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24hSRB2: a 27-person collab zone created in only a day Details »»
24hSRB2: a 27-person collab zone created in only a day
Version: 1, by Krabs Krabs is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (5 votes - 4.00 average)
Released: 04-03-2020 Last Update: Never Favourites: 6
Single Player Levels SOCs Scripts Sprites/Graphics

(...and like a week of splicing. This thing is kind of a mess.)
A bunch of crazy people signed up for this thing and here's the result. Unfortunately, due to SRB2's flat limitations and other technical issues, the whole thing was made into a 3 act zone. The final act contains most of the really difficult rooms.

Thanks to all the chads who submitted a map, helped fix map errors, and those who helped me plan this. Also, a huge thank you to Sphere who did like 99% of the splicing work.

The full list of credits is below.

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File Type: pk3 VSL_24hrSRB2-v1.pk3 (5.16 MB, 1429 views)

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Old 04-03-2020   #2
Zipper
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devmode 1
setlives 99
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Old 04-03-2020   #3
So2ro
 
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Aw yeah this is happening
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Old 04-03-2020   #4
PencilVoid
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when you grab a whirlwind shield and the next level forces a pity shield on you


I'm honestly amazed we managed to pull this off. Huge thanks to Krabs, sphere, and every one of you who contributed for making this possible!
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Old 04-03-2020   #5
Dead
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We all had our fun, ups and downs as well.
In the end it made us something that's truly extraordinaire (painful)

Don't try beating yourself up in Act 3, okay?
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Old 04-03-2020   #6
Radicalicious
 
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Finally, my shitty level design has been realized into something.
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Old 04-03-2020   #7
MK.exe
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It was crazy to participate for starters. I really put about 5ish hours on my segment.

Anyways, great to see it released!
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Old 04-03-2020   #8
GomaTheMascar
 
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This may be some kind of mess but its a fun mess, im really happy this got into releases!
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Old 04-03-2020   #9
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How on earth do those electric magnetic spheres work? You can't jump away from them, they just chaotically throw you in random directions and your input does nothing. You're stuck flying every which way until you randomly hit the water in the middle and you get flung violently away from it. They fling me into the ground or a bottomless pit 90% of the time.
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Old 04-03-2020   #10
Spectorious
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Super glad to see this finally pushed out, a massive congrats to everyone involved! I'm honestly really surprised how seamless and cohesive these levels turned out in practice!

Although Act 3 was an... interesting experience to say the least...
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Old 04-03-2020   #11
Radicalicious
 
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I should add that servers desynch in some parts of the map, so beware. A server hoster got a sigsegv.
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Old 04-03-2020   #12
Seaballer
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This is the hardest thing I've ever played. Good job.
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Old 04-03-2020   #13
Xelork
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I'm so proud that we made it! Tho, there's now a reason why Inazuma got his legs broken :>
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Old 04-03-2020   #14
MRoach
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It's called 24h SRB2 because you have to play this thing for a whole day.
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Old 04-03-2020   #15
DylanDude
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My entry was made in only two hours because I was preoccupied with an assignment. Either way, it's crazy to see this finally come out.

This is also the first time any one of my "maps" have been publicly released, so that's cool.
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Old 04-03-2020   #16
Prime 2.0
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I noclipped through Inazuma's section, but played the rest legit. Some rough edges here, but overall I had a lot of fun! It's really breathtaking just how much talent and creativity is in the community right now.
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Old 04-03-2020   #17
*NJ*
 
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Before this, I wasted a lot of time building a lot of unfinished maps, but now I can say: " My first finished map". Not the best part of the map, but I enjoyed the experience!
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Old 04-03-2020   #18
NewObedBjs.2020
Srb2 The Best Sonic Fangame
 
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You are right the part of inazuma ahead costs work in that case it is a good collaboration map good jobs guys (also yes the message was edited)

(NewObedBjs.2020 received a warning for this post: Use correct grammar and spelling.)

Last edited by NewObedBjs.2020; 05-19-2020 at 03:45 AM.
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Old 04-03-2020   #19
BioHazard
 
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Well this was an...experience, to say the least.

But i have to say, great job to all of you! Its incredible to me that so many people made all of these amazing levels in such a short amount of time. Some had really nice art, others had fun gimmicks and ideas, like the electric shield grapple for example.

But i also need to talk about how some of them had... confusing level design. I'll have to admit i got lost on Namek and a few others, but its understandable since coming up with something in less than a day can be frustrating.

I'd love to talk about each level, but it would take a bunch of time lol, and i'm not the best critic. But i'll just say that overall: it was a mess, a fun, weird, sometimes frustrating, but mostly fun mess.
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Old 04-04-2020   #20
Unknownlight
 
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Man, I really wanted to like this, but some of you have... an odd approach to difficulty. I was quite baffled to find that multiple levels force you to platform on slopes maybe a dozen degrees off from being a 90 degree wall.

There were a few highlights though. I think my favorite level was the first section in Act 3, the Castle Eggman-themed level (by Evertone? I think so). Challenging, but mostly fair, nicely building on a single concept that wouldn't feel out of place as a Challenge Level in the main game. Nice work!
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