[v1.3] CrossMomentum - A complete gameplay overhaul

[Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul 1.3.4

So this mod is truly amazing, and I love it... BUT some issues do arise. So starting off with aspects I love, the mod really improves the flow of the base game and maps released by the community. You feel faster and overall, can keep up the speed based more on your skill than what seems like being stopped cause of a knux landing or something. Another thing I love is the tricks system, which is great since it allows for players to have something to do in the air. I love the risk vs. reward behind it, cause you have to make sure to land on your feet in order to get a boost in speed, or you risk losing your momentum all together. Sonic's momentum/jump thok is an AMAZING addition, that really makes Sonic feel great to control. Having a recovery option helps a ton in levels like CEZ, where missing a jump can suck a TON. Knuckles' tweaks are also great, since it makes his playstyle feel a whole lot less "stop-and-go" than before. Now, the things that I feel hold this mod from 5 stars. Why isn't there more options for the user to tweak the mod??? Like for example, Tails' ability, why can't you toggle it in the console? Your only option is to turn the mod off all together in the console, which is quite annoying. The "Flight-Boost" mechanic also passes on to other tails clones characters, which messes up characters like Jelly Tails. I think it'd be a whole lot better if you could be able to toggle each characters abilities individually, while still being able to still use the momentum changes and tricks system. Other than that, going back onto the positives is one part that I absolutely LOVE. Hyper forms. I adore Sonic's hyper form and am a sucker for all characters getting one, and so this mechanic is a BIG plus for me. Not to mention how so many mods have Xmomentum support for hyper forms, which is just great. I think that having the option to go base super, or having to go the extra mile by collecting 150 rings is great, since it adds another challenge to transformations before cheesing the level. So overall, I believe that this mod is amazing, and is a MUST-HAVE for playing through SRB2, and if my one little nit-pick were changed, should even be made to be implemented into the base game! Awesome work! I wish I could have played 2.2 for the first time with this!
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This mod doesnt neler my classic 10 out of 10 words! Cause its one of the best mods in this game!!!!
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Great Mod But...

I love this mod! the only problem I have is that when using OpenGL, The XMomentum Tails Model has his tails modeled and the rest of him is sprited. Typing blueshoes into the console does nothing to remedy this. Could the Frost either create a model for blue shoed Tails, or get somebody else to do it? Having a 2D Tails with 3D tails just looks ridiculous.
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A little problem silver is a little buggy
Frostiikin
Frostiikin
In what way? Also, that's likely an issue on silver's end, not mine.
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finally, a momentum mod that is easily approachable for newcomers, but that is also deep enough to keep pros not bored.
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uuh... how do i disable the cussing ?
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"gotta go fast (dun dun dun dun) gotta go fast (dun dun dun dun) gotta go faster faster faster faster faster (dun dun)"
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Like it! Modern sonic is inconsistent tho.
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Very nice "Sou brasileiro e gostei muito do seu trabalho, continue assim" :)
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The effects are outstanding i would love to see a level specially made for sonic just like the doomsday zone
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this is good i like it but HOW IS EVERYTHING THEY MAKE SO GOOD IT'S INSANE
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Amazing physics overhaul, maybe keep Metal Sonic's original spindash animation and maybe make a bug fix update.
Upvote 1
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