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To make the comet you need to break the sound barrier and then press c2 as quickly as possible. video tutorial
 
To make the comet you need to break the sound barrier and then press c2 as quickly as possible. video tutorial
Ha, cool avatar.
926612592754032661.webp


does anyone know how to do a comet haymaker on a boss? can't figure out how to do it
Other than running in circles without bumping into anything, charging a spindash and doing a dodgeboost is the classic player-discovered method of doing Comet Haymakers in close quarters.

srb20002.gif

I actually had to program that back in deliberately when 3.0 accidentally fixed the jank causing the glitch in the first place.
 
T
Ha, cool avatar.
926612592754032661.webp



Other than running in circles without bumping into anything, charging a spindash and doing a dodgeboost is the classic player-discovered method of doing Comet Haymakers in close quarters.

srb20002.gif

I actually had to program that back in deliberately when 3.0 accidentally fixed the jank causing the glitch in the first place.
Thanks, btw you think you could fix a bug? idk if you know but there’s currently a bug in which when clearing an act as any character, the skin color on that character becomes whatever skin color you have loaded on SMS, on that save file only. Reloading the game and/or save file doesn’t fix it either.
 
T

Thanks, btw you think you could fix a bug? idk if you know but there’s currently a bug in which when clearing an act as any character, the skin color on that character becomes whatever skin color you have loaded on SMS, on that save file only. Reloading the game and/or save file doesn’t fix it either.
Are you using SMSreborn v3.1? I swear I fixed that bug last update.
 
I don't even have any words. I've been playing SMS for so long that I know his base moveset from the top of my head. This is genuinely (in my opinion) the greatest mod that's ever come across in SRB2 history. No other mod has a larger skill ceiling than this and I genuinely can't play SRB2 without SMS. I wonder if there's ever gonna be a mod like this at all one day.

Man I need a better hobby.

edit: also, I just found out that for some reason, the third hit of custom 2 just... kills anything? I was playing on Equinox and there are these blue guys with 3 hits, but if I just stand a bit close the final hit of c2 just straight up ends them. That's why this mod is so good you always learn something new with it
 
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Okay, so Shine, you won't believe this, but holy shplit, I created a weird new technique, and I call it: The Super Drop-Ring Bounce.
It's not really a useful technique, but it looks really cool.
How I found out about this weird style technique: I basically did a Ringburst, and when I got to mid-air, did a Super Dropdash, when at the last second, I did another Ringburst, which lead to another Super Dropdash, and another last second Ringburst, ect. ect.; It actually looked cool, like I was bouncing!
Here's the proof of this:

srb20001.gif

And there was a much longer gif where I wasted a bit of time trying to figure it out, but the space was TOO large for MB to load it.
This is the gif where I had accidentally done a much faster version of it. I will not get my time back from that.
Post automatically merged:

Okay, so Shine, you won't believe this, but holy shplit, I created a weird new technique, and I call it: The Super Drop-Ring Bounce.
It's not really a useful technique, but it looks really cool.
How I found out about this weird style technique: I basically did a Ringburst, and when I got to mid-air, did a Super Dropdash, when at the last second, I did another Ringburst, which lead to another Super Dropdash, and another last second Ringburst, ect. ect.; It actually looked cool, like I was bouncing!
Here's the proof of this:

srb20001.gif


Okay, so really quick update: I FOUND OUT HOW IT WORKED!
I spammed tossflag when sprinting and got this result lmaoooooooooo
srb20002.gif
srb20003.gif
 
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Okay, so Shine, you won't believe this, but holy shplit, I created a weird new technique, and I call it: The Super Drop-Ring Bounce.
It's not really a useful technique, but it looks really cool.
How I found out about this weird style technique: I basically did a Ringburst, and when I got to mid-air, did a Super Dropdash, when at the last second, I did another Ringburst, which lead to another Super Dropdash, and another last second Ringburst, ect. ect.; It actually looked cool, like I was bouncing!
Here's the proof of this:

View attachment 106354
And there was a much longer gif where I wasted a bit of time trying to figure it out, but the space was TOO large for MB to load it.
This is the gif where I had accidentally done a much faster version of it. I will not get my time back from that.
Post automatically merged:


Okay, so really quick update: I FOUND OUT HOW IT WORKED!
I spammed tossflag when sprinting and got this result lmaoooooooooo
View attachment 106358View attachment 106359
This has actually been a thing since v2, being unofficially called a dolphin dive (lol). It originally required you to have TAS-level quickness to be able to do this, being a constant spam of nearly 8 buttons in under a second! Now with v3.0, including the minor verisons to come, make this a simple Tossflag-Tossflag spamfest.

Just as a sidenote you should fully spoiler the gifs with flashing, its inconsiderate to those susceptible to it.
 
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I could never comprehend, how do you manage to save the SMS config? i know theres an auto save, but being a server admin myself its quite a bother and annoyance needing to manually disable SMS graphics config everytime, as it always gets either reset back to default, or overriden randomly, and SMS is known to be quite laggy, specially HMS, so it would be great knowing how can i force that config, to never change back again unless i need to change it.
 
I could never comprehend, how do you manage to save the SMS config? i know theres an auto save, but being a server admin myself its quite a bother and annoyance needing to manually disable SMS graphics config everytime, as it always gets either reset back to default, or overriden randomly, and SMS is known to be quite laggy, specially HMS, so it would be great knowing how can i force that config, to never change back again unless i need to change it.
SMS config files are in the luafiles folder
"SRB2\luafiles\client\SMSreborn"
Should have a file named "SMSv3adminsettings.dat" that has all the data, though if you try to edit it you'll be met with numbers

If nothing is saving, try going into a Singleplayer game, use SMSmenu, and see if the file updates when you change your configs. Maybe hit "Save Config" in the "SMS Reborn" section just in case. Usually when you exit from the menu, it'll say at the top "Current game's SMSReborn and Admin settings saved"
 
I could never comprehend, how do you manage to save the SMS config? i know theres an auto save, but being a server admin myself its quite a bother and annoyance needing to manually disable SMS graphics config everytime, as it always gets either reset back to default, or overriden randomly, and SMS is known to be quite laggy, specially HMS, so it would be great knowing how can i force that config, to never change back again unless i need to change it.
SMS Graphics do not save. They are always set to "automatic" at the start of a session. If there's alot of players or Hyper Mystic Sonic gets involved, it automatically lowers the graphics. You can force it to "low" manually, but I wouldn't bother doing so prematurely. Lag really doesn't happen nowadays unless you've raised the HMS cap and then let multiple people go HMS at once.

I have no idea what this move is called:

View attachment 107980
The name's on the bottom left corner of the screen when you're not using the Legacy Tutorial. Flip Jump! You can do it from a footsweep attack as well.

hey why homing thok and wall jumps not working
Make sure SRB2 is updated to 2.2.13 or higher!

Okay, so Shine, you won't believe this, but holy shplit, I created a weird new technique, and I call it: The Super Drop-Ring Bounce.
It's not really a useful technique, but it looks really cool.
How I found out about this weird style technique: I basically did a Ringburst, and when I got to mid-air, did a Super Dropdash, when at the last second, I did another Ringburst, which lead to another Super Dropdash, and another last second Ringburst, ect. ect.; It actually looked cool, like I was bouncing!
lol, I'm glad more people are finding. Great party trick, can even be useful occasionally!

I don't even have any words. I've been playing SMS for so long that I know his base moveset from the top of my head. This is genuinely (in my opinion) the greatest mod that's ever come across in SRB2 history. No other mod has a larger skill ceiling than this and I genuinely can't play SRB2 without SMS. I wonder if there's ever gonna be a mod like this at all one day.

Man I need a better hobby.

edit: also, I just found out that for some reason, the third hit of custom 2 just... kills anything? I was playing on Equinox and there are these blue guys with 3 hits, but if I just stand a bit close the final hit of c2 just straight up ends them. That's why this mod is so good you always learn something new with it
Right? Vanilla SRB2 is so unbelievably sluggish! How the hell do people even play characters like Fang and not die from boredom?

The footsweep shouldn't be doing 3x damage, though. Perhaps it's hitting them twice, the hitbox is pretty big. Or they don't have invulnerability frames and expect the player to bounce off after being attacked.
 
SMS Graphics do not save. They are always set to "automatic" at the start of a session. If there's alot of players or Hyper Mystic Sonic gets involved, it automatically lowers the graphics. You can force it to "low" manually, but I wouldn't bother doing so prematurely. Lag really doesn't happen nowadays unless you've raised the HMS cap and then let multiple people go HMS at once.
sadly enough, it does lag a bit, when testing with the argument "1" on perfstats, you can see in GFZ 1, being yourself alone, that boosting, spamdashing and all that tend to rise the usual and safe values of Gamelogic from 700 up to around 2k, when having shoes effect and all that, and HMS is no exception, being able to reach around 2k-3k Gamelogic while spamdashing, sprinting and all that with HMS.

Thats why it annoys me the fact that it doesnt save, and that it also may randomly reset to default by itself mid game.
 
sadly enough, it does lag a bit, when testing with the argument "1" on perfstats, you can see in GFZ 1, being yourself alone, that boosting, spamdashing and all that tend to rise the usual and safe values of Gamelogic from 700 up to around 2k, when having shoes effect and all that, and HMS is no exception, being able to reach around 2k-3k Gamelogic while spamdashing, sprinting and all that with HMS.

Thats why it annoys me the fact that it doesnt save, and that it also may randomly reset to default by itself mid game.
Speed Shoes are deifnitely the most intensive SMS gets when HMS isn't in the picture, but raising the gamelogic by 1.3k is still not much. Plenty of maps run at 2k~3k perpetually. (for me) It has to shoot past 11k to result in FPS drops.
Even HMS' Nuclear Atom Dive impact "only" bumps the gamelogic up by 5k at max graphics. (Crysis in SRB2 ability form
612902605646987275.gif
)

Not saying "I don't care, get a better PC"! Rather, it makes me curious at what points people experience FPS drops. To anyone reading along, want to run some tests with perfstats set to 1 and tell me at what "gamelogic" values you're seeing FPS drops?

It'll help me know what to shoot for without blindly guessing when some people's devices would start frying.
 
Speed Shoes are deifnitely the most intensive SMS gets when HMS isn't in the picture, but raising the gamelogic by 1.3k is still not much. Plenty of maps run at 2k~3k perpetually. (for me) It has to shoot past 11k to result in FPS drops.
Even HMS' Nuclear Atom Dive impact "only" bumps the gamelogic up by 5k at max graphics. (Crysis in SRB2 ability form
612902605646987275.gif
)

Not saying "I don't care, get a better PC"! Rather, it makes me curious at what points people experience FPS drops. To anyone reading along, want to run some tests with perfstats set to 1 and tell me at what "gamelogic" values you're seeing FPS drops?

It'll help me know what to shoot for without blindly guessing when some people's devices would start frying.
all things considered, while it is a bit annoying for me as a server host, SMS would still have a green light, if the only laggy char was him, and nobody else from the custom characters, as hes on a yellow area, just 2 steps away from being a hella laggy char, and basically a no-no character, like Chaotix, Elfilin, and others, that raise the value to a red zone.

Usually the "safe" values, that you would need to consider if you wanna host a server are these.

Idle, alone: around 1-2k-

Doing stuff, alone: 3k at max.

And if so, only ONE character can get up to 4k, and that already its a bit risky by itself, because everyone can just go that character and basically toast the server performance in a second.
 
To anyone reading along, want to run some tests with perfstats set to 1 and tell me at what "gamelogic" values you're seeing FPS drops?

It'll help me know what to shoot for without blindly guessing when some people's devices would start frying.
Here's my own data for comparison, and to make this easier for others!
____________________________________________________________________________________
GFZ1 modless: 400-ish gamelogic 80 / 80 FPS
(Basically your best possible FPS and gamelogic value. I want to see how much this varies per device.)
____________________________________________________________________________________
Minor FPS loss: 6~10k gamelogic 60~75 / 80FPS
(I was in a die.pk3 war. This is how you start wars, btw. You could even stack wars if you're insane.)
____________________________________________________________________________________
Huge FPS loss: 35k~40k gamelogic 25~35 / 80FPS
(I used Mystic Realm CE, OLDC 2023, Chrispychars, RushChars, SA-Sonic, Samus, StephChars, Team Kinetic, Mario Bros, Chaotix, and spamming nuclear HMS explosions in die.pk3 wars)
____________________________________________________________________________________

The mods used aren't important. Just how big your FPS drops were at which gamelogic values. (It also helps to know if you're on mobile, and what your max FPS setting is.)

all things considered, while it is a bit annoying for me as a server host, SMS would still have a green light, if the only laggy char was him, and nobody else from the custom characters, as hes on a yellow area, just 2 steps away from being a hella laggy char, and basically a no-no character, like Chaotix, Elfilin, and others, that raise the value to a red zone.

Usually the "safe" values, that you would need to consider if you wanna host a server are these.

Idle, alone: around 1-2k-

Doing stuff, alone: 3k at max.

And if so, only ONE character can get up to 4k, and that already its a bit risky by itself, because everyone can just go that character and basically toast the server performance in a second.
I want to experiment with I/O saves going forward, so there's a good chance I'll update SMS's save system and then implement a perma-low-graphics option. I SHOULD mention your own effects aren't rendered in as detailed for other players. SMS players put more strain on their own games than that of others.

This update will be a long while from now on, though! So for now, lower the graphics manually whenever it's needed.
 

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