This mod is actually kinda fun! While the fart move may not be everyone's cup of tea, it is a useful way to get some height out of a bad jump and damage enemies. The taunts are a neat addition that adds a bit of personality to the garlic-muncher, and the sprites are pretty well done! While some bosses are pretty hard to beat with his move set, and coin collecting is kind of tedious, on its own it's still enjoyable. I was very harsh in my first review (I was young & stupid back then), so I hope this makes up for my bad judgement before.
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It's been a long time since I appreciated the character. But I can say this about him. He's got an interesting gameplay. Really...You can't implement it well on other characters. I know what you mean, because that's what I was. I was not very good at it either and got a small rating for it. Although you showed an interesting force on the spikes. It's a great repetition on spikes. But now let's talk about Wario:
I don't really understand the gameplay, but it's interesting.
His kind of double jump that you charge him with. It's funny and it's not ordinary. Really. The charge is an interesting thing. Other abilities are standard like Ground Pound or acceleration. But most of all it's weird. It's a SPINDASH replacement. Emotion. I don't understand how it works, but I'll look it up later. In short. Liked and disliked the character. For he has his own unaccounts. Abilities work a little weird on the keys. But the function of them is normal. But to be honest. You can still work on your mods. Create something of your own and so on. In this way and develop experience. On maps, on codes and even on sprites. Over there I'm doing Scarf The Wolf 3.0 myself. And I had the most help with one MotorRoach sprite. Helped even more with the head Mizzhap and IDKVolged. So? I'm developing. And evolved to the point where I can even already fix what's involved with addHook JumpSpinSpecial. Anyway. The mod is well done. But it's not perfect. I can safely give it 4 out of 5 stars. Doesn't do it justice.
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It's solid. Definitely not perfect, but if you need a Wario addon to complete the trio, it's fine.
Waft is interesting. It's nice, although I wish it had a visual meter.
Shoulder bash is not a shoulder bash. It's Wario's dash move from WL4 but he doesn't flail his arms around.
Super form is interesting, clearly it was supposed to be Wario-Man at one point, but only one sprite exists. When transforming you'll be Wario-Man for the animation, but then go back to standard Wario (but glowing)
Custom taunts are fine. Love the treasure one though.
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Extreme fan of the Wario Land series here, writing a proper review of this after using him until Deep Sea Act 3.
Let's just say... that this doesn't give Wario justice. The moveset is picked well, but the Shoulder Bash is clumsy to use (Especially in bosses). Speaking of Shoulder Bash... why does it work like the Dash Attack from Wario Land 4? Wouldn't it be better if it was said move instead of being the "Shoulder Bash", since they both work very differently (Obviously he should have a Shoulder Bash ability that works differently if that ever happens)? And my god, MY GOD... the Ground Pound should be mapped to a different button! I kid you not, there were a lot of times where I accidentally used the Waft instead of the Ground Pound or viceversa.
The sprites are 'O-KEY!'. Even though they don't follow the SRB2 style, I don't find that bothersome. The added extras are a nice touch, though you need a good character for those to actually be brought up).

Overall, this can be 'EXCELLENT-E!' if you put a bit more effort on it.
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This has a lot of potential to be a definitive Wario in SRB2 mod! But it's just not there yet, unfortunately.

- Firstly, a fart hover jump? Really..? Could've been a bomb, flip animation, anything really, but you chose... a farting animation...

- Secondly, I like the moveset! The only problem is that they don't feel powerful enough to really feel Wario-like. I'd suggest adding more juice to the moves, like a screen shake, squash n' stretch, particles, etc.

- Thirdly, and personally, this Wario doesn't really match the style of SRB2's pixel art. This is also the case for your other character mods. The character portrait art looks amazing, though!
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wario land is a game franchise laden with potential for a srb2 mod, and this mod definitely understands that, but i don't think the execution is quite right just yet. i do like a lot of the (strictly conceptual) ideas, though.

first of all, the waft, shoulder bash and ground pound are all moves that are no doubt a perfect fit for wario, but i feel as if this mod misses the mark on all of them in one way or another. the waft, foremost, is a good double jump, and nice to have in a pinch, but its use is discouraged by the low gains on anything other than max charge, and the fact that there's no height gain option when it's at 0. i would recommend moving every charge down a peg, so that at any given time the player can gain some height, but would have to wait for the waft to recharge to go any higher.

the shoulder bash and ground pound are fine on their own, honestly. the bash moves quite a bit too slow for my tastes, i'd rather something about as fast as whirl's charge, but it's okay. i think my biggest issue with it is that it really doesn't feel strong, there are no special effects outside of a ghost effect that (if i recall correctly) only actually appears in wario land 4 while using the head charge. the ground pound, also, could do much better if it was mapped to spin instead of a button combination that sort of makes it an arbitrary inclusion.

other than that i have really nothing else to say, it's very much a mod that exists to me, with great potential that misses the mark quite a bit, but it is definitely a wario in srb2.
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