Multi-hit enemies (An enemy HP modifier)

Multi-hit enemies (An enemy HP modifier) v1.0.0

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
A simple script that adds more health to enemies when they spawn. Nothing else has been changed. Enemy health is modifiable too! Let's talk about mechanics!

Mechanics
Enemy health is multiplied on spawn adding an artificial "extra challenge" to the game. Most enemies naturally have 1 health. By default, this script multiplies enemies' health by 10, which adds+10 extra health to enemies such as Crawlas.

Obnoxious? You bet! But, if enabled, your movement speed determines how much damage you'll do to an enemy upon impact! (Eg. Every 10 increments of speed does +1 damage to an enemy). Try thokking to do a lot of damage!

srb20697.gif


What's included?
  • Only a few Lua scripts! No other sprites or graphics!
Helpful Console commands
Code:
mh_debug [Yes/No] [Default: No] - Enables the display of some debug information.
mh_speedmod [Yes/No] [Default: Yes] - Enable/disable speed impact modifier. If enabled, Your speed determines how much damage you'll do to an enemy upon impact!
mh_enemymod [1-99] [Default: 10] - Enemy health multiplier when an ordinary enemy spawns.
mh_bossmod [1-99] [Default: 5] - Boss health multiplier when a boss spawns.

Bugs, or other oddities?
  • While this script aims to not modify behavior outside of health, Eggman bosses may misbehave after being hit.
  • Otherwise, If there is anything that would cause this code to behave irregularly, or stop working, please report it!
Special Notes
  • Thanks for reading until the end! If you intend to use this for your own purposes, all I ask is for some credit.
Author
Flame
Downloads
1,545
Views
4,838
Extension type
pk3
File size
2.2 KB
MD5 Hash
214cdbc90476484b82d964f49bfb5e7e
First release
Last update

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Latest reviews

it's a great addon, but X sonic breaks it, with the movement speed damage modifier, it almost fully negates the additional health on single hit enemies like crawlas using the Zip Dash, works great with the dark sonic combat though (I only tested X sonic on it for a stress test so far, it might work better with vanilla characters, and I'm not a developer, I can't explain why it breaks with Zip Dash)
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combine that with the X Sonic addon, and its perfect
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Adds another layer to enemies!
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thats outstanding! (and improves the chaos mod way) nice mod!
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Sonic Heroes, baby!
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this is obnoxious. i love it.
(Welcome to releases!)
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