Speccy the Kitsune

[Open Assets] Speccy the Kitsune v1.4 w/ Model

SUPER SPECCY GALAXY

Jokes aside, this Moveset is legit just a "mario-like", pretty cool!
Keep it up!
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what happened, it was like a overcorrection of the previous version's flaws, wall cling problem? now you can't cling to them at all, the twirl can gain height? now it barely does anything, and the cooldown may have been extended. use 1.3, go into the history section and pick 1.3, not 1.4, it's a better version in general, in my opinion at least.
Maril
Maril
Thank you for the review, but v1.4's been out for over half a year now and I'm not focused on most of any of the old abilities. Most of them have been removed/replaced in the W.I.P version 2, and I hope the new abilities will better act upon my ideas for how Speccy should play. v1.3 was very broken at the time it was made, and I really wasn't liking how it played, that's why v1.4 was made. The Wall Cling in particular wasn't just broken in terms of having an advantage over others, but it didn't really work right due to how wall detection works in SRB2. You could also simply spam the twirl skipping over a lot of the level, combine that with the roll jump speed tech, and you could fly through levels. Speccy was never meant to play fast, but many things just led to that. Sorry for this long reply, I probably could've shortened this.
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speccy very is very fun to play as if you get someone to do the 2d sprites
this would be perfect
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i really like the walljump and dive, it allows you to do alot of cool things. my only complaint is that the sprites don't look that good in-game
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speccys back! i like this rework
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a glowup if i've ever seen one! unlike legacy speccy, which was extremely unfocused in favour of the frankly quite arbitrary RPG mechanics, this remake ditches those mechanics in favour of a very fine tuned and quite fun set of abilities! i'm always a fan of diving, especially if it can be done on the fly and have bonus effects when landing, and the crouch roll is just unabashedly a spamdash. holy shit.

she's a really fun raw mobility kind of character, chaining dives and spamdashes together to create what is probably among the most fun movement of the majority of characters i've played lately. granted, a lot of those do have more nuance to the moves and in general have wider ranges of options in terms of verticality, but speccy does feel the most fun for my go fast monkey brain.

...that doesn't mean i don't have any issues at all, per se, even amongst the positive changes. speccy feels almost uncomfortably grounded, leaving most if not all movement options close to the ground with little to no verticality, especially with the absence of anything on the double jump. i know it is a little bit cliché, but i do think a double jump would've been a great addition to round the selection out, but what do i know.

overall, though, a great step up from the original, with some unfortunate missteps that i know won't affect anything too much. if i had the option to give her a three-and-a-half star rating, i would, but since i can't, i'll just round it up to four. nice work!
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Welcome to releases! Moveset is pretty basic, but it functions, and the renders don't look half bad. Only thing i'm a bit confused about is why she doesn't have any form of a double jump ability, those kinda tend to be a given with most character mods.
Maril
Maril
Thank you! I wasn't really sure what would be a good jump ability honestly... double jump seemed a little too eh-
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