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Hello, today I am pleased to announce my first srb2 mod (besides my first time programming and I am literally risking my grades by doing this), Speedster Sonic (or Sp.Sonic). This character has many abilities that refer to both classic games, adventure games, and modern ones (and even Super Mario and Metroid games).
-- Important! --
Next I will show you the abilities, but first I wanted to tell you that, for my taste, I prefer not to say much about what it has to offer, because although it is important to know what it does, this makes you lose that essence of discovering something new and telling your friends what you found (kind of like what happened in the 90's). So, I prefer a thousand times that you get that surprise than that you directly know everything, so I am not going to post here everything it has to offer. Having said that, let's see the skills!.
A, one more thing... Sorry if the gifs look bad or speed up out of the blue, it's not a recording error, it's just that my pc is old and doesn't handle gif recording very well. A and I don't know English very well, I speak Spanish so I used the google translator.
-- Ring energy --
This energy is expressed through a bar (megaman style) that is above the life counter, if you use an ability it will spend a specific amount of energy. If you fill it completely, it will start blinking blue (it should be noted that it is not a rush mode like modern sonic).
-- Abilities --
Spin:
Smooth Spin: It is not a skill in itself. It gives you the possibility that while you are spinning you can change the direction of the spin much faster than normal, if you press "Spin" while you are spinning, this effect will go away (this is for better precision).
Light Dash: If you charge the spindash for exactly 3 seconds, you will be able to use the light dash, if you release "Spin" you will start to fly very fast and if you get close to a ring, you will quickly grab it (it is the one from sa-1, not the one from the 2, because it's very cool).
Drop Dash: This is an already well-known skill. Just jump, press and hold "Spin" in the air and upon landing, you'll spin out with a not-so-strong boost.
Recull: This ability allows you to spin while falling without spinning, but limits you when using skills.
Bounce Jump: It is the same as in Sonic Adventure 2, only to activate it you press "Spin" twice. If after using it you try to use the Drop Thok, you will use the Secondary Thok, which unlike its counterpart, it will give you a vertical boost, but its horizontal boost will be affected.
Jump:
Spin Recovery: Gives you the ability to jump while you're spinning and you're falling, as the name suggests, it's so you don't kill yourself while spinning.
Homing attack: Press "Jump" near an enemy and you will move quickly towards him, it should be noted that it is a more imprecise version of the conventional Homing Attack, since if you use it and the enemy is fast, you will not follow him. And finally, it doesn't work against bosses (for metal sonic, it's too fast).
Insta-Shield: Another well-known ability from Sonic 3, use "Jump" in the air and this ability gives you a chance to be immune to any attack for a few milliseconds (any attack, seriously). Another thing, if you have a shield, you have invincibility, or you are transformed into a super, it will not work.
Insta-Boom: If you press "Jump" very close to an enemy, it will take double the damage from normal, but you must be extremely close to the enemy for it to take effect.
Shield Abilities: If you have a shield and try to do Insta-Shield, you will do a new ability (for example, an explosion when you have Armageddon Shield). Of course, not all shields have special functions yet, currently only 2 shields have abilities.
Custom 1:
Super Peel-Out: Press and hold "Custom 1" without moving to charge it up, depending on the charge, you will shoot out faster.
SemiBoost: Press and hold "Custom 1" while running to activate SemiBoost mode. If you hold it for two seconds, it will activate Boost mode (like the P meter in Super Mario Bros. 3).
Boost: When this mode is activated, you will gain abysmal speed. But be careful, as activating it will take away a considerable amount of energy, plus every second you spend using the Boost, it will decrease.
PD: I've seen people having problems with Boost, so in the patch I included that if you're already using Boost and you drop "Custom 1", it stays on.
Custom 2:
Insta-Stop: This is an extremely useful ability, since if you press "Custom 2" while running you can easily stop. It allows you not to crash into enemies, not to fall down ravines, etc; and it can even be used in the air!, so it's a very important skill for parkour (it holds certain secrets).
Custom 3:
Transformation: Press "Custom 3" to transform.
-- Skills that require more than one button --
Drop Thok: This is an ability similar to the common thok but when using it, you will shoot out with a speed greater than the default thok, and you can also break weak walls with this ability (it is as if you were using the spin), but for it to emerge effect you have to be a bit far away before activating it. Speaking of activating it, it is activated by holding "Spin" and pressing "Jump" afterwards.
Apart from these skills there are many more, so I invite you to try this character. Thank you very much for reading it, it took me 6 months to program it.
-- Credits --
Icon by: 4L1N_Official (Speedster Sonic mod, Sonic Mania).
Many thanks to Delf, for helping me with:
The ring detector (for the Light Dash): https://mb.srb2.org/addons/1-09-4-light-dash-port.2813/
The smoothing effect: https://mb.srb2.org/addons/smooth-spin-trail.2908/
The rotating direction: https://mb.srb2.org/addons/ffoxds-lua-dumpster.1429/
And also many thanks to AurumMighty for the wind effect: https://mb.srb2.org/addons/speed-effects.3940/
A set of sprites for future updates
-- Postscript --
I have to clarify that a few days ago I met a mod called SMS, or Super Mystic Sonic, which has the same ability to run as my mod, I really didn't know it and I thought that nobody had thought of that.
-- Important! --
Next I will show you the abilities, but first I wanted to tell you that, for my taste, I prefer not to say much about what it has to offer, because although it is important to know what it does, this makes you lose that essence of discovering something new and telling your friends what you found (kind of like what happened in the 90's). So, I prefer a thousand times that you get that surprise than that you directly know everything, so I am not going to post here everything it has to offer. Having said that, let's see the skills!.
A, one more thing... Sorry if the gifs look bad or speed up out of the blue, it's not a recording error, it's just that my pc is old and doesn't handle gif recording very well. A and I don't know English very well, I speak Spanish so I used the google translator.
-- Ring energy --
This energy is expressed through a bar (megaman style) that is above the life counter, if you use an ability it will spend a specific amount of energy. If you fill it completely, it will start blinking blue (it should be noted that it is not a rush mode like modern sonic).
-- Abilities --
Spin:
Smooth Spin: It is not a skill in itself. It gives you the possibility that while you are spinning you can change the direction of the spin much faster than normal, if you press "Spin" while you are spinning, this effect will go away (this is for better precision).
Light Dash: If you charge the spindash for exactly 3 seconds, you will be able to use the light dash, if you release "Spin" you will start to fly very fast and if you get close to a ring, you will quickly grab it (it is the one from sa-1, not the one from the 2, because it's very cool).
Drop Dash: This is an already well-known skill. Just jump, press and hold "Spin" in the air and upon landing, you'll spin out with a not-so-strong boost.
Recull: This ability allows you to spin while falling without spinning, but limits you when using skills.
Jump:
Spin Recovery: Gives you the ability to jump while you're spinning and you're falling, as the name suggests, it's so you don't kill yourself while spinning.
Homing attack: Press "Jump" near an enemy and you will move quickly towards him, it should be noted that it is a more imprecise version of the conventional Homing Attack, since if you use it and the enemy is fast, you will not follow him. And finally, it doesn't work against bosses (for metal sonic, it's too fast).
Insta-Shield: Another well-known ability from Sonic 3, use "Jump" in the air and this ability gives you a chance to be immune to any attack for a few milliseconds (any attack, seriously). Another thing, if you have a shield, you have invincibility, or you are transformed into a super, it will not work.
Insta-Boom: If you press "Jump" very close to an enemy, it will take double the damage from normal, but you must be extremely close to the enemy for it to take effect.
Shield Abilities: If you have a shield and try to do Insta-Shield, you will do a new ability (for example, an explosion when you have Armageddon Shield). Of course, not all shields have special functions yet, currently only 2 shields have abilities.
Custom 1:
Super Peel-Out: Press and hold "Custom 1" without moving to charge it up, depending on the charge, you will shoot out faster.
SemiBoost: Press and hold "Custom 1" while running to activate SemiBoost mode. If you hold it for two seconds, it will activate Boost mode (like the P meter in Super Mario Bros. 3).
Boost: When this mode is activated, you will gain abysmal speed. But be careful, as activating it will take away a considerable amount of energy, plus every second you spend using the Boost, it will decrease.
PD: I've seen people having problems with Boost, so in the patch I included that if you're already using Boost and you drop "Custom 1", it stays on.
Custom 2:
Insta-Stop: This is an extremely useful ability, since if you press "Custom 2" while running you can easily stop. It allows you not to crash into enemies, not to fall down ravines, etc; and it can even be used in the air!, so it's a very important skill for parkour (it holds certain secrets).
Custom 3:
Transformation: Press "Custom 3" to transform.
-- Skills that require more than one button --
Drop Thok: This is an ability similar to the common thok but when using it, you will shoot out with a speed greater than the default thok, and you can also break weak walls with this ability (it is as if you were using the spin), but for it to emerge effect you have to be a bit far away before activating it. Speaking of activating it, it is activated by holding "Spin" and pressing "Jump" afterwards.
Apart from these skills there are many more, so I invite you to try this character. Thank you very much for reading it, it took me 6 months to program it.
** Wall Jump **
Sp.Sonic now has Wall Jump, this works thanks to the Drop Dash (it could be considered as an evolution of it, like Pokemon), it is activated using the aforementioned Drop Dash against the wall, when you notice that it starts to slide down the wall, you press jump and go!
Sonic can only do 5 wall jumps, also has a mechanic similar to Super Mario 64, if you stick to the wall before jumping you will not be able to use the Wall Jump.
** Magic Gloves (WIP)**
Yes, I know, the mythical most useless movement of Sonic Adventure 2, this time it will be useful to you. It consists of the same thing, you grab an enemy and throw it against another, this time it will not limit you in movements, you can charge up to 3 of these and they will give you two rings that will serve for your ring-energy bar. To use it, just press the Flag button near an enemy to pick it up (in the case of enemies that resist more than one hit, it cannot be used).
Then you can launch them with the fire normal button right there to defeat other enemies.
Or you can take them to another act, such as the boss of that zone.
** Speed Blast **
This ability is inspired by the Shinespark from Metroid. It consists of using the boost to stop with the insta-stop, if you notice that you are blinking, press jump without pressing any movement button and you will activate the Speed Blast. This can be directed up, forward, backward, left and right.
You can also break walls that only Knuckles or Amy could break, and if you hit an enemy with this... well, you'll do four times as much damage as a normal attack.
-- ** New Mechanics and Changes ** --
** C3 Menu **
The transformation into super of Custom 3, was changed by the C3 Menu, this gives you the possibility to transform into a super when you have 50 rings and emeralds, detransform (only when you are Super Sonic, obviously) and you can also buy a Pity Shield with 30 rings (this one has a cooperative function, if you buy it near a partner you can give him a shield too).
** Spin boost **
This mechanic was inspired by Donkey Kong Country, when you are rolling and you defeat an enemy, you will get more speed.
** boost redesign **
** 3D Model **
The new 3D model has unique animations and references from the sonic ova to dragon ball. An installation guide for the model is attached in the .rar, there you will find everything you need to install it.
** Peel-Out Spin (2.2)**
When you are charging the Peel Out, press Spin to do a Peel-Out Spin, it's just the normal Peel-Out but rolling. This gives more speed than the Spindash, but like the normal Peel-Out, it spends Ring Energy.
** Alternate Boost (2.2)**
This isn't an ability per se, but it's something that mobile gamers will like. By typing "boostalt on" at the command console, you will activate the Alternate Boost. This replaces the way you activate the boost (holding the Custom 1 button), with a switch, that pressing it once stays activated and pressing it again deactivates the boost; really very useful for mobile gamers. Finally, when you activate it, an indicator appears that tells you whether or not the boost is activated.
** ??? **
Sp.Sonic now has Wall Jump, this works thanks to the Drop Dash (it could be considered as an evolution of it, like Pokemon), it is activated using the aforementioned Drop Dash against the wall, when you notice that it starts to slide down the wall, you press jump and go!
Sonic can only do 5 wall jumps, also has a mechanic similar to Super Mario 64, if you stick to the wall before jumping you will not be able to use the Wall Jump.
** Magic Gloves (WIP)**
Yes, I know, the mythical most useless movement of Sonic Adventure 2, this time it will be useful to you. It consists of the same thing, you grab an enemy and throw it against another, this time it will not limit you in movements, you can charge up to 3 of these and they will give you two rings that will serve for your ring-energy bar. To use it, just press the Flag button near an enemy to pick it up (in the case of enemies that resist more than one hit, it cannot be used).
Then you can launch them with the fire normal button right there to defeat other enemies.
Or you can take them to another act, such as the boss of that zone.
** Speed Blast **
This ability is inspired by the Shinespark from Metroid. It consists of using the boost to stop with the insta-stop, if you notice that you are blinking, press jump without pressing any movement button and you will activate the Speed Blast. This can be directed up, forward, backward, left and right.
You can also break walls that only Knuckles or Amy could break, and if you hit an enemy with this... well, you'll do four times as much damage as a normal attack.
-- ** New Mechanics and Changes ** --
** C3 Menu **
The transformation into super of Custom 3, was changed by the C3 Menu, this gives you the possibility to transform into a super when you have 50 rings and emeralds, detransform (only when you are Super Sonic, obviously) and you can also buy a Pity Shield with 30 rings (this one has a cooperative function, if you buy it near a partner you can give him a shield too).
** Spin boost **
This mechanic was inspired by Donkey Kong Country, when you are rolling and you defeat an enemy, you will get more speed.
** boost redesign **
** 3D Model **
The new 3D model has unique animations and references from the sonic ova to dragon ball. An installation guide for the model is attached in the .rar, there you will find everything you need to install it.
** Peel-Out Spin (2.2)**
When you are charging the Peel Out, press Spin to do a Peel-Out Spin, it's just the normal Peel-Out but rolling. This gives more speed than the Spindash, but like the normal Peel-Out, it spends Ring Energy.
** Alternate Boost (2.2)**
This isn't an ability per se, but it's something that mobile gamers will like. By typing "boostalt on" at the command console, you will activate the Alternate Boost. This replaces the way you activate the boost (holding the Custom 1 button), with a switch, that pressing it once stays activated and pressing it again deactivates the boost; really very useful for mobile gamers. Finally, when you activate it, an indicator appears that tells you whether or not the boost is activated.
** ??? **
-- Credits --
Icon by: 4L1N_Official (Speedster Sonic mod, Sonic Mania).
Many thanks to Delf, for helping me with:
The ring detector (for the Light Dash): https://mb.srb2.org/addons/1-09-4-light-dash-port.2813/
The smoothing effect: https://mb.srb2.org/addons/smooth-spin-trail.2908/
The rotating direction: https://mb.srb2.org/addons/ffoxds-lua-dumpster.1429/
And also many thanks to AurumMighty for the wind effect: https://mb.srb2.org/addons/speed-effects.3940/
A set of sprites for future updates
-- Postscript --
I have to clarify that a few days ago I met a mod called SMS, or Super Mystic Sonic, which has the same ability to run as my mod, I really didn't know it and I thought that nobody had thought of that.