Retro Bosses + Maces and Chains

[Open Assets] Retro Bosses + Maces and Chains v3.0.2

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Do you miss the Egg Mobile's homing laser, the Sea Egg's brutal difficulty, or Metal Sonic's poorly telegraphed attacks? If so, you're in luck!

Introducing...

MIDIMan's Retro Bosses (+ Maces and Chains)!​

I originally created these as a means of helping Glaber with SRB2 The Past, but I've decided to release them for anyone to use! Please make sure to look at the README.txt file included in the PK3 for information on setting up these assets.

This addon includes a boss rush showcasing each of the following:

The Games Factory​

This boss bounces around and shoots bullets at the ground. Very easy to outsmart.

TGFGFZBoss.gif

This boss follows the player's horizontal movement along the ceiling, then chooses between two attacks: Warming up and firing an energy ball towards the ground, or slowly falling downwards and allowing the player to hit it.

TGFTHZBoss.gif

The most complex out of the TGF bosses, this boss has two phases; One where it tries shooting bullets at the player from its head, and another where it desperately targets the player and drops mines on them. In both phases, the boss has a chance of dropping "rollybombs" that roll towards the player, so watch out!

TGFDSZBoss.gif

EGG MOBILE​

This boss is similar to its 2.2 counterpart, except its laser can fire horizontally as well as vertically! It also comes with a "new" pinch phase, in which it surrounds itself with spikeballs and dashes at the player!


21GFZBoss.gif

This boss has a simple attack where it shoots a laser projectile at the player. Unlike the 2.1 version, this boss flees both horizontally and vertically when hit, and it does not surround itself with spikeballs in its pinch phase.


srb20076.gif

This boss is similar to the 2.0 version, except it doesn't flee when hit, and it uses older sprites.

FDGFZBoss.gif

It also has an option for surrounding itself with spikeballs, like Final Demo's Castle Eggman Zone boss:

FDCEZBoss.gif

This boss is practically the same as the Final Demo version, with the exception of even older sprites.

DemoGFZBoss.gif

EGG SLIMER​

There isn't much difference between this boss and the 2.2 boss, besides older sprites, of course.

21THZBoss.gif

Unlike the 2.1 version, this boss behaves much like its 1.09.4 counterpart, in which it instantly turns around instead of gradually turning. Plus, it doesn't hurt the player (in their attack state) when it stomps on them. It also goes extremely fast after its sixth hit, so watch out!

srb20077.gif

This boss is functionally identical to the 2.0 version. The only difference is its older sprites.

FDTHZBoss.gif

SEA EGG​

This boss shares similarities with the 2.2 version, but the water becomes much more of a threat, as you can be shocked underwater. The 2.1 Sea Egg is notorious for its legendary difficulty, but if you know what you're doing, it can be somewhat of a breeze.


21DSZBoss.gif

This version is very similar to its 2.1 counterpart, but instead of creating dummies of itself, it raises the water in an attempt to drown you.


srb20079.gif

EGGSCALIBUR​

This boss also shares similarities with its 2.2 counterpart, the Egg Colosseum, except you have less control over how long it takes to defeat. Plus, spinning chains are nearly mandatory for this fight.


21CEZBoss.gif

METAL SONIC (BATTLE ONLY)​

Not much is different from his 2.2 counterpart, except for his attacks being poorly telegraphed and his sprites.


21MetalSonicBoss.gif

BRAK EGGMAN​

The only differences this boss has are its older sprites and its death "animation" (it doesn't get flung off the arena when it's defeated). However, all of the objects associated with it are ported from their 2.1 counterparts, in order to keep the 2.1 aesthetic.


21Cybrakdemon.gif

This boss has been completely ported from scratch to stay "future-proof" in case the developers ever decide to remove 2.0 Brak from the vanilla game. This boss shoots cannonballs, sticky goop (cover your ears), and mines that can be ridden and redirected to attack it. There's a reason many players do not like this boss...


srb20080.gif

MACES AND CHAINS​

The 2.1 and 2.0 maces are also included, mostly due to being a requirement for the Eggscalibur. This includes spinning maces, swinging maces, spinning chains, hanging chains, and an invisible object meant for spawning a spinning chain (used for the Eggscalibur boss fight).


21SpinningMace.gif

KNOWN BUGS​

  • The 2.1 Egg Mobile can sometimes become temporarily invincible when hitting it too fast. Since this was a bug in 2.1, I am deeming it a "feature".​
  • The 2.1 Eggscalibur will not spawn its jet fume if it is hit while the cage is lowering and it enters its pinch phase. This was also a bug in 2.1, so I am deeming it a "feature".​
  • The 2.0 Sea Egg can very rarely go outside of its intended path (ie. Moving diagonally downwards toward the center point in its DSZ arena). I currently don't know what causes this nor whether or not it's also a bug in 2.0, so please let me know if you have a means of reproducing it consistently.​
  • 2.0 Brak's invisible barrier (where players can stand on him) can be pushed and disabled. This was a bug in 2.0, so I am also deeming this a "feature".​

SPECIAL THANKS​

  • Sonic Team Jr. - For the original code that this port was based off of, and for providing the 2.0.7 source code with the main installation
  • SRB2 Discord - For being a valuable resource in figuring out some of these ports
  • Tatsuru - For helping with scaling issues involving 2.0 Brak
  • Glaber - For the maps borrowed from SRB2 The Past
  • GomaTheMascar - For figuring out how to make properly working egg capsules in UDMF.
  • Everyone who helped out with coding the TGF Plasma Drone and Fan-A/tic bosses
  • SRB2 Wiki - For being another valuable resource in writing the included guide
  • SRB2 GitLab - For providing the 2.1 source code

I hope you find some use out of these!
Author
"MIDIMan"
Downloads
12,059
Views
26,925
Extension type
pk3
File size
4.2 MB
MD5 Hash
44cc620c546aebe6e741a1626e1ad07b
First release
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