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Nightmare Buzz [v1.1] Details »»
Nightmare Buzz [v1.1]
Version: 1.1, by Zippy_Zolton (trollface pizza) Zippy_Zolton is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (2 votes - 3.00 average)
Released: 04-09-2020 Last Update: Never Installs: 2
Single Player Levels SOCs Scripts Sprites/Graphics

Attachment 29438

The surprise-factor boss that debuted in the lovely 24hSRB2 and caught the eye of many. I wanted to make a standalone release of this, and that was the original intent, so here you go, slightly tweaked from the first time it was shown off.

This boss is made entirely in SOC. The only Lua in this mod is used for compatibility with Modern Sonic's footsteps on the custom textures...

It's loosely based off of the memorable boss from the Toy Story game for the SNES, Genesis, and PC. Said boss was also based off of a scene that was cut from the movie.

The stage comes with two versions of the song, one from the PC version and the other from the Genesis. To listen to the Genesis version, turn off Digital Music or use the tunes console command.

Spoiler: Boss Details
He behaves like a traditional boss, with 8 health and a pinch phase that triggers when he's at 3 health. His normal attack is firing a laser just like the Egg Mobile, and then "teleports" away. If you hit him, he will also teleport. In the pinch phase, he will summon Unidus spike balls, use a Vile Attack, then teleport. When he has one health, he will spout out a different voice line. Oh yeah, did I mention he won't ever shut up?

Spoiler: v1.1 Changelog

Boss
  • Removed the plagued issue of Buzz's invincibility frames, as results were inconsistent and were not beginner friendly.
  • i swear i did something else but i can't remember it rn :/
Map
  • Doubled the height of the boxes so tall characters like Fang aren't screwed over
  • Raised brightness
  • i have added a new map for you to enjoy :)

Credit to troopsushi for the custom textures, styled after SRB2 and using a Toy Story (Genesis) savestate as reference.

This boss is free to re-use (with credit), but the textures are not, which is why the mod isn't marked as re-usable content.

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File Type: pk3 VSL_NightmareBuzz-v1.1.pk3 (6.24 MB, 172 views)

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Comments
Old 04-09-2020   #2
Zipper
Killda
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You don't want to be in the way when my laser goes off.

I'm sure most people already aired their grievances on the 24h thread, but I'd like to mention a few things anyways:

1) He DESPERATELY needs a way to lose his invulnerability other than crashing into a wall and rolling the dice. It's just not fun to wait 30 seconds because you positioned yourself improperly, due to...

2) Having both of his projectile attacks essentially be the same thing. The Eggmobile laser is hitscan at close range, and completely unavoidable, which is NOT how the actual Eggmobile works. It follows more along the lines of the Archvile attack, with the same dodging method, except with even less of a warning. Giving this attack its own unique properties goes a long way. Maybe make him rotate a bit while shooting? Maybe spawn sparks where the fire lands? I dunno, your call.
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Old 04-09-2020   #3
HattyBoyo
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aw yeah, my nightmares
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Old 04-09-2020   #4
StardustSpeedway
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I have a laser! And I will use it. You don't want to be in the way when my laser goes off. I have a laser! And I will use it. You don't want to be in the way when my laser goes off. I have a laser! And I will use it. You don't want to be in the way when my laser goes off. I have a laser! And I will use it. You don't want to be in the way when my laser goes off.

Spoiler:
But seriously, this boss is alright, but it could do with some tweaks to make it more easier on the player like Zipper said.
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Old 04-18-2020   #5
Goldenhog
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Quote:
Originally Posted by Zipper View Post
He DESPERATELY needs a way to lose his invulnerability other than crashing into a wall and rolling the dice.
This This This Thiiiiiiis

I thought he was just somewhat buggy but apparently becoming invincible forever is actually intentional?? Why!?
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Old 05-19-2020   #6
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Sorry for the question but why I don't have this level? I mean I just wanted to play in the singleplayer mode without level select so I played in this mode and when I play this mode, game gived me a Greenflower Zone Act 1

And also, sorry for not be grammar
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Old 05-19-2020   #7
little guy*
 
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Why did pixar remove this from the movie? We will never know...
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Just playing 2.2!
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Old 05-19-2020   #8
Icarus
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Quote:
Originally Posted by little guy* View Post
Why did pixar remove this from the movie? We will never know...
Maybe because it would've felt out of place? Or maybe because Buzz isn't the "villain" of the movie. Or simply because Toys don't sleep.


Anyway he's genuinely scary in this game.
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Old 05-20-2020   #9
Zippy_Zolton
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Quote:
Originally Posted by Dimalazarev12345 View Post
Sorry for the question but why I don't have this level? I mean I just wanted to play in the singleplayer mode without level select

I didn't set the SPStageStart parameter in the maincfg, I will fix that in the next update, if I ever do one.
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Old 05-20-2020   #10
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Toy Story 2 leaked deleted scene (1998)
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Old 05-22-2020   #11
Zippy_Zolton
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Quote:
Originally Posted by MADVAL2 View Post
Toy Story 2 leaked deleted scene (1998)
the original, not TS2
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Old 05-22-2020   #12
Icarus
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They recycled a part of the scene in TT2.
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Old 4 Weeks Ago   #13
Zippy_Zolton
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A minor update that I should've made long ago is finally out.
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