Golden Shine
Speeding Gleam
I really appreciate seeing people do awesome stuff with SMS. Your runs have been awesome. Hopefully we'll get more people to be able to do awesome stuff when the 3.0 controls update hits.I've become addicted I can't stop playing with him send help-
Jokes aside, I REALLY like this mod, it makes sonic what is supposed to be, the real fastest thing alive, it feels you can do literally anything but at the same time, you can't do anything without skill and practice, good job man!
Most SMS' important actions are on easier to reach buttons, but he's still a crazy character using a crazy amount of buttons, so I get it. Hopefully the 3.0 controls update will mend some of your issues.Ok this mod is cool and OP and all that jazz but i have a few problems with it.
(here we go) The amount of buttons this mod uses is ABSURD and it makes me really overwhelmed knowing that I can so so much.
the running animation looks a little jank when going at max speed because of the lack of the cartoony foot blur that Vanilla sonic has.
The colors on SMS are clashing and just don't mix well.
and that's.
I don't mean to sound like i hate the mod it's just some things i think are really distracting.
Well, welcome to the community! Hopefully I make your day with the Samus release next week!Samus is looking absolutely amazing, the fact you tackled one of my favorite character is a treat, even 2.1 one version looks amazing, it always nice to see updates for this.
best of luck!Also enjoyed that History of sms video, nice to see some context as I'm newer to SRB2 community.
It depends on whether you hold towards the wall or let go off the movement directions. This lets you either do wall-jump thok over an obstacle, or walljump from wall to wall properly.u have a problem when i do a wall jump it doesnt face an another direction
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Also, a little update for SMSreborn v2.3, the hotfix that works with the SRB2 2.2.9 prelease... [Download for SMSreborn v2.3]
Because 2.2.9 uses new character flags to break "strong" walls, SMS cannot break those anymore in 2.2.9. I can easily fix this by giving him the new flags, but since those don't exist in 2.2.8, that fix would break SMS entirely if used in 2.2.8. Hence, I will keep this bug in v2.3 until SRB2 2.2.9 is out officially, and I'll consider the v2.3 release unofficial until then! Thanks for understanding!
Here's the changelog for SMS v2.3.
-Experimental jump timing assist! Jump a few frames **after** walking off ledges off ledges. Good for those times your feet can barely tap the ground. Which is often as SMS.
--Experimental High-speed wall-collision steering-assist. Tell me how it feels!
--Curling from a spring with jump now insta-thoks
--Fixed bug with models.
--Compatible with 2.2.9 and hopefully future versions.
--Experimental High-speed wall-collision steering-assist. Tell me how it feels!
--Curling from a spring with jump now insta-thoks
--Fixed bug with models.
--Compatible with 2.2.9 and hopefully future versions.