
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Quote:
Originally Posted by Princess Draykon View Post
It's a well documented fact of game design that anything can be improved with a sufficiently-dynamic physics based grappling hook-
The game series this character comes from would like to have a word with you, and yes, I am saying Sonic Boom is an entirely different game series than Sonic the Hedgehog.
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Old 1 Week Ago   #33
FlyingSquirrel04
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Will you add an option for slow movement for the true Sonic Boom experience?
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Old 1 Week Ago   #34
khamo
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Quote:
Originally Posted by FlyingSquirrel04 View Post
Will you add an option for slow movement for the true Sonic Boom experience?
Probably not lmao
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Old 1 Week Ago   #35
Ivan12ThePichu
 
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Bouncepad!
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Old 1 Week Ago   #36
Icarus
Warrior from Algol
 
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So we have Classic, Adventure/Advance era Modern, Unleashed/Colors era Modern and finally we got Boom Sonic? Cool.
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Old 1 Week Ago   #37
The_Oofer
so i exist
 
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"bouncy bouncy"
-sonic from sonic boom
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Old 1 Week Ago   #38
ClassicNC
Stand name: Sonic Plus
 
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Quote:
Originally Posted by Icarus View Post
So we have Classic, Adventure/Advance era Modern, Unleashed/Colors era Modern and finally we got Boom Sonic? Cool.
Don't forget Earless, Junio, SMS, XTream...
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Old 1 Week Ago   #39
FlysterTheFox
Some crazy Roblox dude
 
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Noice! I remember watching Sonic Boom since 2014!
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Old 1 Week Ago   #40
GreenKnight9000
 
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And so, yet ANOTHER Sonic joined the crew...AND HOLY HELL WAS HE FUN!
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Old 1 Week Ago   #41
khamo
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Got at problem here with the Eagle Kick not working and the jump having unintended visuals

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