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Hey there everyone!

Let's get right to the point.


Super Dash Mode
Alt Sonic has Dash Mode, minus the badnik busting, but this is where Super Dash Mode comes in. This is represented by a sound cue, colorization, afterimages, sparkles in the color of the player, and a unique running animation. If the player builds enough speed within Dash Mode, they will enter a state where they are not only at peak speed, but can also destroy badniks/monitors and can't be harmed.

Atom Dash
Instead of a regular thok, Alt Sonic has the Atom Dash. The Atom Dash is basically a chargeable thok with special properties. Upon pressing and holding a double jump, the player will be suspended in the air, and will enter Atom Charge. Atom Charge has 3 levels, along with an overcharge. Each level is represented by a paraloop surrounding the player, along with a sound cue. With each level, the paraloops increase in number. You can either tap the button for a weaker dash, or hold it for a stronger one. This also changes with Dash Mode, gaining an instant level 1 charge and higher power. If held for too long however, you'll overcharge it and fall helplessly.

Replacing the Spindash there is the Spindrift, a Spindash that can be initiated anywhere on the ground. This is mainly useful for preserving Dash Mode and making sharp turns.

Miscellaneous changes
- If the player presses spin while in the spring state, they will enter jump state.
- Super Sonic has all upsides of Dash Mode/Super Dash Mode and more, breaking spikes upon contact as well as having the strongest possible Atom Dash. There is a tradeoff of having no Dash Mode, however.
- Alt Sonic comes with his own color of AltBlue. He also has a custom Super Color.
- Hyper form, which can be activated by pressing custom 3 with 100+ rings as Super Sonic.
- The 'legacymode' command, which will give Alt Sonic a Homing Attack instead of his Atom Dash.
- Some easter eggs.

I've legit been working on this for basically a year now, and I can say it's finally the best it can be.

Now with everything out of the way, Enjoy.

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4.50 star(s) 6 ratings

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Latest updates

  1. Version 8.2

    Hey all. Due to a reason I can't disclose, I had to change the sprites for Super Dash Mode/Hyper...
  2. There was still some juice left in the lemons.

    Alt Sonic version 8.1 has been pushed, and is more or less a bugfix update with some QoL changes...
  3. The future of Alt Sonic?

    I know I've said it many times before, but this time I really mean it: Alt Sonic will no longer...

Latest reviews

This is a great mod, and really is an alternative to SRB2 Sonic. His acceleration speed should be a bit slower, to compensate for the INSANE SPEEDS you can achieve with him, but he's mainly really fun to play as. Overall, a 4 out of 5. Great, but his acceleration should be toned down.
Upvote 0
Alt Sonic is such a speedy character. I love how the "legacymode" command is a thing, I love how the Atom Dash AND the Spindrift keeps your momentum, and I ADORE the dashmode! This is one of my new favorite mods. 10/10. Well done.
Upvote 2
An interesting well excecuted take on Sonic's SRB2 moveset.
Upvote 2
kinda mid to be honest, he neat in practice and is competently programmed but I guess he's just not for me.
Upvote 2
Alt. Sonic is one of the most unique base-game Sonic mods I've seen, while retaining itself to working off of the base moveset. The comet-dash is a nice replacement to the thok.
Upvote 2
AltSonic is arguably the best dashmode character out there. His moveset is totally built around the mechanic, and as such, he's incredibly fun to whiz around with. SpinDrift is honestly a really cool way to help the player with maintaining dash in spots where they have to slow down for a little bit.
Upvote 8