I'm sorry, I just can't help hut HATE how she controls. It's bad enough that her swinging controls are finicky and almost way too hard to actually use decently (there's a reason Spider-Man always auto-aims in video games), but sometimes it feels like certain actions just don't register. Sometimes attempting to jump sends out her tail despite still being grounded. Trying to use her tail to attack enemies nearby will often latch on to the ground instead despite the reticle, and this can happen over and over and over again. If anything, why can't she jump the way Sonic can? I can see why characters like Fang and Amy can't, but why not Tangle? It would certainly improve her offense, cuz otherwise you can barely attack enemies.
... Anger aside, I do have suggestions for a rework, since this honestly kinda sucks. If you'll allow it, I'm going to put them out on the table for ya:
1. If you don't make swinging automated, for god's sake, add an autoaim toggle. It's frustrating, attempting to latch on to a wall only to be literally BARELY out of reach and promptly plummet to your death.
2. Remove the ground grab for midair. I think she'd be fine without it, since unlike Tails she doesn't drop slowly. Maybe like a payoff; ludicrous height and speed at the cost of a fast way to the ground.
3. Give her a spin jump like Sonic. Her tail as offense barely works, and is kind of a dumb idea anyways since it forces you to literally stop to attack enemies/bosses. (plus, she'd likely be unable to beat CEZ3, much like plenty of other characters without a spin jump.)
4. Maybe add a move where pressing spin either when still or moving or even airborne, you swing your tail like Marine or like Mario with the Racoon Leaf. Holding it continues spinning (albeit unable to gain momentum and slowed a bit,) and the first enemy in range gets grabbed and swung around. Letting go of spin then throws the enemy forward, dealing damage to other enemies or bosses.
Like one or other has said, at first it's hard to pick up the abilities and tricks, but once you get used to it's hell of fun and worth showing off on servers.
The only thing I haven't mastered yet is being able to get unstuck from a quicksand quickly.
My god, Tangle knocks it right out of the park with probably the most fun movement options I have seen any other characters do. Playing your nifty cards right with Tangle is greatly rewarded and careful consideration was put into that tail, let me tell you.
A good or great grapple across the walls or ceilings FLINGS you away at high speeds where I constantly feel like "Man, would it be great to have sections dedicated to this sort of moveset." Some Knuckle paths allow for some crazy shenanigans to unfold, and if the level allows it (which it mostly does), you really can get a lot of mileage out of Tangle when you get over that initial barrier of figuring out when and where to fling your tail. Yet I bet there is some very, VERY good potential here for exclusive long winding parts with grapple spots.
Where the character loses its appeal happens somewhat towards cramped, focused platforming challenges where a previous setup for speed was not really possible. Especially around trying to reach a bit too high sector with Tangle is proven to be a slog. Either a double jump needs to be executed from a far enough distance to clear the height, or a good enough grapple towards the wall. If that is what you're doing for the majority, the level drags on for a bit and I would rather switch to something else to clear these gaps faster.
Neitherthanless, Tangle is effort downright awesome and what you got here is really something special. If the level allows for it, man, is it a gem to play.
Oh, how I've longed for a proper grappling hook-esque character in SRB2, and my prayers are finally answered with the lovable lemur herself. Had an absolute blast playing her for the first time with a buddy and I love how many skips and shortcuts she's capable of!
I always thought about what it would've been like to swing around in SRB2, and it's even better than I expected! I think the grounded tail thing that homes in on nearby enemies has low range, I also think It would be easier to swing around in 3rd person with a crosshair of some sort. Despite all that, this is a very well-made character.
Hey, it's that lady from the new Sonic comics that everyone loves because she has a cool design and apparently has a cool personality too. I wouldn't know, I don't read the comics, but I have seen her around before and yeah her design is damn good. Twas a pleasant surprise to see her in Sonic Dash and of course it's great to finally see her in SRB2.
The presentation is fantastic. You tried to lower my expectations on the release post but that tail looks awesome, I can only imagine the Lua that powers it. I wasn't expecting the swinging to be as buttery smooth as it is, either - it's a little stilted on the ground but on the air it's perfect. Appreciate the way you look out for the player too - I noclipped into the blocked right path in ERZ1, thinking Tangle had a bug with her spinheight or something and boy was that a mistake, haha.
Unfortunately I do have some issues with Tangle's controls, though it's nothing too bad.
Let me get this straight: You have two tail moves at any time, the "anchor" move and the "extendo" move, and you use them depending if you're pressing *no direction* or *yes direction*. So you press Spin with *no direction* to use the "extendo" move, and Spin with *yes direction* to use the "anchor" move. Except in the air, where you press Spin with *no direction* for the "anchor" move and Spin with *yes direction* for the "extendo" move.
---Okay, but why though? The visuals communicate that the moves would be performed the same way, yet the controls reverse. It's especially strange given that the "anchor on ground" move is basically Tangle's version of the Spindash, which you WOULD use on the ground at a standstill and thus without pressing directions.
Then there are the Triple Jump and the Grabbing. The former is an absolute negative for this character - it does nothing but take away from the tailplay by giving you another way to ascend. I've tried my hardest to not use it in my playthrough and Tangle wasn't any worse off for it. The latter move I will not comment on as it's a multiplayer thing and I don't do multiplayer (the downsides of being born way off where no one can hear you scream), but I'll say I immediately see the appeal of grabbing Tails players and dragging them into a bottomless pit where they belong.
Put all together, I did enjoy my experience with Tangle. Looking forward to see what you do with Eggette!