Zone Builder

Zone Builder v3.2

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For editing UDMF maps, see Ultimate Zone Builder.


Zone Builder is a map editor designed specifically for SRB2's binary map format. It's based on GZDoom Builder, itself a comprehensive update of Doom Builder 2.

The source code can be found at

If you've found a problem with Zone Builder, please submit an issue to the repository if possible, or post a reply in the Discussion thread.

Installing Zone Builder
Download the installer and run it. It will take care of all the necessary dependencies. On the off chance that something goes wrong, here's what you need:
  • Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) (required only by the Nodes Viewer plugin)
  • Microsoft .Net Framework 3.5
  • DirectX 9.0 Runtime
See the wiki for Mac installation instructions:

See the wiki for Linux installation instructions:

Using Zone Builder
After installing, you need to point Zone Builder to SRB2's IWAD and executable. Go to Tools -> Game Configurations in the menu bar and select "Sonic Robo Blast 2 - 2.2". In the Resources tab, click "Add resource...", go to the "From PK3/PK7" tab in the window that pops up, then click the folder symbol to select the IWAD. Navigate to your SRB2 folder and select "srb2.pk3". Then, in the Testing tab, select "srb2win.exe" as your application. After that, you're good to go!

If you have trouble mapping with this editor, you can check out SeventhSentinel's tutorial videos:
Alternatively, you can have a look at the Zone Builder tutorial on the Wiki. If you have any further questions, feel free to ask on Discord or in the Discussion thread. Happy mapping!


10/02/2024 - v3.2 - Some small changes
  • Unknown properties of Lua objects are now ignored instead of throwing an error
  • Added $Title, $Angled and $NotAngled as valid alternatives for $Name, $Arrow and $NoArrow object properties
  • Fix possible crash with FOF alpha/blendmode handling

30/05/2023 - v3.1 - Hotfix
  • Fixed non-map lumps being duplicated when saving a map

21/05/2023 - v3.0 - The last major Zone Builder update
New features
  • Multiple changes to drawing geometry:
    • Two new merging modes for handling intersections: one that draws new sectors at intersections & one that overwrites existing geometry
    • Added "Remove First Vertex" action alongside "Remove Last Vertex", for more flexibility while drawing shapes
    • Continuous drawing modes, allowing you to keep drawing after finishing a shape
    • Added drawing guidelines
    • Draw Ellipse mode now supports rotating the drawn shape (supports Rotate (counter)clockwise actions)
    • Draw Grid mode now allows locking the slices to the grid
  • Zone Builder Unofficial features:
    • Slope vertex assistant.
    • "Loops" feature for Thing angles, with some additional improvements
    • Perpendicular & parallel placement tools
    • Draw Shapes Mode & Vertex Into Shape action
  • Allow expressions in most numeric fields (for example: 2*(512/64))
  • Added polyobject previews to classic editing modes
  • Added image exporting from UDB
  • Added an option to reselect changed map elements upon undo/redo
  • Added 3 transparency sliders for thing opacity: for Things Mode, for other modes, and for hidden/filtered things
  • Added a toggle for visibility of invisible FOFs & light blocks in Visual mode
  • Added "Split Joined Sectors when Drawing Lines" toggle
  • Added a couple of new actions:
    • Increment and Decrement Tag, to quickly change the tag of selected lines/sectors
    • Clear Midtextures, which clears all midtextures and the Peg Midtexture flag from all selected two-sided lines
    • Deselect FOF Planes, which removes all selected planes that are part of a FOF in Visual Mode

  • Improved selection order logic for multiple directions & show order numbers for selected linedefs and things
  • Changed text rendering:
    • Added text labels to linedef action associations
    • Show more labels in general
    • The used font & size can now be changed
  • Improved folder resource handling:
    • Folders now get added properly when testing a map
    • Updated the folder selection dialog to not be ancient
  • Find & Replace mode improvements:
    • Added searching for Thing height, and searching for upper/middle/lower textures specifically
    • Entering -1 when searching for linedef actions will show all linedefs with any action
    • Linedef flag searching has been improved
    • The window no longer closes when no results are found and Replace mode is enabled
  • 2.2 config changes:
    • NiGHTS circles of rings/spheres now have unique graphics
    • Sound/ambience objects now have their own category
    • Changed colors of some thing categories
  • Added an option to change test engines without launching it immediately
  • PK3 resources are now opened as read-only, preventing ZB from blocking edits to them by other programs
  • Added $Arrow and $NoArrow parameter for custom objects, to choose whether they should display an angle arrow
  • Changed "Flip Linedefs" behavior to be more straightforward, added "Align Linedefs" action to replicate the previous behavior
  • Changed "Flip Sidedefs" to correct sector references, avoiding unclosed sectors
  • Curve Linedefs has changed controls, setting the distance to 0 allows splitting a line in equal parts
  • Zoom tube previews now have their own toggle, separate from NiGHTS path previews
  • Tag selectors now have up/down buttons
  • Lowered minimum size at which things are still drawn, so they can be seen from further away
  • Some improvements to testing a map from the cursor position:
    • Doesn't mark the map as modified anymore
    • No longer requires a player 1 start to already be placed
    • Corrected player height checks to match SRB2's default player height
  • Added the option to save default settings for the Stair Sector Builder
  • Move selection actions can now be held down, and added 8 mp variants
  • When curving linedefs, the angle is now incremented by 5 degrees (rather than 8)
  • Updated some graphics & branding
  • Removed Doom-related configs

Bugfixes & optimizations
  • Visual Mode:
    • Improved stability of undo/redo (with help from Ashnal)
    • Added safeguards to a bunch of actions
    • Several performance optimizations
  • Fixed linedefs not being split in specific situations
  • Fixed thing/linedef labels looking incorrect in dark mode
  • Fixed crashes with the testing drop down menu
  • Fixed small issues with texture browser
  • Several fixes to selecting non-essential lines/vertices
  • Fixed a crash in the Tag Statistics window when applying changes after deleting a tag label
  • Fixed some small mistakes in the Preferences menu
  • Fixed horizontal/vertical flipping sometimes flipping linedefs incorrectly
  • Fixed Lua parser trying to read every usage of mobjinfo[] as a definition, erroring out if it isn't
  • Fixed a number of issues when searching for & changing sector effects
  • Fixed handling of repeating midtextures with an X offset larger than 4096
  • Fixed sector labels (tags, actions) not being updated in some situations
  • Fixed various bugs when saving a map into an existing file
  • Added the Tab button to the list of special controls, so it can actually be bound to actions again
  • When making changes to map elements and cancelling them, the map is no longer marked as modified
  • Performing an undo in a "volatile" mode (drawing geometry) will now actually perform the undo
  • Plus many other bugfixes & optimizations that I can't be bothered to write out

07/03/2022 - v2.14 - Small update for 2.2.10
  • Added feature: Updated the configuration file with 2.2.10's new additions.
  • Added feature:Visual Mode support for new 2.2.10 features:
    • Blending modes for FOFs & midtextures now display.
      • Known bugs: Modulative displays as translucent, and subtractive midtextures render invisible areas as pure black.
    • The new slope copying actions & flags are visible.
    • Multi-tagging actions 97-99 should have their effects visible.
  • Added feature: Added actions for moving around the selection along the grid in Edit Selection mode.
  • Added feature: Expanded "non-essential" selection action to work in Linedefs mode.
  • Bugfix: Added some missing warnings and checks to some of the newer actions.
  • Bugfix: Fixed 2D flat alignment to be more stable when performing an undo/redo.

25/10/2021 - v2.13 - Texture skewing on sloped FOFs, some new features & tweaks
  • Added feature: Visual Mode now displays texture skewing on sloped FOF sides. (With thanks to Monster Iestyn!)
  • Added feature: Visual Mode now shows skywalls/missing textures more accurately to SRB2, and takes horizon lines into account.
  • Added feature:Some new Visual Mode actions:
    • Toggle texture skewing, set to Alt+W by default, which will apply the proper flag(s) to enable or disable texture skewing.
    • Select floors/ceilings, set to Alt+F and Alt+C by default, which only keeps floors or ceilings from your selection selected.
  • Added feature:Some new classic (2D) editing mode actions:
    • Reset actions/tags, set to Alt+R by default, which sets the actions, effects and tags of all selected lines or sectors to 0. Also works in Visual Mode.
    • Reset flags, set to Alt+Shift+R by default, which unchecks every flag of all selected things or lines. (Except Impassable and Double-Sided flags for one- and two-sided lines, respectively.) Also works in Visual Mode.
    • Select non-essential vertices, set to Shift+V by default, which only keeps the non-essential vertices (that don't affect any sector shapes) in your selection selected, for easy deletion.
  • Added feature:Some UDMF actions related to floor/ceiling alignment are now functional for SRB2:
    • Align Floor/Ceiling to Front Side are now functional for SRB2, set to Alt+F and Alt+C by default. These actions will toggle the flat alignment specials on selected lines and apply the appropriate flags.
    • Floor/ceiling offsets can now be changed directly in Visual Mode, using (Shift +) the arrow keys. This does require one of the sector's linedefs having the flat alignment action applied (without a tag).
  • Changed behavior: Slight optimizations to Visual Mode, mostly when dealing with vertex slopes.
  • Changed behavior: Holding Alt and Shift when selecting middle textures in Visual Mode allows selecting both sides again.
  • Changed behavior: Improved the Stair Sector Builder with new "distinct sectors" option (backported from Ultimate Doom Builder) and slightly tweaked controls.
  • Changed behavior: Updated the 2.2 configuration to add some previously undocumented behavior.
  • Changed behavior: Tweaked the ZenNode configuration to make the default nodebuilding options much faster. (If you know what a REJECT lump is and know that you still absolutely need it, you can use the "ZenNode - Slow (with REJECT)" setting.)
  • Bugfix: Things with a centered hitbox, like NiGHTS hoops, will now correctly take their sector's ceiling height into account.
  • Bugfix: Toggle Slope (Back) now properly checks for existing slopes.
  • Bugfix: Inaccessible zoom tube waypoints will now be marked, for easier correction.

09/04/2021 - v2.12 - Some improvements to Visual Mode and Thing editing
  • Added feature:Several new actions for Visual Mode.
    • Raise and lower Floor/Ceiling/Thing by the current grid size, bound to Alt+Shift+ScrollUp and Alt+Shift+ScrollDown by default.
    • Toggle Peg Midtexture and Repeat Midtexture flags, bound to P and R by default.
  • Added feature:Several actions from regular editing modes now also work in Visual Mode.
    • Paint selection, bound to the middle mouse button by default. (Backported from Ultimate Doom Builder)
    • Selecting only single- or double-sided linedefs.
  • Added feature: Flag, angle and parameter labels can now be changed in custom object definitions, using the fields $Flags1Text, $Flags2Text, $Flags4Text, $Flags8Text, $AngleText, $ParameterText and $FlagsValueText.
  • Added feature: Linedef and thing flags with changed labels/text are now highlighted, making it easier to see flags with special behavior for specific linedef actions or thing types.
  • Added feature: The parameter value of a Thing is now easier to edit, and displays label changes outside of the Edit Thing window.
  • Added feature: The flags value of a Thing is now visible outside of the Edit Thing window.
  • Changed behavior: Things that use their Angle value for other uses, like slope vertices and polyobject anchors/spawnpoints, now keep the same value after being rotated. Make sure you have the latest version of the 2.2 configuration for this feature.
  • Bugfix: Slope vertices with absolute heights (using parameter and flags value fields) now display properly in Visual Mode.
  • Bugfix: Selecting middle textures in Visual Mode while holding Shift no longer wraps around to the opposite side. (Backported from Ultimate Doom Builder)

14/03/2021 - v2.11 - Flat alignment in 2D, toggle backside slopes, two bugfixes
  • Added feature: Flat alignment now displays in classic (2D) editing modes.
  • Added feature: Added Toggle Slope (Back) to allow sloping backside sectors in Visual Mode, bound to Ctrl+Alt+S by default.
  • Bugfix: Fixed a regression with repeating midtextures in Visual Mode.
  • Bugfix: Fixed some incorrect prefixes in the 2.2 config.

04/03/2021 - v2.10 - Some new features, some bugfixes, some config updates
  • Added feature: Added the configuration file for 2.2, which has been updated as well. It's enabled by default in new installations, but if you updated an existing installation, you have to enable it manually under Tools -> Game Configurations (F6).
  • Added feature: Comparison operators (>, >=, <, <=, ! or !=) can now be used when searching for numeric fields in Find and Replace Mode (F3). These operators and the texture name wildcards (* and ?) now have tooltips to explain their usage.
  • Added feature: Zoom tube waypoint paths are now drawn on the map, which can be toggled alongside NiGHTS paths. They will display their sequence ID on the first waypoint, and any duplicate waypoints will be marked.
  • Bugfix: Flat alignment now renders correctly in Visual Mode, thanks to Justburner's work on the ZBU fork.
  • Bugfix: Testing from current mouse position now spawns the player at the correct height.
  • Bugfix: Testing from current camera position in Visual Mode now works when there are multiple Player 1 starts.
  • Changed behavior: Updated the SRB2Kart 1.x configuration file, again with thanks to Justburner.
  • Changed behavior: The 2.1 and Top Down configuration files have been disabled by default.
  • Changed behavior:A few default settings have been changed, to make more sense for SRB2 mapping and for general ease of use. Consider changing these manually:
    • Visual Mode now uses the blockmap by default, trading a negligible loss of accuracy for a significant increase in speed and usability.
    • Selections made in normal editing modes now sync with Visual Mode, and vice versa.
    • Sound Propagation and Environment modes are now disabled by default, because they're useless for SRB2.
  • Changed behavior: Checks for missing, unknown and unused textures in Map Analysis Mode (F4) are now unchecked by default, as they don't account for slopes or certain linedef actions properly.

16/12/2018 - v2.9 - SRB2Kart config and improved PK3 support
  • Added feature: Added the configuration file for SRB2Kart. It's enabled by default in new installations, but if you updated an existing installation, you have to enable it manually under Tools -> Game Configurations.
  • Changed behavior: The PK3 reader now looks for SOCs in the "SOC" folder rather than "SOCs", just like SRB2.
  • Added feature: Added an option to draw Things at a fixed size in the 2D view, rather than scaling them with the zoom level.
  • Added feature: Some additions to the config.

03/12/2017 - v2.8 - Two bugfixes
  • Bugfix: Linedef flag settings are no longer lost when copypasting linedefs.
  • Bugfix: Fixed a crash in the Tag Statistics window if you remove a tag label.

03/11/2017 - v2.7 - A bunch of stuff that has been sitting around for way too long
  • Added feature: Added texture filters for SRB2's default textures (thanks a bunch to TehRealSalt!).
  • Added feature: Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode.
  • Added feature: PK3s are now supported as resource files (but not as map files). ZB looks for patches in the directories "patches", "textures", "flats", "sprites" and "graphics". It also reads custom Thing definitions from SOCs (in the "socs" directory) and Lua scripts (in the "lua" directory). Right now PK3 support is irrelevant for you, dear v2.1 user, but come v2.2 this will be quite useful.
  • Added feature: You can now specify a category for custom Things with the $Category keyword. It works just like $Name and $Sprite.
  • Changed behavior: The custom Thing definition parser no longer throws an error when it can't read a single value. Instead, it throws a warning and continues parsing the rest of the file.
  • Added feature: The custom Thing definition parser can now read addition in a very limited manner, so stuff like "16*FRACUNIT + 32768" will no longer throw an error.
  • Added feature: The custom Thing definition parser now recognizes -- comments in Lua files.
  • Added feature: The custom Thing definition parser now recognizes the flags MF_SOLID and MF_SPAWNCEILING. In particular, this means that Things with the MF_SPAWNCEILING flag are now displayed properly in 3D mode.
  • Added feature: Added a nodebuilder configuration for normal ZenNode without REJECT. This might be useful for test builds on very large and complex maps, where ZenNode's fast setting produces errors.
  • Bugfix: ZWADs are now rejected with an error message instead of crashing the program.
  • Added feature: Added an option to disable the crosshair in 2D view.
  • Bugfix: Fixed a bunch of typos in the config.
  • Changed behavior: Changed the names of a few specials in the config that were bothering me. For example, monitors are now listed under "Monitors" instead of "Item boxes".

28/01/2017 - v2.6 - SRB2 Top Down config and bugfixes
  • Added feature: Added the configuration file for SRB2 Top Down. It's enabled by default in new installations, but if you updated an existing installation, you have to enable it manually under Tools -> Game Configurations.
  • Bugfix: When changing the offsets of a linedef with a repeating middle texture (either manually or with the auto-alignment tool), the multiples of 4096 that control how often the texture is repeated are no longer cut off.
  • Bugfix: ZB no longer crashes if the loaded files contain multiple SOC/Lua lumps with the same name - it simply ignores all duplicates and prints a warning in the console.
  • Bugfix: "Slope backside" linedef types with the No Knuckles flag now use the offsets of the back sidedef as they should, instead of the front sidedef.
  • Bugfix: Thing angles outside of 0-359 are now recognized in Find/Replace mode.
  • Bugfix: The ROIH and ROII versions of the Bustable Block Sprite Parameter sector types are no longer mixed up.

17/09/2016 - v2.5 - Updates for 2.1.16 and bugfixes
  • Added feature: Various minor updates for 2.1.16, such as updating the Lua syntax highlighting and adding new slope-related linedef types and flags to the config.
  • Changed behavior: Adapted the pegging behavior for lower textures with the Lower Unpegged flag, which was changed in 2.1.15.
  • Bugfix: Fixed two issues with the Lua parser's $Name parameter: Spaces are now accepted in the name and there's no longer a ] at the end of every name.
  • Bugfix: Fixed some issues with the skewing of upper textures on slopes.
  • Bugfix: Colormap is now applied correctly to flipped Things.
  • Bugfix: Indefinitely tiled middle textures with a vertical offset are now displayed correctly in 3D mode.
  • Bugfix: Fixed a crash when creating a custom FOF with an invalid back upper texture.
  • Bugfix: Fixed a crash when opening the edit window for a linedef with action 402 (aka the weirdest bug ever).
  • Bugfix: Fixed some description errors with linedef type 414 in the config.
  • Bugfix: Fixed several crashes in the Choose Thing Type window that happened when pressing certain keys while no Thing is selected.
  • Bugfix: Thing angles outside of 0-359 are now preserved when copypasting or placing new Things.
  • Bugfix: The BLOCKMAP and REJECT lumps are now deleted before nodebuilding to prevent outdated data from being loaded in-game and messing everything up.

24/05/2016 - v2.4 - Updates for 2.1.15
  • Added feature: Various minor updates for 2.1.15, such as updating the Lua/SOC syntax highlighting and removing the "+ Slopes" from the config name
  • Added feature: Colormap rendering can now be disabled in Visual Mode by pressing Alt+C.
  • Added feature: You can now supply a name to be displayed in the editor for custom Things. This is done with the $Name parameter; the syntax is the same as for $Sprite.
  • Added feature: Updated the codebase to revision 2501 of GZDoom Builder, so now I'm only 135 revisions behind instead of 144. :X

06/04/2016 - v2.3 - Lua and SOC support in the script editor, custom Things supports

  • Added feature: The script editor now supports Lua and SOC scripts, with syntax highlighting and autocompletion. It will automatically open tabs for all SOC_ and LUA_ lumps in the currently loaded file, as well as for the MAINCFG and OBJCTCFG lumps (even if they don't exist yet). You can also create and edit standalone SOC and Lua files, but you can't add new script lumps to existing WADs (except for MAINCFG and OBJCTCFG in the currently loaded file), because Zone Builder isn't a lump editor and I don't plan for it to become one.
  • Added feature: Zone Builder now automatically searches all Lua and SOC scripts in the currently loaded files for custom Thing definitions. These custom Things are then recognized by the editor and added to the list of Things. You can set the sprite that the editor displays for a custom Thing with a special comment; look here for an explanation.
  • Added feature: You can now assign shortcuts for increasing/decreasing the number of Things and the radius in Insert Things Radially Mode. If you're updating from a previous version, you may have to set the shortcuts yourself, otherwise the default values are Ctrl+ScrollUp/ScrollDown for Increase/Decrease Number of Things and Shift+ScrollUp/ScrollDown for Increase/Decrease Radius.
  • Bugfix: When testing a map, the temp file that contains potentially unsaved changes is no longer loaded if it's identical to an already loaded file. This was changed because SRB2 is stupid and refuses to start if it loads two identical files.
  • Bugfix: Fixed a bug that caused offsets to be incorrectly applied to middle textures.

01/03/2016 - v2.2 - Texture skewing, Parameter, Insert Things Radially

  • Added feature: Added support for texture skewing in 3D mode. If you're asking yourself "What's texture skewing?", see for an explanation.
  • Added feature: The Parameter property of Thing types is now recognized and can be edited in the Thing edit form. Things with the same type but a different parameter value are now recognized as having the same type.
  • Added feature: Added Insert Things Radially Mode, which allows you to place a circle of Things in the map (useful for NiGHTS mapping).
  • Changed behavior: When testing a map with unsaved changes, the game now loads the unsaved changes as well. If you have already set up a testing configuration, you will have to edit it for this to work: In the Testing tab of the Game Configurations window, check the "Customize parameters" box. In the Parameters field, add "%F" (with quotes) after -file "%AP".
  • Changed behavior: Disabled the Visplane Explorer by default since it's useless for SRB2 and prone to crashes. You can re-enable it under Game Configurations -> Modes if you like crashes.

01/02/2016 - v2.1 - Bugfixes
  • Bugfix: Creating and copypasting certain FOF control linedefs no longer crashes the editor.
  • Bugfix: The nodebuilder is no longer invoked twice when entering 3D mode.
  • Bugfix: Due to an oversight, the nodebuilder was called with the "Save" settings rather than the "Test" settings when entering 3D mode, which took much longer. This is now fixed.
  • Bugfix: Entering 3D mode in a map with invalid nodebuilder data (for example a map with only one sector) no longer crashes the editor.

30/01/2016 - v2.0 - Skies, NiGHTS path, customizable Thing/linedef field descriptions, and lots more

  • Added feature: Added an option to extend the crosshair in classic modes to the map boundaries.
  • Added feature: The NiGHTS path (i.e. axis transfer lines and circles around axes) is now drawn on the map.
    • Each mare is drawn in a different color; the colors are configurable under Preferences.
    • There's a toolbar button for toggling NiGHTS path drawing, which you can bind to a key if you want.
    • The precision with which the circles are drawn is configurable under Preferences.
  • Added feature: Special Z position handling for NiGHTS item circles, axes and hoops in 3D mode.
  • Added feature: The Flags value field for Things is now directly writeable (instead of having to manipulate flags and height seperately).
  • Added feature: The game configuration now handles many game-dependent things, including the following:
    • Marking slope/FOF linedef types and setting their properties.
    • FOFs that change their properties when certain flags are checked are now always displayed correctly.
    • The descriptions for linedef/Thing flags are renamed for linedef/Thing types where they have special significance. For example, the "Ambush" flag is renamed to "Float" for rings.
    • For Things, the flags value and Angle description are also renamed where they have a special significance. For example, the Angle box is renamed to "Tag" for the slope vertex Thing.
    • Thing types that float when given the Ambush flag are marked in the config and displayed as such in 3D mode.
    • Thing types that ignore the Flip flag are marked in the config and displayed as such in 3D mode.
  • Added feature: FOFs in 3D mode now support rendering planes and sides seperately.
  • Added feature: Skies are now rendered in 3D mode, which can be toggled on and off.
  • Added feature: The "Peg Midtextures" flag (see changed behaviour) is now recognised in 3D mode.
  • Added feature: In the Testing tab of the Game Configurations menu, the skill level option has been replaced with skin and gametype option for SRB2 configurations.
  • Added feature: Updated the codebase to revision 2492 of GZDoom Builder. Besides skies, the most notable addition on the GZDB side is that Find/Replace mode now allows you to search for floor and ceiling flats.
  • Changed behaviour: The minimum segment length for the Draw Curve tool is now 1.
  • Changed behaviour: Changed the "About Zone Builder" icon.
  • Changed behaviour: Changed the uninstaller icon.
  • Changed behaviour: Visplane Explorer is now available for SRB2 maps.
  • Changed behaviour: "Copy Properties" tool is now available for SRB2 maps.
  • Changed behaviour: The default texture for SRB2 maps is now "GFZROCK", the default flats are "GFZFLR01" and "F_SKY1".
  • Changed behaviour: Updated the default flag names for Effects 1-5 to reflect their usage in the Public Next SRB2 repository.
  • Bugfix: Prevented negative Thing heights for SRB2 maps (rollover led to them being extremely far off the ground in-game despite rendering properly in the editor).
  • Bugfix: Raised maximum number of segs from 32767 (signed 16-bit) to 65535 (unsigned 16-bit), like it is in SRB2 (as a result, large maps no longer crash Visual Mode).
  • Bugfix: Lumps in the same WAD file are not autocapitalised when saving a map (for those of you who want to recreate 1.09.4 and bundle terrible characters with your level packs).
  • Bugfix: Now handles patch offsets properly (they are signed 16 bit integers, not 32 bit - someone messed up when defining the ACZ sky...).
  • Bugfix: Removed the updater from new installs (my apologies to those who were curious and clicked on it - ending up with the latest version of GZDoom Builder instead of Zone Builder)

10/01/2016 - v1.1 - Mostly bugfixes and minor changes

  • Added feature: .srb files are shown directly in the assets file picker, so you don't have to change the filter anymore to see them.
  • Added feature: Added an "All Files" filter to the level and assets file pickers.
  • Added feature: The number of maximum backup files is now configurable under Preferences -> Interface.
  • Changed behavior: Slope vertices are now rendered so that their center intersects with the slope, rather than the bottom.
  • Changed behavior: The selection isn't automatically cleared anymore in Visual Mode by default. You can re-enable this setting under Preferences -> Editing.
  • Changed behavior: Linedef angles are now displayed like in SRB2 (0 degrees means the linedef goes from west to east).
  • Bugfix: Vertex slopes are now always displayed correctly in Visual Mode. Unfortunately, this means that the nodebuilder is now run every time you enter Visual Mode with unsaved changes. It normally shouldn't take more than a few seconds even on large maps, but if you have issues with it, go to Preferences -> Editing and check "Use blockmap instead of nodes in Visual Mode". Note that this may cause some vertex-based slopes to be displayed incorrectly.
  • Bugfix: Fixed an issue with repeating middle textures sometimes being displayed incorrectly.
  • Bugfix: The orientation of rotated flats is now displayed correctly.

05/01/2016 - v1.0 - Initial release


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Latest updates

  1. v3.2 - Some small changes

    Mainly changes to custom object properties, making it easier for custom object definitions to...
  2. Zone Builder v3.1 - Hotfix for non-map lump duplication bug

    A tiny update to fix a notable bug that slipped in at the last minute. Changelog: Fixed...
  3. Zone Builder v3.0 - The final major ZB update

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Latest reviews

this is amazing!!
Upvote 0
Thank you for keeping it up. This tools spoiled me, now I can't go back to SRB2 Doom Builder.:)
Upvote 0
This is quite the interesting thing to look through. Thing is, at the moment, it's unable to open pk3 files that contain maps within them. Maybe something that could be added in the future, who knows?

Either way, at least Zone Builder opens up creativity for a lot of SRB2 modders.
Upvote 0
Thank you for a tool designed specifically for this Doom mod. Nice and easy to use!
Upvote 0
Thank you for your hard work, sphere.
Upvote 8
Epic Gaming

no seriously this is an amazing tool you should use it.
Upvote 0
Zone Builder does not like the file path being too long in the newest update so I switched back to Ultimate Doom Builder.
Can you report this bug in more detail on the repository?
Upvote 0
In fact, there are no alternatives to it, so everyone uses this particular program. But in fact it is a good and handy mapping program.
(Hopefully, UDMF will come out)
Upvote 0
Only the greatest for SRB2 level designing. I cannot see why you wouldn't use it.
Upvote 2
such an improvement to SRB2 Doom builder 2. I love it... when it works that is!
Upvote 1