No, but you can use Wine.port
Check the overview tab and scroll to
Installing Zone Builder for details.No, but you can use Wine.port
Installing Zone Builder for details.Mainly changes to custom object properties, making it easier for custom object definitions to support both Zone Builder and Ultimate Zone Builder.
Changelog:
- Unknown properties of Lua objects are now ignored instead of throwing an error
- Added
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it is very unlikely because even now there are no maintainers on gitlabim a Mac user and theres NO macOS version and wine doesn't work so will there ever be a MacOS version?
Sorry if the question seems stupid, I just don't understand what's going on, this has never happened with the editor before.Missing sprite lump 'FS02A0'. Forgot to include required resources?
Missing patch lump "MARMIGP8" while loading texture "MARIOF6"
Missing patch lump "MARBRI4" while loading texture "MARIOF8"
Missing patch lump "MARGRAS" while loading texture "PTZGFE"
Missing patch lump "MARIFEA" while loading texture "PTZGFE1"
Missing patch lump "MARGRAS" while loading texture "PTZGFE1"
Missing patch lump "MARIWA" while loading texture "PTZGFE2"
Missing patch lump "MARGRAS" while loading texture "PTZGFE2"
Missing patch lump "MARIWB" while loading texture "PTZGFE3"
Missing patch lump "MARGRAS" while loading texture "PTZGFE3"
Missing patch lump "MARSHR9" while loading texture "STEMSHR"
Missing patch lump "MARSHR8" while loading texture "STEMSHR"
Missing patch lamp "MARSTE2" while loading texture "STEMSHR1"
Missing patch lump "MARSTE5" while loading texture "STEMSHR1"
Missing patch lump "MARSTE4" while loading texture "STEMSHR2"
Missing patch lump "MARSTE3" while loading texture "STEMSHR2"
Missing patch lump "MARIOW20" while loading texture "MAROWRG7"
Missing patch lump "PTZWAL31" while loading texture "PTZWCT1"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT1"
Missing patch lump "PTZWAL32" while loading texture "PTZWCT1"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT1"
Missing patch lump "PTZWAL31" while loading texture "PTZWCT2"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT2"
Missing patch lump "PTZWAL32" while loading texture "PTZWCT2"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT2"
Missing patch lump "PTZWAL31" while loading texture "PTZWCTE"
Missing patch lump "PTZWAL33" while loading texture "PTZWCTE"
Missing patch lump "PTZWAL32" while loading texture "PTZWCTE"
Missing patch lump "PTZWAL33" while loading texture "PTZWCTE"
Missing patch lump "PTZWAXL3" while loading texture "PTZWCTXL"
Missing patch lump "PTZWAXL4" while loading texture "PTZWCTXL"
Missing patch lump "PTZWAXL5" while loading texture "PTZWCTXL"
Missing patch lump "PTZWAXL1" while loading texture "PTZWCTXL"
Missing patch lamp "PTZWAL31" while loading texture "PTZWCT3"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT3"
Missing patch lump "PTZWAL32" while loading texture "PTZWCT3"
Missing patch lump "PTZWAL33" while loading texture "PTZWCT3"
Missing patch lump "PTZWAL35" while loading texture "PTZWCT4"
Missing patch lump "PTZWAL34" while loading texture "PTZWCT4"
Missing patch lump "PTZWAL35" while loading texture "PTZWCT5"
Missing patch lump "PTZWAL34" while loading texture "PTZWCT5"
Missing patch lump "MARIOUD" while loading texture "PTZWCT6"
Missing patch lump "MARIOUC" while loading texture "PTZWCT6"
Missing patch lump "MARIOUB" while loading texture "PTZWCT6"
Missing patch lump "MARIOUC" while loading texture "PTZWCT6"
Missing patch lump "MARIOUD" while loading texture "PTZWCT7"
Missing patch lump "MARIOUC" while loading texture "PTZWCT7"
Missing patch lump "MARIOUB" while loading texture "PTZWCT7"
Missing patch lump "MARIOUC" while loading texture "PTZWCT7"
Missing patch lump "MARIOUD" while loading texture "PTZWCT11"
Missing patch lump "MARIOUC" while loading texture "PTZWCT11"
Missing patch lump "MARIOUB" while loading texture "PTZWCT11"
Missing patch lump "MARIOUC" while loading texture "PTZWCT11"
Missing patch lump "PTZWAL0C" while loading texture "PTZWCT15"
Missing patch lamp "PTZWAL0A" while loading texture "PTZWCT15"
Missing patch lump "PTZWAL0C" while loading texture "PTZWCT16"
Missing patch lump "PTZWAL0A" while loading texture "PTZWCT16"
Missing patch lump "MARGR2F" while loading texture "MARGFL1"
Missing patch lump "MARGR2F" while loading texture "MARGFL2"
Missing patch lump "MARGR3F" while loading texture "MARGFL3"
Missing patch lump "MARGR4F" while loading texture "MARGFL4"
Missing patch lump "PTZWAL0C" while loading texture "PTZWCT18"
Missing patch lump "PTZWAL0A" while loading texture "PTZWCT18"
Missing patch lump "PTZWAL0C" while loading texture "PTZWCT17"
Missing patch lamp "PTZWAL0A" while loading texture "PTZWCT17"
Missing patch lump "MARIOCE2" while loading texture "MARIOCE1"
Missing patch lump "PTZWAL0U" while loading texture "PTZWCT34"
Missing patch lump "PTZWAL0V" while loading texture "PTZWCT34"
Yes, SRB2 was made using a DOOM engine, albeit a modified one.is SRB2 made on the doom engine? In first person it uses the view bobbing from doom.
I'm unsure if you have had this answered elsewhere, but given that you haven't gotten an answer here:After the recent update of SRB2 to 2.2.15, everything is bad for me when I launch the editor, even reinstalling didn't help.
As I understand it, there are problems with resources, but I don't understand why the editor sends them.
Here are the error logs (THERE ARE TOO MANY OF THEM)
Sorry if the question seems stupid, I just don't understand what's going on, this has never happened with the editor before.
- to clarify, I have all the resources from SRB2 added, SBR2.pk3 as well as patch.pk3 too, but nothing changes
sweetYes, SRB2 was made using a DOOM engine, albeit a modified one.
I'm unsure if you have had this answered elsewhere, but given that you haven't gotten an answer here:
Those textures are left over from the .14 version of Pipe Towers Zone. They were the new textures and were removed, although it still looks for them by default. This does not affect the usability of Zone Builder (or Ultimate Zone Builder, at that).
thanks for the answer.I'm unsure if you have had this answered elsewhere, but given that you haven't gotten an answer here:
Those textures are left over from the .14 version of Pipe Towers Zone. They were the new textures and were removed, although it still looks for them by default. This does not affect the usability of Zone Builder (or Ultimate Zone Builder, at that).
I will say, it would be cool to see more presets for FOFs, water, and other stuff like that.
And have special tools to insert slopes, lava/water/goop, FOFs, (...)
(...) GFZ house, (...)
Instructions for installing/building ZB and UZB on Linux can be found at the SRB2 Wiki and the Linux building instructions respectively.I wish there was an installer for this an UZB for more operating systems, for example, POP OS and other Linuxes, because I have no idea how to use WINE to get ZB to work.
wine command followed by the filename of the EXE file.