Arid Canyon 2 went through a long development process before being complete. Back before the entire campaign was upgraded to a new standard, this addon documents what an ACZ2 by 2.1 standards was shaping up to be.
There are three distinct versions of the map available: the earliest barely-complete alpha (2014), the original pre-slope version of ACZ2 (2015), and the version that was updated with slopes before the remake that became 2.2's ACZ2 (2016). I feel that these three versions best describe this map's development process. (I did not keep any versions of the redesigned map betas around, nor would I want to include any of that content in here, as the dev team may choose to use that for future iterations.)
An early prototype version of mine carts is also presented as a separate map.
Please note that this version of the map was never completely finished, and as a result doesn't even represent what would have released. While I've updated some things that 2.2 broke of these levels, and marked some inescapable pits as death, any other issues with the maps are left as-is for the sake of preservation. All of these maps were in an alpha state at best.
Please enjoy this look into the map's history. Special thanks to Boinciel for helping me find these old alpha maps. Other marked co-authors are all of the other people involved, directly or indirectly, in creating these maps, out of the names I remembered.
I am aware of long loading times for most of these maps. This started when I converted the addon to PK3.
I am also aware that the info signs do not work in netgames. This is a vanilla game limitation.
There are three distinct versions of the map available: the earliest barely-complete alpha (2014), the original pre-slope version of ACZ2 (2015), and the version that was updated with slopes before the remake that became 2.2's ACZ2 (2016). I feel that these three versions best describe this map's development process. (I did not keep any versions of the redesigned map betas around, nor would I want to include any of that content in here, as the dev team may choose to use that for future iterations.)
An early prototype version of mine carts is also presented as a separate map.
Please note that this version of the map was never completely finished, and as a result doesn't even represent what would have released. While I've updated some things that 2.2 broke of these levels, and marked some inescapable pits as death, any other issues with the maps are left as-is for the sake of preservation. All of these maps were in an alpha state at best.
Please enjoy this look into the map's history. Special thanks to Boinciel for helping me find these old alpha maps. Other marked co-authors are all of the other people involved, directly or indirectly, in creating these maps, out of the names I remembered.
I am aware of long loading times for most of these maps. This started when I converted the addon to PK3.
I am also aware that the info signs do not work in netgames. This is a vanilla game limitation.
Attachments
Last edited: