a glowup if i've ever seen one! unlike legacy speccy, which was extremely unfocused in favour of the frankly quite arbitrary RPG mechanics, this remake ditches those mechanics in favour of a very fine tuned and quite fun set of abilities! i'm always a fan of diving, especially if it can be done on the fly and have bonus effects when landing, and the crouch roll is just unabashedly a spamdash. holy shit.
she's a really fun raw mobility kind of character, chaining dives and spamdashes together to create what is probably among the most fun movement of the majority of characters i've played lately. granted, a lot of those do have more nuance to the moves and in general have wider ranges of options in terms of verticality, but speccy does feel the most fun for my go fast monkey brain.
...that doesn't mean i don't have any issues at all, per se, even amongst the positive changes. speccy feels almost uncomfortably grounded, leaving most if not all movement options close to the ground with little to no verticality, especially with the absence of anything on the double jump. i know it is a little bit cliché, but i do think a double jump would've been a great addition to round the selection out, but what do i know.
overall, though, a great step up from the original, with some unfortunate missteps that i know won't affect anything too much. if i had the option to give her a three-and-a-half star rating, i would, but since i can't, i'll just round it up to four. nice work!