- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
This addon aims to recreate the classic feel of the original Sonic the Hedgehog quadrilogy & Mania by increasing the gravity and jump height of the players.
Physics changes in detail:
Two Downloads?
Classic Based Physics is the version with JUST the gravity and jump height changes.
Classic Based Physics++ is the version with acceleration related changes in addition to the gravity and jump height changes.
Recommended addons to use with:
Known Issues:
- Red Springs underwater don't send you as high if you walk onto them, jumping and landing on top of them will fix this issue. All other springs work as intended.
Physics changes in detail:
- Increased gravity
- Increased jump height
- Roll Lock removed (Mania)
- Vertical Springs vertical launch increased
- Diagonal Springs vertical and horizontal launch increased
- Horizontal Springs horizontal launch increased
- Mace Swings horizontal and vertical launch increased
- Dustdevil vertical launch increased
- Spinning off a ramp will boost you slightly higher (It's for DSZ2)
- Spinning off a ledge will have the same air control that you jump with.
- Increased jump height
- Roll Lock removed (Mania)
- Vertical Springs vertical launch increased
- Diagonal Springs vertical and horizontal launch increased
- Horizontal Springs horizontal launch increased
- Mace Swings horizontal and vertical launch increased
- Dustdevil vertical launch increased
- Spinning off a ramp will boost you slightly higher (It's for DSZ2)
- Spinning off a ledge will have the same air control that you jump with.
Two Downloads?
Classic Based Physics is the version with JUST the gravity and jump height changes.
Classic Based Physics++ is the version with acceleration related changes in addition to the gravity and jump height changes.
Recommended addons to use with:
[Open Assets] - The Momentum Mod
Script which preserves the player's momentum on the ground. In addition, some characters have had certain speed restrictions tweaked or removed. Changes include: Players can now run beyond their normal movespeed if carrying momentum from a...
mb.srb2.org
Drop Dash (Mania)
This is the Mania Dropdash Yes it does say that in the title, It's the same as mania. It does have little of a different thing because It's SRB2, but it's far to give the game a actual functioning mania dropdash. How do I do this? It...
mb.srb2.org
[Port] - Drop Dash
This is the 2.2 port of Drop Dash by Sapheros. "So following the reveal of Sonic Mania in 2016 there were MULTIPLE attempts to recreate the drop dash in SRB2. Saturn's Drop Dash, Hatninja's Drop Dash, Rumia's Drop Dash, and even Lat's...
mb.srb2.org
[Open Assets] - Run on Water
You remember how in Sonic 3 you could run on top of water in Hydrocity as long as you were running fast enough? Well, now you can do that in SRB2! Along with a S3K styled running on water effect. All you need to do is have a speed equal to or...
mb.srb2.org
[Open Assets] - Sonic Mania HUD
Just a simple mod that changes the HUD to look more like Sonic Mania's, while not completely accurate on terms of colors, it's good enough to be put on netgames, I mean I always use it for netgames so it's probably good enough. I don't see any...
mb.srb2.org
[Open Assets] - Halfpipe Utilities
Halfpipes are already cool, but what if we made them cooler? Introducing Halfpipe Utilities: Wall Run and Ceiling Run! The script adds various new functionality relating to slopes and halfpipes to SRB2; namely wall running and ceiling running...
mb.srb2.org
Known Issues:
- Red Springs underwater don't send you as high if you walk onto them, jumping and landing on top of them will fix this issue. All other springs work as intended.