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Toby Fox is here...

Toby Fox The Annoying Dog
1651297133848.png

History
It's an interesting coincidence. This dog appeared in the game srb2((Sonic Robo Blast 2) Or more precisely the world of Sonic Robo Blast 2) he somehow got into the Deep Sea. As a result, he found the Magic Red Ruby. Which gives him magical powers.
Abilities:

Jump Thok
This is Thok + Double Jump. But Thok is slow.

srb20029.gif



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Toby Bounce
This is Bounce but he is balanced. And it is similar to Bounce by ChrispyChars.

srb20030.gif


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Yes. Yes, it's a port. But Modified. Because if you were to port this mod. It would just be a character that had Jump Thok. But I decided to upgrade him.

Good luck with the gameplay.​



The original port itself:

He is reusable. I know.

Mod creator: DrStephen

Ported and modded by: Dust Sans (ME)
Author
Dust Sans
Downloads
4,146
Views
11,843
Extension type
pk3
File size
1.4 MB
MD5 Hash
3adb9249ecea35bd310cdf910c7ec93f
First release
Last update

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Latest reviews

please don't stop this and continue making more i love it
Upvote 0
This certainly came out of nowhere - I wasn't expecting to see this lil guy again. Unfortunately I can't really say I like how he's handled here.

On the one hand, I found it very disappointing to see how most of the Easter Eggs I made back then were completely cut. Some, I understand, such as the Title Screen (which to be fair was rubbish lol, good call on not bringing it back), but others not so much. For example, it was pretty sad to see the Dog-goyles cut, as well as the many other graphics such as the bone cursor, the new credits images, the exit message, even the failsafe screen image was scrapped - not to mention plenty of backgrounds too.
I did smile at the fact that you did keep something - which was the intro cutscenes gag of having the annoying dog somewhere in there. Although, these are way less subtle than the old ones, and kinda feel... shoehorned in, I really don't like them.

On the other hand, as an actual character, I echo D00D's complaint about the Legendary Artifact being way too obnoxious to the eye. I do like that my shoddy jump thok was spruced up into a rather pretty particle showcase, but I'd tone it down to appear just when you use an ability, and not all the time. The new bounce ability isn't really helpful either, it really feels like it's there to avoid softlocks and nothing else. I think what you could do here is to allow Toby to bounce multiple times, and to be able to chain your abilities together.
Pretty cute detail to have his height lowered to fit through tiny gaps, though.

Finally... I've gotta say damn, this is definitely one of my roughest old characters that 100% needed at least a sprite revision. Not saying that was necessary of course, but it would have been nice to see these old sprites touched up a bit, similar to how the CSS was updated.

All in all... Man, I really think this needs some work. It's a functional port with new particles, but I feel like it removed plenty of the charm the old one had.
Dust Sans
Dust Sans
You can revisit your project. Also change all the turnovers.
Upvote 0
I suppose his kit is okay, but why does he have the red gem around him at all times? I can understand if he pulls it out for his Super form, but having it on at all times means the screen is flooded in cloggy VFX all the time. It's distracting at best and difficult to see around at worst. It feels like such a superfluous addition to the original.
Upvote 1
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