This mod is great, adding mario into the game and making him feel like he actually fits in it with his moves. He can even be customized a little bit and has his own options for you to choose from. The only thing I would possibly want from this is for dive to be able to be set to a specific button. It would be great for not needing to disable dives for bosses like metal sonic where it would get in the way and would make hammer a bit more of an option for mario to use when he is fighting because that is what hammer is used for, fighting. Other than that, this is an ideal mod to have on just because of how good it is while not being too op.
Alright, I felt I should make another review about this mod since i felt i didn't exactly get my true feelings through last time. First off, I'll talk about the general "lack of flow", per se? Like, in Odyssey, after doing a dive you could cancel it into a roll and go from there. But here, there's not only no roll boost (which I can understand, it was meant to be used only like the normal roll in srb2, and that's fine), but you can't do that same dive cancel, either. Same thing goes for long jumps, in Odyssey you could go smoothly from a long jump to a roll by simply holding crouch (or i assume, at least) but here, you have to manually start rolling even if you DO hold crouch. And I appreciate that jumping on a normal enemy actually has Mario physically jump off of that enemy, but it just seems odd that the same thing doesn't happen with bosses or enemies that take multiple hits. Last but not least, i feel i should talk about the powerups, more specifically the Gold Flower and Ice flower, since you'll genuinely NEVER see them in the main campaign due to the level design having Mini Mushrooms and Metal caps instead. This isn't much of a problem most of the time, but there tends to be rings around sections where Mini Mushrooms are, due to them being Attraction Shield replacements. With that being said, this is still a pretty good mod.
A very good mod, one of my favorite characters to play as in SRB2.
He feels very much like Sandbox/Odyssey Mario with some touches from the 2D games. Odyssey Mario is honestly one of my favorite game characters to control, and SRB2 Mario definitely comes close. The power-ups are also very fun to use, but I do think some could benefit from a tutorial (like the Cape Feather).
My one big complaint about this mod that keeps it from being five stars is the dive. I really don't like it being mapped to the same button as attacking, it just makes things tedious, like when I try to hit a boss with my hammer but I accidentally end up diving. I think the dive should be mapped to a different custom.
Other than that, this is a very good mod, and definitely one of my all-time favorites when it comes to SRB2.
Literally the best character on the message board in my opinion due to a multitude of reasons.
Movement - You have so many different movement options that are extremely fun to use with each-other. Making good use of the several moves at your disposal is very rewarding. Triple jumping into a wall jump into a dive, there's such a high skill ceiling with this character and so many awesome things you can do with him, it's amazing.
Visuals - The sprite-work here is BEAUTIFUL. Amazing work, I love it. And it fits perfectly in with SRB2 as well. The rainbow-effect on Mario when he gets a star as a homage to Galaxy 2 also looks amazing.
The attention to detail here is astonishing, the fact that Ground Pounding deals twice the damage as a normal move is awesome, being very useful for taking out bosses quicker.
Powerups - The powerups are awesome, with the Cape Feather being the best one in my opinion because flying with him feels REALLY GOOD, and allows you to get to so many places so fast, especially being able to cancel your dive with the cape-spin so that you can float normally and wall jump, just the movement options are extended so much. Not to undermine the usefulness of other powerups, its just the cape offers so much that its hard to not say anything about it. All of the powerups are really solid in my opinion.
I also like how the powerups replacing the item-boxes makes sense, for example it makes perfect sense for the Cape Feather to replace the Whirlwind Shield.
I also like how faithful it is from the original series, for example the Giant Mushroom awarding 1ups for destroying a certain amount of enemies is really fun.
The Super Mario Galaxy health bar,
and of course the coins replacing rings just like in the actual games.
If you get a Star Powerup AND a Giant Mushroom you can get like 20 lives extremely quick, a bit broken but I LOVE it!
Him being able to grab ledges is really useful, how his move-set offers great height and great speed when used properly is really nice, everything here is solid as a Block.
I haven't even mentioned the amount of extra stuff here added that isn't necessary but is greatly appreciated. His SRB2Persona support is AWESOME. I didn't even know you could do action commands in SRB2Persona but you put them in and I love you for it. I love the Super Mario RPG and Paper Mario series and you did them, i don't even know if justice is the right word, it's so good and cool.
The main seller with this character for me is you can do things with this character that no other character can do, he's easy to play and harder to master, when you do a trick to get up to a high place you earned that. Speed-running with this character is amazing.
The fact that you can do so many things with this character makes him my favorite, and I genuinely believe he's the best character.
The amount of effort, work, and love put into this character is extremely high. Thank you so much for allowing us to "a-play-a your game", y'know since playing as this character actually makes me feel like I'm playing a different game, he operates so differently from the vanilla characters, he's so unique and special in the best ways.
I feel like even after a long time, and a ton of more great character mods show up on this message board, this will still be the king. <3
It's a really fun mod and is worth downloading but i have one issue that i don't know how to fix and it's that whenever i run the mod on my server it crashes to desktop after a random amount of levels and i wish this wouldn't happen so if you could find what could cause it that would be awsome
found a bug with mario: on red volcano zone (on the last part before the goal) if you jump on the lava flow thing mario takes damage but doesnt spring up like normal and goes back to walking on the lava for some reason (taking damage after this doesnt launch him up either)
This is a pretty fun character to play around with. Mario's vast moveset helps keep the gameplay feeling fresh when traversing through levels, and even without using the large selection of fun powerups, it feels satisfying to tackle difficult challenges with his various moves to get through areas (including places that are character specific, such as tails only areas). I also appreciate that while he's able to swim, Mario can still make full use of his moveset underwater. I will say that while some of the powerups feel pretty strong, the P-Balloon stands out as being especially powerful even in comparison to the rest. I was expecting a time limit to be present as it was in Super Mario World, especially considering you can gain infinite height with it.
As for the SRB2 Persona implementation, implementing mechanics from his other games was a nice touch and certainly gives him a unique feel over playing as other characters. I did struggle with the jump timing at first (I'm unsure if it's a stricter timing here than in the actual games or if I'm just rusty), but it's not bad at all once you get used to it. I really do hope this serves as encouragement to others to play around with custom mechanics a little bit when making characters for SRB2 Persona or adding support for the gamemode to their characters.
It's alright. The numerous custom features are probably the best part about this addon, and really serve as a highlight of what Lua can do in SRB2 these days! The sprites are fine, and making so many different animations at so many angles is certainly an impressive feat, but they're not really something that particularly wowed me.
After seeing so many rave reviews about Mario's gameplay complementing SRB2 itself quite well, I guess my expectations became a bit too high. The many abilities that Mario has are definitely fun to use, but for some reason Mario feels way too slippery to me, which really brought down my enjoyment of basic platforming...
Alright, first off: the Mega Mushroom theme sounds EXACTLY like it'd be a Silvagunner track.
Besides that, the powerups are great (granted, i wish the mini mushroom and gold flower were swapped around), Mario getting the Red Star when he enters a NiGHTS stage is genius, and SRB2Persona support just turning the game into an amalgamation into Mario RPG, M&L, and Paper Mario is genuinely amazing. Hopefully we get a Luigi somewhere later down the line.
Second off, here's some of my gripes:
Personally, I'd prefer if there was option to set dive to a separate button, since I either have to choose between only being able to dive odyssey style or not being able to change direction in the air while using my hammer.
It'd be a lot more convenient if the "hey stinky" emote could be moved to a button rather than being chat-only. Also, hitting anything that's relatively high in the air with a flower-type powerup is a pain. Maybe make it so that you can change the trajectory by moving the camera up or down?
Besides all that, pretty good character. I would recommend.
This is one of the best add-ons out there, its amazing how faithful this is to the old colletathon Mario games, the way the power ups were implemented is simply outstanding, this deserves an easy 5 stars