- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
DISCLAIMER: These assets currently do not show up properly in regular Zone Builder due to the use of the Ultimate Zone Builder-specific object definitions. Until Zone Builder is updated to fix this, please look at the "README.txt" and "BINARY-README.txt" files included in the PK3 for thing type numbers and instructions on setting these up.
This addon consists of monitors ranging from the TGF era all the way to the 2.1 era.
Please make sure to read the README.txt and/or BINARY-README.txt files included in the PK3 for information on how to set these up properly.
This addon consists of monitors ranging from the TGF era all the way to the 2.1 era.
Please make sure to read the README.txt and/or BINARY-README.txt files included in the PK3 for information on how to set these up properly.
"THE GAMES FACTORY" MONITORS & POWER-UPS |
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Being the most unique out of all the other monitors, these "relics" can simply be walked into to break them. They will not bounce the player back up when jumped on, however.
The Special Stage power-ups are also included to make this a complete collection. Please note, however, that the time power-up will only give the player a time bonus in Special Stages.
The Special Stage power-ups are also included to make this a complete collection. Please note, however, that the time power-up will only give the player a time bonus in Special Stages.
DEMO MONITORS |
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These monitors were used from the Christmas Demo to Demo 4.35. Unlike future monitors, the icons that pop out are part of the same sprite. They also give players their power-up immediately in netgames upon breaking them, instead of a second later.
FINAL DEMO MONITORS |
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Inspired by the look of the Sonic 2 monitors, these were introduced in SRB2 Tournament 2003 and persisted all the way to 2.0. Every monitor's Thing parameter can be set to make them behave how they did in specific versions of SRB2 (randomized spawning, shields given, etc.):
Look at the README.txt file included in the PK3 for more information.
It is also important to note that not all of these monitors come from the Final Demo era. Some were introduced in 2.0, but they still use the same style as the old monitors.
- Parameter 0 = 2.0 Era
- Parameter 1 = 1.09-1.09.4 Era
- Parameter 2 = 1.08 Era
- Parameter 3 = 2K3-1.04 Era
Look at the README.txt file included in the PK3 for more information.
It is also important to note that not all of these monitors come from the Final Demo era. Some were introduced in 2.0, but they still use the same style as the old monitors.
2.1 MONITORS |
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These monitors share the "Knuckles' Chaotix-inspired" style of the 2.2 monitors, but with some slight differences. For example, the 2.1 recycler monitor is less saturated than the 2.2 version.
Side note: The mystery monitor has a proper Thing type instead of being multiplayer-only.
Side note: The mystery monitor has a proper Thing type instead of being multiplayer-only.
KNOWN BUGS |
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- The TGF and Demo monitors aren't affected by the multiplayer settings. Many of these settings weren't in versions before "SRB2 Tournament 2003", so this is intentional.
- The 1-up player overlays look weird in OpenGL with models on. This is because the models included likely used the 2.2 monitors as a reference for their location.
SPECIAL THANKS |
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- Sonic Team Jr. - For the original code and sprites that this addon uses and is based off of
- SRB2 Discord - For being a valuable resource in figuring out certain aspects of these ports
- SRB2 Wiki - For being another valuable resource
- SRB2 GitLab - For being yet another valuable resource (specifically for the 2.1 source code)