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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
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I named my file(s) correctly (see Filename Conventions)
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OLDC24-1.png


Welcome to Round 1 of the 2024 SRB2 Official Level Design Collab! The OLDC is a celebration of all of the map creators in our community. Everytime we say, “This is the biggest OLDC yet!” We are always blown away by how that record is broken every round. With over 40+ maps to play and choose this time around, you are sure to have a robo blast at Eggman’s CrawlaCon ‘24!

HOW THIS WORKS​

You download the collab's files, play them, and that's it! We encourage you to leave a review on this page and/or share detailed feedback in this addon's thread (click the Discussion tab to go there). You can also enter a future OLDC.

Thanks to all our submitters! Have fun!

COOL FEATURES​

Teleporter pads by @Tatsuru
Level completion tracker by @Tatsuru
Random & Multiplayer map portals by @Tatsuru
World-to-Screen level names by @Tatsuru & @Varren
Map portals by @Tatsuru
Voting UI by @Tatsuru
Collecting emerald tokens gives you an emerald by @Lach
Single player: character swapper by @clairebun and @Tatsuru
Single player: press+hold Tab+Spin to return to hub by @Tatsuru
Thanks to SanekoGato for button graphics​

THE ENTRIES ARE AS FOLLOWS​

Single Player

Greenflower Mountain Act 1 by @HyperSonic
Doomship X by @rosie the racoon
Molten Mountain by @Thompson, ported to 2.2 by @Midiman
Personalized Palace by @Bandder and @SonicHeroX45
Ultimate Soda Facility Act 1 by @Sketchzelle, music by @Zaxel Katsugyo
Magma Mountain Act 2 by @Sketchzelle, music by @Zaxel Katsugyo
Ultimate Seaside Coast Act 2 by @Sketchzelle, music by @Zaxel Katsugyo
Techno Madness by @"MIDIMan"
Deadzone Fortress by @Spektra
Green Hill by @El-fire
Dragon Lair by @Sketchzelle
Desert Dream by @RoyKirbs
Winding Woods Act 1 by @rosie the racoon
Sakura Solstice by @Spectorious, @Othius, @Lat'
Knoockles DVD by @dashdahog
Panic's Fury by The CSCS
Eastside Seaside Act 1 by @rosie the racoon
Sky Islands by @Zeno
Green Valley by @GamerOfDays
Industrial Lava by @TjSgRf
Eastside Seaside by @rosie the racoon
GFZ Encore by @Chuckersum
Sunrise Temple by @Zaxel Katsugyo
Lugar Verde by @Zaxel Katsugyo
Jungle by @Rexeljet
Glaredown by @NerfPlayeR135
Orca Coast by @Rogerregorroger and @Rabosion
NEW Pipe Towers by @rosie the racoon
Pothole Mountain by @dashdahog
Flowing Forest Act 1 by @SonicHeroX45
Flowing Forest Act 2 by @SonicHeroX45
Rift Canyon by @Vixuzen
Shooting Skies by @Evertone
Anteggtica by @Radicalicious
Starlight Casino by @Pallaris
Dungeon Dune by @Seaballer
The Aerial Artillery by @Enes2gamer
Truly Accurate Blue Mountain by @Sketchzelle

Match

Mint Jungle by @Sketchzelle
DS Lite by @rosie the racoon

Capture the Flag

Flying Vermillion by @Mayo. (with Battle Mode support!)
Fortress Clash by @Vertz1515

HAVE FUN! I HOPE YOU ALL ENJOY THIS ROUND’S OLDC! DON’T FORGET TO LEAVE A REVIEW***!​

***A non-generalized one. Don't just comment on the oldc as a whole, that helps nobody out. Talk about specific levels, give constructive criticism! THAT'S how you can help promote a healthier community of hobbyists.
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OLDC 2024 R1 Credits

Hub World Map Design:

@Dead, @FAVman33, @Othius, @RoyKirbs, @SeventhSentinel

Code:
@Tatsuru

Compilation and Documentation:
@FAVman33, @Larz T, @Othius, @Pikaspoop, @RoyKirbs, @Ruberjig

Music and Sound:
@Othius & @Larz T - OLDC Hub Theme
@"MIDIMan" - MIDI Version of the Hub
@Larz T - Level Terminal Sound

OLDC 2024 R1 Logo:
@Kamsted

Special Thanks:
@Pikaspoop - Server and Netgame Hosting
@ChaseSP - Testing and Moderation
corpsecatz, maybemime, & morcydoodle - Providing art for the other Yakuza 4 members​


DEDICATED TO:
@SeventhSentinel


Thank you for your dedication and work over the years with 2.2’s era of OLDC! Without you, none of this would have been possible. Good luck and godspeed to your future projects and development!​
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Author
RoyKirbs
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13,975
Views
14,759
Extension type
pk3
File size
143.5 MB
MD5 Hash
2eccccf607ad36c071bd2e668197cff7
First release
Last update

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Latest updates

  1. Version 1.2: "These updates are how old, now?"

    Happy Halloween! We've got a SPOOKY update for this pack! It's the "Forgotten updates from a...
  2. V1.1 - Supercalifragilistic Extra-Optimized Update

    Hey all, Othius here. We noticed some of ya were having problems running this pack, so I've...

Latest reviews

if your looking for some new maps to play on competition there's some good ones, here is my top 10:

Panic's Fury Zone 9.9/10
shooting skies zone 9/10
Sakura Solstice Zone 8.9/10
Sunrise Temple Zone 8/10
Lugar Verde Zone Act 2 7.2/10
Green Hill Zone act 1 7.1/10
Sky Islands Zone 7/10
Jungle Zone 7/10
desert dream zone 7/10
The Aerial Artillery Zone 6.9/10

unfortunately some of these don't have competition support naturally you might need to use a console command to play them,
also there's a bug where if the competition countdown runs out and if anyone fails to finish the map wont end just use console command: exitlevel when this happens
Upvote 1
i really liked this OLDC! almost every level is at least good, and there are quite a few that are fantastic! i've left my thoughts and any criticisms i had on every level in the discussions thread. can't wait for the next contest/collab!
Upvote 0
Honestly not sure where the negativity on this one is coming from. Sure, there are a few naff levels, but that's the case with pretty much every OLDC pack. A lot of the impressive levels in this pack are really impressive - most notable of which being Panic's Fury which is a Bowser's Fury-esque open world adventure. (Could have done without the jumpscares when picking up tokens, though.)

It's a good pack, and most of the levels are quite fun to go through.
Upvote 0
Hearing from friends about this I expected the worst...

Then I boot up the vast Shooting Skies stage, the hyperpolished detailed Sakura Solstice, the clean-ass New Pipe Tower, the incredibly creative and massive Panic's Fury with an ocean-travel gimmick I LOVE...

What whiplash. Some people focus WAY too much on negative or mediocre parts. If you received 70% trash and the other 30% is gold....dude, you just received gold!

There ARE minor performance issues mainly due to too much stuff being loaded into 1 package, but I can't in fair conscience hold that against the quality of the actual content. I'll also always assume SRB2 itself will keep getting better overtime performance wise, so I'd rather just leave a future-proof review judging the content itself.

...though I'm also not playing on a crappy laptop or smartphone. If YOU are, consider saving up some money for a worthwhile investment!
Upvote 7
This is my first OLDC that I've played blind since 2022 R2, so I was excited to play these for the first time.
And for the most part, I had fun! There were an alarming amount of short levels and like with last round, there was a general feeling of unfinished-ness in parts but as a whole this was a good pack and definitely felt better than the last.
Lag seems to be a very big problem for everybody else but I wasn't affected that much mainly due to the lagkiller script (You should use it, it's quite helpful!).
There's a MIDI version of the hub theme. I think that's neat.

I don't know where else to put this, so I'll just say it here. The music compression this OLDC is genuinely horrible (And why its 170 MB). The OLDC rules state that non-module music should be ogg 0 (64kbps, same bitrate as base SRB2's music), and instead there's music in here that has a bitrate way higher than that, music in MP3 format, and a 9 MEGABYTE MUSIC FILE (The file size limit for an OLDC submission alone is 8 MB!). Also songs that loop twice (So twice the file size). I'm hopefully submitting to the next OLDC, so you can bet that music related file size bloat will be significantly reduced next round.

I've left a level-by-level "Review" in the discussion thread for my full opinions on this OLDC's levels.
Upvote 1
There were a few good levels, such as Sakura Solstice, Panic's Fury, and NEW Pipe Towers Zone, and there were alotta mediocre levels. I beat every singleplayer level as Sonic with no mods, without going super, and without using the console command that makes everything easier. However, I didn't try any of the multiplayer-only levels.

There notably was an outstandingly bad singleplayer level in this level pack; Personalized Palace, which for whichever reason is referred to in this mod's overview as Forest Palace.
Now, from a technical standpoint, Personalized Palace was impressive, and from a thematic standpoint(including its visuals), it was generally enjoyable, but concerning its other level design, it was awful.
It had a number of bad level design decisions, such as:
-paintings you had to jump through that led to you immediately getting hurt or falling into a pit that put you back at the start of the level just because you weren't an IRL psychic who knew what was on the other side before the 1st time you tried out the level(e.g., the cloud section, the city section, & the well section if you moved the wrong way and pulled a deton while initially falling in)
-Detons being placed smack dab next to vital objects such as underwater springs and stars that you need to collect in order to beat the level
-Crawla Commander spam that results in the player just spindashing in place until their eyes all turn yellow and then just running past them all because they're often too fast to simply ignore them and keep moving until you've done that
-a complete lack of starposts, though that in particular can be forgiven because of how the stars are tracked
-the level takes over 20 minutes to beat at a faster-than-casual pace; this by itself wouldn't be bad if not for the level's other issues, however

The level would've been enjoyable overall if you didn't have to get every single star that could be found without extensive digging around, plus a few more stars, before the goalpost would be revealed to the player; only needing, say, 8 stars would've made the level be just fine.
On another note, I will admit that I am guilty of bad level design myself, but I've gotten better at it over time, and I'm sure Bandder will too, so don't take it too hard.

Personalized Palace alone lowered my overall rating by 1 star, from "Good" to "Okay" in part because it took me a bit longer to beat this single level than it took me to beat all of the other singleplayer levels combined, which sort of means that it constitutes more than half of the singleplayer level pack all by itself.
Upvote 6
I'm not gonna to lie, but I really didn't expect anything from this OLDC, but impressively it has some gems. The main things that made me not give 4 stars are due to the absurd lag, which left even some levels that would be impeccable unplayable, even on a powerful PC, and one of, if not the worst level I've ever played since first OLDC from 2020 and a much larger number of levels that are just ok, or even mediocre. And something that honestly always makes me think: "The idea of transforming Contest into Collab really was for mappers to get together to create a project (which already happened in contests), or because they would feel 'offended' by any criticism of your map instead of listening and improving?"
Upvote 7
Very good and creative levels, as always. I love how inventive people can be with these levels. My only gripe is that there are a few levels that cause my game to lag, namely Sakura Solstice, Shooting Skies, Anteggtica, Sunrise Temple, and Panic's Fury. Other than those, I love the heart that the team put into this year's part one! Bandder, if you're reading this, you will hear from my lawyers for the level you made. (/j)
Upvote 0
pretty good oldc, only downside is that it's badly optimized
Upvote 0
Not gonna lie, while I enjoyed some maps in this OLDC. I fell there is more room of improvement here, confusing sections, poor player guidement on where to go/what to do, extreme laggyness/jitteryness on most of the maps, and either maps being to short ot extremely WAY too long which becomes worse when no checkpoints are available.

At this point im already concerned that each on OLDC, the quality of the maps drops even more on the vast mayority of levels (to the point of even just ports from old SRB2 versions which these can just go as an standalone addon), I don't seek for perfection though since that's impossible Xd.

But the thing is, this is just sad how the quality dropped so much, into the point of getting so laggier for the engine to even handle it on a stable matter.
Upvote 11
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