Nice. Can't wait to see the C H A R A C T E R.
(I already know, but who cares lmao.)
Aquavine
Aquavine
It’s almost done... Of course if school will let me. :C And I learned how to lock skyboxes in place which means that both acts will gain a pretty huge visual overhaul in the 1.1 update. :D
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An excellent stage that I keep coming back to. I wish falling off the track was a bit more of an inconvenience and a bit less of an instant-death, and I'm just never going to be a huge fan of wind lifts, but the flow is excellent, the sense of speed is incredible, and I love the use of slopes, even requesting slope jumps at several places.

Add on to that an excellent atmosphere for both acts, and one that changes between acts at that, and you have a truly great zone.
Aquavine
Aquavine
I never had any issues with falling off course personaly. It puts up a small mind game for the player: ”Go fast and risk falling off? or take it slow but safe?” And when you see the water less as cusion but more as a really pretty death pit. It becomes more fun to pull off big leaps hoping you will land somewhere solid. And I think I made only one regular wind lift in this stage, and the thing is that’s the one at bottom path, if you gain enough speed in the cave to fly over the small lake you will never have any boring interactions with those. I’m happy that you liked this stage from every possible stand point, It seems that lineral level design isn’t that ”bad” and ”boring” after all! And I’m proud of how the visual aspect came out. I pulled it off perfectly in my opinion. (Probably the prettiest stage I’ll ever make in SRB2.)
And I like the idea of time-zones changing between acts like in some classic sonic stages, it’s not a lot but it’s enough to tell these acts apart and this also makes for even cooler act 2!
Thanks for the review! :D
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WOW this is great good job keep it up
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Don't know to start this but holy shit, you improved A-LOT from your pervious maps, both of the maps are stunning af (love me some sunset-themed levels), the level design and details really good, my only problems are the amount of those Lance-a-Bot badniks, too many of them (but that's really just a personal bias thing/nitpick) other than that, the music is nice and really fits the level. I be looking forward what you are doing next!!! 10/10
Aquavine
Aquavine
You got me acting like a girl in a 2000s family movie when her crush texts her back. C: Also my reason for lance-a-bots is that they’re one of small amount of enemies in SRB2 that don’t have infinite detection distance so they won’t clot near the edge of the platform if you decide to take your time, and they can actually attack you and be an actual threat instead of slowly moving towards you. It’s also the same reason for adding a lot of robo-hoods.
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