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Old 05-23-2020   #6
Ace Dragon
 
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The main thing right now is that the detail is quite spartan, there is not much there to take in and not much incentive to explore the various areas. Slopes and FoF's are also quite underused since they are important for created more detailed and multi-layered areas.

The level design gets a little more complex in the second half, but things look as if you forgot to polish and enhance the beginning areas as you made your way around Zone Builder's feature-set. To make a level focused on the bee enemies in a proper environment is a nice idea, but it would be nice to see more complex paths (as opposed to straight lines), and more areas that need momentum to get through (like you always see in a Sonic game).
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