if your looking for some new maps to play on competition there's some good ones, here is my top 10:

Panic's Fury Zone 9.9/10
shooting skies zone 9/10
Sakura Solstice Zone 8.9/10
Sunrise Temple Zone 8/10
Lugar Verde Zone Act 2 7.2/10
Green Hill Zone act 1 7.1/10
Sky Islands Zone 7/10
Jungle Zone 7/10
desert dream zone 7/10
The Aerial Artillery Zone 6.9/10

unfortunately some of these don't have competition support naturally you might need to use a console command to play them,
also there's a bug where if the competition countdown runs out and if anyone fails to finish the map wont end just use console command: exitlevel when this happens
Upvote 1
i really liked this OLDC! almost every level is at least good, and there are quite a few that are fantastic! i've left my thoughts and any criticisms i had on every level in the discussions thread. can't wait for the next contest/collab!
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Honestly not sure where the negativity on this one is coming from. Sure, there are a few naff levels, but that's the case with pretty much every OLDC pack. A lot of the impressive levels in this pack are really impressive - most notable of which being Panic's Fury which is a Bowser's Fury-esque open world adventure. (Could have done without the jumpscares when picking up tokens, though.)

It's a good pack, and most of the levels are quite fun to go through.
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Hearing from friends about this I expected the worst...

Then I boot up the vast Shooting Skies stage, the hyperpolished detailed Sakura Solstice, the clean-ass New Pipe Tower, the incredibly creative and massive Panic's Fury with an ocean-travel gimmick I LOVE...

What whiplash. Some people focus WAY too much on negative or mediocre parts. If you received 70% trash and the other 30% is gold....dude, you just received gold!

There ARE minor performance issues mainly due to too much stuff being loaded into 1 package, but I can't in fair conscience hold that against the quality of the actual content. I'll also always assume SRB2 itself will keep getting better overtime performance wise, so I'd rather just leave a future-proof review judging the content itself.

...though I'm also not playing on a crappy laptop or smartphone. If YOU are, consider saving up some money for a worthwhile investment!
Upvote 6
This is my first OLDC that I've played blind since 2022 R2, so I was excited to play these for the first time.
And for the most part, I had fun! There were an alarming amount of short levels and like with last round, there was a general feeling of unfinished-ness in parts but as a whole this was a good pack and definitely felt better than the last.
Lag seems to be a very big problem for everybody else but I wasn't affected that much mainly due to the lagkiller script (You should use it, it's quite helpful!).
There's a MIDI version of the hub theme. I think that's neat.

I don't know where else to put this, so I'll just say it here. The music compression this OLDC is genuinely horrible (And why its 170 MB). The OLDC rules state that non-module music should be ogg 0 (64kbps, same bitrate as base SRB2's music), and instead there's music in here that has a bitrate way higher than that, music in MP3 format, and a 9 MEGABYTE MUSIC FILE (The file size limit for an OLDC submission alone is 8 MB!). Also songs that loop twice (So twice the file size). I'm hopefully submitting to the next OLDC, so you can bet that music related file size bloat will be significantly reduced next round.

I've left a level-by-level "Review" in the discussion thread for my full opinions on this OLDC's levels.
Upvote 1
There were a few good levels, such as Sakura Solstice, Panic's Fury, and NEW Pipe Towers Zone, and there were alotta mediocre levels. I beat every singleplayer level as Sonic with no mods, without going super, and without using the console command that makes everything easier. However, I didn't try any of the multiplayer-only levels.

There notably was an outstandingly bad singleplayer level in this level pack; Personalized Palace, which for whichever reason is referred to in this mod's overview as Forest Palace.
Now, from a technical standpoint, Personalized Palace was impressive, and from a thematic standpoint(including its visuals), it was generally enjoyable, but concerning its other level design, it was awful.
It had a number of bad level design decisions, such as:
-paintings you had to jump through that led to you immediately getting hurt or falling into a pit that put you back at the start of the level just because you weren't an IRL psychic who knew what was on the other side before the 1st time you tried out the level(e.g., the cloud section, the city section, & the well section if you moved the wrong way and pulled a deton while initially falling in)
-Detons being placed smack dab next to vital objects such as underwater springs and stars that you need to collect in order to beat the level
-Crawla Commander spam that results in the player just spindashing in place until their eyes all turn yellow and then just running past them all because they're often too fast to simply ignore them and keep moving until you've done that
-a complete lack of starposts, though that in particular can be forgiven because of how the stars are tracked
-the level takes over 20 minutes to beat at a faster-than-casual pace; this by itself wouldn't be bad if not for the level's other issues, however

The level would've been enjoyable overall if you didn't have to get every single star that could be found without extensive digging around, plus a few more stars, before the goalpost would be revealed to the player; only needing, say, 8 stars would've made the level be just fine.
On another note, I will admit that I am guilty of bad level design myself, but I've gotten better at it over time, and I'm sure Bandder will too, so don't take it too hard.

Personalized Palace alone lowered my overall rating by 1 star, from "Good" to "Okay" in part because it took me a bit longer to beat this single level than it took me to beat all of the other singleplayer levels combined, which sort of means that it constitutes more than half of the singleplayer level pack all by itself.
Upvote 6
I'm not gonna to lie, but I really didn't expect anything from this OLDC, but impressively it has some gems. The main things that made me not give 4 stars are due to the absurd lag, which left even some levels that would be impeccable unplayable, even on a powerful PC, and one of, if not the worst level I've ever played since first OLDC from 2020 and a much larger number of levels that are just ok, or even mediocre. And something that honestly always makes me think: "The idea of transforming Contest into Collab really was for mappers to get together to create a project (which already happened in contests), or because they would feel 'offended' by any criticism of your map instead of listening and improving?"
Upvote 7
Very good and creative levels, as always. I love how inventive people can be with these levels. My only gripe is that there are a few levels that cause my game to lag, namely Sakura Solstice, Shooting Skies, Anteggtica, Sunrise Temple, and Panic's Fury. Other than those, I love the heart that the team put into this year's part one! Bandder, if you're reading this, you will hear from my lawyers for the level you made. (/j)
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pretty good oldc, only downside is that it's badly optimized
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Not gonna lie, while I enjoyed some maps in this OLDC. I fell there is more room of improvement here, confusing sections, poor player guidement on where to go/what to do, extreme laggyness/jitteryness on most of the maps, and either maps being to short ot extremely WAY too long which becomes worse when no checkpoints are available.

At this point im already concerned that each on OLDC, the quality of the maps drops even more on the vast mayority of levels (to the point of even just ports from old SRB2 versions which these can just go as an standalone addon), I don't seek for perfection though since that's impossible Xd.

But the thing is, this is just sad how the quality dropped so much, into the point of getting so laggier for the engine to even handle it on a stable matter.
Upvote 11
I'm going to test this out anytime soon
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we gonna feast tonight baby! woooooooo!!!!
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This OLDC its actually good because of some maps like
Emerald Coast (Agaain), Lugar Verde (By Zaxel) , Jungle And Green Hill Zone In my opinion.
By the other side, its badly optimized/ extremely laggy, you can barely play some maps.
Upvote 1
It's another pretty good OLDC but probably one of the weakest I've ever played. The stages in this one are just alright, and most aren't to write home about. The only notable ones to me are Knuckles DVD, Emerald Coast (Again), the Zaxel stages, the Rogerreggorroger collab stage, and a bunch more that I forgot the names too.

It was rather experimental with the Mario 64-like stage where you collect stars.

But I can't help but feel empty. The last few OLDCs just have this odd feeling, they feel kinda incomplete despite the long dev time that goes into them.

I feel like OLDCs would fit better with a once-yearly release instead of twice per year.
Upvote 1
i kinda expected more for this oldc, and a lot of these levels are making my game lag
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Oldc2024 it mid I love the levels but they are so fucking laggy this is the one thing that need to be approved I think green hill and some otherwhere not laugh but still 3/5
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Just create this account to make a review

You can also count this 1-star score to other latest OLDCs, cause how much similar issues it has

I didn't played every single map in this pack for several reasons, like 2D sections at beginning (I always think 2D in SRB2 sucks tbh), confusing section to play aaand... LAGGING

About lags tho, that's reason NUMBER 1 for me - Most maps are LAGGING, even on OpenGL (with 60-90 fps, instead match to refresh 144 GHz) and it's not that comfortable to play, if not comfortable AT ALL. It's really one of weirdest trends that modern SRB2 maps have, I do not even saw some attempts to optimize such maps, clear up some unnecessary objects to make performance better. That's one of main reasons, why I don't want to play some humongous maps that have bunch of cool stuff and huge potential, but due to LAGGING, it is become literally unplayable.

Unique level design I also what modern maps lacks so much, like interesting platforming challenges and gimmicks that makes level more variative to play. And because of that, most levels loses that base challenge experience that Classic Sonic Games have, like fastest way to complete various platfoming sequences, instead of that, we having "running, running, a bit jumping and running again" stuff without any challenge.

Of course, like many other OLDC, this one have only 1 good map with good mechanics is Molten Mountain by Thompson (colormap tho is kinda ugly tbh), which is just a port from 2.1 so that just adds even more dispointment to me. It's really shame that new maps doesn't even come close to old maps like this.

Sakura Solstice also left me kinda disappointing, due to issues that said before - LAGS and so simple level design almost without any platforming challenge. Buuut... We have SLOPES and MOMENTUM, where you just rolling or sliding on ice cube, fun ig
Upvote 7
hey look that's me :)
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Generally, the HUB world is great, levels are mediocre at best. Except Green Hill.
Upvote 1
I'm happy to say that this is a great OLDC pack!

I like the theme, it being a local shop, or "Crawlacon". I'm also glad to see the levels are easily accessible and are all in one place, instead of the confusing mess that was the mall hub(no offense, but I mean hey it was a pretty cool theme nonetheless).

The levels are... fine. Most of them do still suffer from cramped hallways, short completion times, very gimmicky, etc. etc. I don't particularly care for the levels that are just boss arenas and nothing more, nor do I find the Nights levels any fun either, but again, that's just how I personally feel. There was one level that could literally be beaten in under 3 seconds. Several levels were very unoptimized and lagged so hard. One level in particular crashed the game. The quality control is still definitely not the greatest, but I did enjoy my time with the level pack overall.

I'll let other people give a more detailed review for every level, but for those that want a recommendation or not, I'd say go for it!
Upvote 1
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