- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A ghost?
It's a simple script, but I think it opens up possibilities for custom user created maps. The idea of the Dark world is well... Having a parallel world to that of the world you're in.
I've modified and updated and included the infamous "Meadow Match" (MAPMB) to give you a better idea of how this should function. There is a hidden teleporter in the map to take you between worlds. Other maps have not been updated and may produce different affects.
Have fun!
Supporters / CoAuthors
It's a simple script, but I think it opens up possibilities for custom user created maps. The idea of the Dark world is well... Having a parallel world to that of the world you're in.
I've modified and updated and included the infamous "Meadow Match" (MAPMB) to give you a better idea of how this should function. There is a hidden teleporter in the map to take you between worlds. Other maps have not been updated and may produce different affects.
Short answer, yes!
The easiest method I could provide is: Consider the following grid. If you placed an object at 3 units to the right, and 5 units high..
You would have to rotate your objects 180 degrees with respect to the map's 0,0 origin. The end result would look like this:
If you place objects in one area of the map, they'll show up as "Ghost" objects in the other.
The easiest method I could provide is: Consider the following grid. If you placed an object at 3 units to the right, and 5 units high..
You would have to rotate your objects 180 degrees with respect to the map's 0,0 origin. The end result would look like this:
If you place objects in one area of the map, they'll show up as "Ghost" objects in the other.
Ikkarou Tatsuru - Assistance with further understanding teleportation/control linedefs and how it precisely works in SRB2
Have fun!
Supporters / CoAuthors