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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
Dig Pack!
'Cause it's Diggle's Pack!

Welcome to Dig Pack! It's a collection of all the maps I've made.

NOTICE:
The KRBL version of Dig Pack is no longer supported, see updates for more info.

Dig Pack has reached over 50 MB in filesize. If you're hosting a server without a proper http source setup, players will be unable to download the pack from your server. What this mostly means is that if you're setting up a listen server (in-game, you are both hosting and karting in the same executable) it's likely you don't want to host a pack that's over 50 MB. To solve this issue, I've split the pack's tracks up into two separate files. For dedicated servers that do have the correct setup, the main pack is still available.

Shovel Cup:
Tracks based on Shovel Knight!
Plains of Passage
(from Shovel Knight)
(MAPDA)

kart0033.png


This is where great heroes start their adventure!
Bounce on bubbles as you race through these green hills.

Pridemoor Keep
(from Shovel Knight)
(MAPDB)

kart0009.png


Where the usurper King Knight rules over flying rats, wizards, and gryphons!
Race through the keep itself and across its walls, dodging lava along the way.

Lich Yard
(from Shovel Knight)
(MAPDC)

kart0036.png


In this huge graveyard, the dead have sprung to life and are now under the command of Specter Knight.
Drive through the graveyards and a large tomb, all filled with skeletons and ghosts! Very spooky indeed.

Explodatorium
(from Shovel Knight)
(MAPDD)

kart0007.png


Plague Knight's alchemy lab, where he and his minions brew up all sorts of mayhem.
Don't get caught out by the flaming pillars or explosive barrels!

Lost City
(from Shovel Knight)
(MAPDE)

kart0108.png


Drive too deeply and too greedily into this ancient metropolis, home to excavator Mole Knight.
Try not to fall into the lava as you bounce through this buried and long forgotten ruin!

Shield Cup:
MORE tracks based on Shovel Knight!
Iron Whale
(from Shovel Knight)
(MAPLT)

kart0442.png


Anchored beneath the waves is the submarine of Treasure Knight.
Race through this vessel and the depths below in this aquatic race track!

Clockwork Tower
(from Shovel Knight)
(MAPLW)

kart0441.png


This tower filled with machinery and tools of war is the workshop of
Tinker Knight, and his various inventions are sure to get in your way.

Flying Machine
(from Shovel Knight)
(MAPLX)

kart0201.png

High above the land flies Propeller Knight's luxury airship, the Flying Machine, from where he rules the skies.
Don't get blown off-track by the strong winds as you glide through this track!

Stranded Ship
(from Shovel Knight)
(MAPLY)

kart0202.png

Hidden within a frozen landscape lies a large ship, trapped with no way out. This is where Polar Knight and his crew make their base.
Navigate through tight turns and across slippery ice in this tough 2-lapper.

Tower of Fate
(from Shovel Knight)
(MAPMJ)

kart0008.png

At the very edge of the valley lies the Enchantress' fortress, the Tower of Fate.
This lengthy sprint track incorporates stage elements from all of the previous Shovel Knight tracks, making for a real test of both your karting skill and your shoveling might.
Steel thy shovel!

Diggle Cup:
Yeah, I named a cup after myself, deal with it
Wandering Falls
MAPNM
kart0039.png


A pleasant drive through a mountain valley.
It seems the seasons are fickle in this part of the world...

Burning Bone Zone
MAPDZ
kart0037.png


lol get spooked

Forbidden Temple
MAP92
kart0355.png


Enter this ancient temple in search of a golden relic,
and try to make it out alive!

Spindash Cup:
Diggle does Sonic stuff.
Botanic Base
MAPMK
kart0443.png


A relaxing drive through a giant greenhouse, situated on Newtrogic High Zone.
Based on the level from Knuckles' Chaotix!

Meta Junglira
MAPMI
kart0061.png

The funny jungle zone from Sonic Triple Trouble!
Made using assets from Triple Trouble 16-bit, with permission from the game's dev: Noah N. Copeland,
and the artist: DeeLiteyears. Go check out Triple Trouble 16-bit if you get a chance, it's good!!!

Wacky Workbench Zone
MAPWW
kart0390.png


boing

Lava Reef Zone
MAPOY
kart0205.png


From Sonic 3 & Knuckles comes Lava Reef Zone!
This track features a special remix made by cotomili. Thank you!

Titanic Monarch Zone
MAPKX
kart0389.png


Titanic Monarch Zone, from Sonic Mania, is here.
Don't get shocked as you drive through!

EXTRA:
Extra tracks that don't fit the other categories.
Funny Avenue
MAPMU
kart0391.png


This map is in map hell, and was made in 4 hours as part
of a map jam hosted by Eldog.

Pridemoor Classic
MAPOK
kart0034.png


Also in map hell. This track is the original version of my first track.
It won't be supported anymore, but I decided to keep it since a lot of people still enjoy it.

Planet Laeau Laile
MAPXX
kart0064.png


This map was never meant to be released like this...
It was supposed to be part of a map jam!
That never happened so I figured I'd just release it as part of Dig Pack.
It was made in just a few days, so it's pretty simple, but I hope you enjoy it nonetheless!
Based on an arcade shooter named Xexex.

Foggy Complex
MAPRA
kart0063.png


This is one of my SI-HT maps, so you might recognize it. This one's gotten
a few changes compared to that version, but since SI-HT isn't updating anymore,
putting that map into my own pack is the only way I can update it.
If you like the old version better, just load SI-HT after Dig Pack!


BATTLE MAPS:
That's right. We got battle.
Temple Tussle Zone
MAPFK
kart0041.png


Battle against other karters atop this ancient temple!
Watch out for orbinauts bouncing between springs...

Nuclear Sewers
MAPSM
kart0040.png


Who knows what you'll find within these radioactive sewers?
(Death, probably)

The Skeld
MAPCR
kart0042.png


Looks like it's time for another round.
Please make sure you do your tasks and fire your
orbinauts and jawz at anyone behaving sus.

Barrier Lab
MAPXG
kart0109.png


Why are we fighting in an experimental barrier testing facility?
Who cares?! Go nuts!

Nuclear Desert
MAPCC
kart0359.png


We must find the Nuclear Throne!
But first, we gotta beat each other up in this desert.

Storm Pit
MAPXD
kart0356.png


Don't get caught in the whirlpool surrounding this battle arena...
Or maybe that was part of your strategy all along?
Watch out for stray orbis!

Cage Fight
MAPGR
kart0358.png


This death match has been sponsored by Aqua's Karthouse.

Scrapyard
MAPT8
kart0357.png


Who will come out victorious in this battle arena?
Whatever you do, keep it quiet! Don't wanna wake up Big Dog...

Known conflicts:
Clockwork Tower and Bumper Barrage (PlomPack) share a mapslot (MAPLW)
Storm Pit and Needy Madness (Retro Racers Pack) share a mapslot (MAPXD)
Barrier Lab and Four Leaf Cleaver (Retro Racers Pack) share a mapslot (MAPXG)

Keep this in mind when loading packs. The maps contained within whichever pack is loaded last will be the ones used on the server.​



CONTRIBUTORS:
JugadorXEI - For the Paraglider script used in various maps. Also helped getting the bubbles on Plains of Passage to work, and saved staff ghosts from damnation. Also, the pack now uses the "friction fix" and "kartmp respawns handler" scripts by Juggy. Also also, Juggy made the script for the crazy bounces in Wacky Workbench, too! There is so much stuff Juggy has contributed at this point, it's gonna be really hard to list it all. Thank you so much Juggy, very cool!
Fayt - Made sky textures for Wandering Falls' spring and winter seasons. Thank you!
freeman - Wrote the lua script for the emergency button in the Skeld. Thank you!
Eldog, Chaobrother, Star, Chengi, Ivo, Superstarxalien - Resources used from community resources. Thank you!
Chaobrother - Script that made changing flats a lot easier, in use on Wacky Workbench. Thank you!
cotomili - Made a wonderful remix for Lava Reef Zone. Thank you!
Aqua's Karthouse Gamers - Lots and lots of testing and staff ghosts. Thank you!
KCS Gamers - Testing and feedback, thank you!
Author
Diggle
Downloads
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Views
28,735
First release
Last update

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Latest updates

  1. Dig Pack v14.4 - basic maintenance

    As always, please let me know if you encounter any issues and I will fix them asap. - General -...
  2. Dig Pack 14.3 - Funny Avenue set loose

    General Changes: - Planet Laeau Laile - Fixed a major skip, and I think I fixed some gravity...
  3. Dig Pack v14.2 - subtitle here

    General changes: - Meta Junglira - Mud has been made less slippery and is now at a uniform -24...

Latest reviews

over in the Aqua's Karthouse community we've been running this map pack for years. since day 1 it has been one of the most memorable packs we've ever ran on the server.

having seen this map pack grow from a single Shovel Knight track into what it currently is has been an amazing journey. Diggle's dedication to SRB2Kart itself and the quality he provides in this map pack is something that's hard to match.

at this point, Dig Pack deserves nothing less than 5 stars. well done Diggle, keep it up :picardy:
Upvote 0
One of the most consistently good map packs in kart, every map has a ton of TLC put into it and its been amazing seeing this map pack gradually grow in size.
Upvote 0
every map is a banger i love it
Upvote 0
I love Shovel Knight, so I love how these maps look.
You've got a good knack for layouts - even with Pridemoore Keep being a lot of right-angle turns, there's enough going on to keep it feeling very dynamic and fun.
It's nice to see the crumbling track thing implemented in a map, even if it is for a bone-shaped course :P
I can't decide if i'm more eager to see other Shovel Knight locations, or different Diggle creations, but i'm sure either way they'll be fun to play on!
Upvote 1
The Shovel Knight aesthetics looks really good here, and each map feels pretty distinct from each other. Plains of Passage has fun jumps and "spring" bubbles, Lich Yard has some neat hidden cuts, and Pridemoor Keep has a few alternative routes. Also like funny bone zone.

I do find some of the upward slopes near the end of Pridemoor to be problematic item trap spots but at least I can see some sign or back wall on each one to know where to turn. Also as much as I said I like Lich Yard's hidden cuts, I do feel like the very last cut near the end of the track should probably be reconsidered, as people generally do not like their chances of winning skillful be undermined by a last second cut that someone randomly takes with a lucky shoe. Still, an all-around fun map pack!
Upvote 1
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