Retro Bosses + Maces and Chains

[Open Assets] Retro Bosses + Maces and Chains 2.4

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DISCLAIMER: These assets currently do not show up properly in regular Zone Builder due to the use of the Ultimate Zone Builder-specific object definitions. Until Zone Builder is updated to fix this, please look at the README.txt file included in the PK3 for thing type numbers and instructions on setting these up.

Do you miss the Egg Mobile's homing laser, the Sea Egg's brutal difficulty, or Metal Sonic's poorly telegraphed attacks? If so, you're in luck!

Introducing...

MIDIMan's Retro Boss Ports (+ Maces and Chains)!

I originally created these as a means of helping Glaber with SRB2 The Past, but I've decided to release them for anyone to use! Please make sure to look at the README.txt file included in the PK3 for information on setting up these assets.

This addon includes a boss rush showcasing each of the following:

EGG MOBILE

This boss is similar to its 2.2 counterpart, except its laser can fire horizontally as well as vertically! It also comes with a "new" pinch phase, in which it surrounds itself with spikeballs and dashes at the player!


21GFZBoss.gif


This boss has a simple attack where it shoots a laser projectile at the player. Unlike the 2.1 version, this boss flees both horizontally and vertically when hit, and it does not surround itself with spikeballs in its pinch phase.


srb20076.gif


EGG SLIMER

There isn't much difference between this boss and the 2.2 boss, besides older sprites, of course.

21THZBoss.gif


Unlike the 2.1 version, this boss behaves much like its 1.09.4 counterpart, in which it instantly turns around instead of gradually turning. Plus, it doesn't hurt the player (in their attack state) when it stomps on them. It also goes extremely fast after its fifth hit, so watch out!


srb20077.gif


SEA EGG

This boss shares similarities with the 2.2 version, but the water becomes much more of a threat, as you can be shocked underwater. The 2.1 Sea Egg is notorious for its legendary difficulty, but if you know what you're doing, it can be somewhat of a breeze.


21DSZBoss.gif


This version is very similar to its 2.1 counterpart, but instead of creating dummies of itself, it raises the water in an attempt to drown you.


srb20079.gif


EGGSCALIBUR

This boss also shares similarities with its 2.2 counterpart, the Egg Colosseum, except you have less control over how long it takes to defeat. Plus, spinning chains are nearly mandatory for this fight.


21CEZBoss.gif


METAL SONIC (BATTLE ONLY)

Not much is different from his 2.2 counterpart, except for his attacks being poorly telegraphed and his sprites.


21MetalSonicBoss.gif


BRAK EGGMAN

The only differences this boss has are its older sprites and its death "animation" (it doesn't get flung off the arena when it's defeated). However, all of the objects associated with it are ported from their 2.1 counterparts, in order to keep the 2.1 aesthetic.


21Cybrakdemon.gif


This boss has been completely ported from scratch to stay "future-proof" in case the developers ever decide to remove 2.0 Brak from the vanilla game. This boss shoots cannonballs, sticky goop (cover your ears), and mines that can be ridden and redirected to attack it. There's a reason many players do not like this boss...


srb20080.gif


MACES AND CHAINS

The 2.1 and 2.0 maces are also included, mostly due to being a requirement for the Eggscalibur. This includes spinning maces, swinging maces, spinning chains, hanging chains, and an invisible object meant for spawning a spinning chain (used for the Eggscalibur boss fight).


21SpinningMace.gif


KNOWN BUGS

  • The 2.1 Egg Mobile can sometimes become temporarily invincible when hitting it too fast. Since this was a bug in 2.1, I am deeming it a "feature".​
  • The 2.1 Eggscalibur will not spawn its jet fume if it is hit while the cage is lowering and it enters its pinch phase. This was also a bug in 2.1, so I am deeming it a "feature".​
  • The 2.0 Sea Egg can very rarely go outside of its intended path (ie. Moving diagonally downwards toward the center point in its DSZ arena). I currently don't know what causes this nor whether or not it's also a bug in 2.0, so please let me know if you have a means of reproducing it consistently.​
  • 2.0 Brak's invisible barrier (where players can stand on him) can be pushed and disabled. This was a bug in 2.0, so I am also deeming this a "feature".​
  • 2.1 Metal Sonic and Brak Eggman, as well as most of the 2.0 bosses, do not flash properly compared to their original counterparts. This is currently out of my control, since all bosses are hardcoded to use one specific colormap when flashing.​

SPECIAL THANKS

  • Sonic Team Jr. - For the original code that this port was based off of, and for providing the 2.0.7 source code with the main installation
  • SRB2 Discord - For being a valuable resource in figuring out some of these ports
  • Tatsuru - For helping with scaling issues involving 2.0 Brak
  • SRB2 Wiki - For being another valuable resource in writing the included guide
  • SRB2 GitLab - For providing the 2.1 source code

I hope you find some use out of these!
Author
"MIDIMan"
Downloads
8,128
Views
19,605
Extension type
pk3
File size
3.7 MB
MD5 Hash
1b18f1afae87a707a1adf5a6787fde24
First release
Last update

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