Mass produced Shadow Androids are invading SRB2!
Although the Shadow Androids have a homing attack, it's strictly a mobility option that can't kill enemies. They won't damage enemies by jumping on them either. So how do you fight badniks?
Your gun has a very high range and firing rate, but some bullet spread. You can move while shooting, but your accuracy will go down when you do.
On some weirdness with this release:
Changelog:
Although the Shadow Androids have a homing attack, it's strictly a mobility option that can't kill enemies. They won't damage enemies by jumping on them either. So how do you fight badniks?
Your gun has a very high range and firing rate, but some bullet spread. You can move while shooting, but your accuracy will go down when you do.
On some weirdness with this release:
Shadow Android was created as an experiment to see how quickly I could make a not-terrible-looking character WAD using prerendered sprites and an established workflow.
It turns out the answer is "disgustingly fast." Truth be told I kinda felt like I was cheating. Most character mods are made by hand over super long periods of time by crazy skilled and passionate people, and here I am cynically automating the process. This next to Inazuma's crazy-polished-but-still-unreleased Shadow mod was supposed to be the punchline of the whole experiment, but it just kinda made me feel like an asshole instead.
Still, I thought it was fun enough to be worth playing, so I originally released it under an alias on a different website. I then noticed just how shady that website was, and quickly took it down- though not before getting some valuable feedback on discord. I can provide the judges with screenshots of my rendering workflow if they need proof that I'm the author.
It turns out the answer is "disgustingly fast." Truth be told I kinda felt like I was cheating. Most character mods are made by hand over super long periods of time by crazy skilled and passionate people, and here I am cynically automating the process. This next to Inazuma's crazy-polished-but-still-unreleased Shadow mod was supposed to be the punchline of the whole experiment, but it just kinda made me feel like an asshole instead.
Still, I thought it was fun enough to be worth playing, so I originally released it under an alias on a different website. I then noticed just how shady that website was, and quickly took it down- though not before getting some valuable feedback on discord. I can provide the judges with screenshots of my rendering workflow if they need proof that I'm the author.
Changelog:
V 1.1
- Initial MB release
- Made it so that you can't jump while shooting- though you can still shoot while jumping.
- Fixed a bug that would cause your fire rate to skyrocket when used on a ledge.
- Made the homing attack set and check PF_THOKKED like you'd expect
- Bouncing off of enemies only overrides your momz during a homing attack, and for a split second after. This means you can crawla bounce like a normal character now, but still don't get tons of free height just from a vertical homing attack.
- Added a small cooldown to homing attacking the same enemy, to make it a little less silly.
- Fixed the offsets on a couple frames before realizing how massive a task its' going to be and giving up for now.
- Implemented a minor improvement to the running animation by SuperPhanto.
- The full name now actually fits on the CSS screen and i have no idea why it wasn't before, so I finally fixed that old baked-in nonsense.
- Shadow Android will now spindash when there are no enemies nearby to shoot. DSZ2 is now beatable.
- Androids who are eaten now taste as edgy as they should.
- You can no longer slide around like a beautiful ballerina by holding the spin key.
- Shadow Android is no longer green on the CSS.