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[MAJOR V3 UPDATE! Check changelog for info!]


Azura will be receiving a complete and total resprite relatively soon (aka within the next couple of months) alongside a new character for her to team up with, and a brand new midair spin ability! Stay tuned! (Art below is the CSS art for the wip remake)
P.S: CSS has been updated once again, but i'm gonna just leave this one here since the new one has a bit of a spoiler for a feature of the upcoming remake :)


Update: It ain't coming anytime soon, i'm far too busy with gale & xmom v2. Not sure why you're checking this thread, this mod is god-awful, but i'm not gonna delete it incase anyone still enjoys this for some reason. Still do wanna do the remake someday, but said "someday" is far off in the future.


AzuraAgain.png



After almost a month of constant work, she's here! Azura is my personal

character (You can see her in my profile pic) who's based off of a Hyacinth Macaw, a huge blue fluffball of a parrot.

Her whole idea is that she takes a long time to get moving, but once she's at her top speed she can go even faster then you can with speed shoes!


To compliment that idea, she has a unique double jump move, the Pivot. The pivot allows you to come to a complete stop midair while storing your momentum, and release said momentum in whatever direction the camera is facing once you let go of jump, and she can do this twice in a single jump!



Due to not being from the sonic multiverse, she is unable to spin (Though her jump acts like a spin despite not looking like it would visually) and as such has a unique secondary ability aswell, the tornado leap! This move is essentially a riskier version of the jump that is also able to break walls and spikes, It goes a little bit higher then her normal jump, but doesn't protect you from enemies. Since it goes a little higher then her base jump, it can be used to pull off some pretty crazy skips, especially in the metal sonic fight. Thanks to this, she is the only speed focused character that takes the amy/fang routes through levels that is currently on the mb. She also automatically breaks breakable floors, which makes it easy for her to speed through the amy and fang areas without extremely precise tornado leap usage.



One major issue she has is with fighting bosses, Due to her low acceleration, she has trouble hitting a lot of them, but I assure you that all bosses and levels are 100% beatable with her.


Changelog:
V3.1: Fixed an issue with the css bio that I missed in v3.


V3: Edited every single sprite to look a little better by fixing up the outline and making the shading less wonky, added new animations for her pivot, added super abilities, added a placeholder idle animation that is only there because i got super burnt out and cant be bothered to actually animate something where she t-poses, added a secret song accessible by typing "Tunes secret" in console, added custom sounds for her jump and pivot, Added a new life icon that fits better with the vanilla life icons, fixed the bug where she turns into tails sometimes when skidding, Added after-images when she is running near her top speed, added brand new css art for her, added brand new falling sprites, added a brand new signpost sprite, and changed the file to be a .pk3 in order to make it easier to download in netgames.



V2: Slightly buffed a couple of azura's stats (acceleration, thrustfactor) to make her able to keep up with metal sonic a bit more easily and have the tornado leap be more useful, and fixed a couple of missing sprites that I forgot to import in slade.


Massive thanks to SwitchKaze#5561 for doing most of the lua, this truly wouldn't have been possible without him. Also thanks to Canine#3432 for the code that makes the death animation less weird, and SMS Alfredo#7974 for fixing a bug with super azura's tornado leap when Kaze was busy.



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