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[Open Assets] The Momentum Mod 1.0

Script which preserves the player's momentum on the ground. In addition, some characters have had certain speed restrictions tweaked or removed.

Changes include:
  • Players can now run beyond their normal movespeed if carrying momentum from a spring, slope, etc.
  • Sonic's thok reduced from 60 to 50
  • Jumpthok ability's horizontal thrust scales with momentum
  • Tails' horizontal flight momentum now mirrors that of Sonic 3's (always faster when descending, always slower when rising). Additionally, Tails can now fly by holding the jump button instead of tapping it.
  • Knuckles no longer loses momentum after deactivating glide, and the momentum cut on landing has also been reduced
  • Fang no longer loses momentum when activating or deactivating bounce
  • Metal Sonic's dash mode stacks with carried momentum
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  • Cool!
Reactions: Jay Deezy
Author
clairebun
Downloads
6,147
Views
7,284
Extension type
wad
File size
6.2 KB
MD5 Hash
9cd642a11b542ac75a021c8ac180965a
First release
Last update
Rating
5.00 star(s) 2 ratings

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I've only tried this out on Fang, but it's just all around an objective improvement for him. As it turns out, not slowing down constantly really helps the feeling of speed!
The speed cuts have their uses, such as cutting vertical corners closer or stopping yourself short when you would have overshot a jump, but those pale in comparison to just being able to move faster. I think the base game should implement this, as well as de-clunking Gunslinger. Then again, he's already way more fun to play as than people give him credit for - making him on par with the others in terms of power level on top of that might run the risk of turning it into Fang Robo Blast 2! Still, though, my fingers are crossed for the next major update, whenever that happens.
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Good One CobaltBW
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