over in the Aqua's Karthouse community we've been running this map pack for years. since day 1 it has been one of the most memorable packs we've ever ran on the server.

having seen this map pack grow from a single Shovel Knight track into what it currently is has been an amazing journey. Diggle's dedication to SRB2Kart itself and the quality he provides in this map pack is something that's hard to match.

at this point, Dig Pack deserves nothing less than 5 stars. well done Diggle, keep it up :picardy:
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One of the most consistently good map packs in kart, every map has a ton of TLC put into it and its been amazing seeing this map pack gradually grow in size.
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every map is a banger i love it
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I love Shovel Knight, so I love how these maps look.
You've got a good knack for layouts - even with Pridemoore Keep being a lot of right-angle turns, there's enough going on to keep it feeling very dynamic and fun.
It's nice to see the crumbling track thing implemented in a map, even if it is for a bone-shaped course :P
I can't decide if i'm more eager to see other Shovel Knight locations, or different Diggle creations, but i'm sure either way they'll be fun to play on!
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The Shovel Knight aesthetics looks really good here, and each map feels pretty distinct from each other. Plains of Passage has fun jumps and "spring" bubbles, Lich Yard has some neat hidden cuts, and Pridemoor Keep has a few alternative routes. Also like funny bone zone.

I do find some of the upward slopes near the end of Pridemoor to be problematic item trap spots but at least I can see some sign or back wall on each one to know where to turn. Also as much as I said I like Lich Yard's hidden cuts, I do feel like the very last cut near the end of the track should probably be reconsidered, as people generally do not like their chances of winning skillful be undermined by a last second cut that someone randomly takes with a lucky shoe. Still, an all-around fun map pack!
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