StephChars v4 - Echoes Of The Abyss Update

StephChars v4 - Echoes Of The Abyss Update v4.2

hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot
He IS meant to be a copy of Hat Kid.
I know you probably mean well but I always hate it when my characters are boiled down to "a copy of [X]" or "literally just [X] character" because its just reductive as hell to the work behind it all. It is true that most of my characters' movesets are indeed similar or directly lifted off other existing characters, but they're almost* never 1:1 and they are instead adapted into SRB2. They're inspirations, they are adapted into the game.
*the exception is jana, who is arguably the worse designed and balanced out of the current 4 in my honest opinion lol. definitely needs a rework

Take Skip, for instance, who is "a copy of Hat Kid" - I can say that the diving and shield abilities were indeed heavily inspired by the game, however even those have its own differences. The dives work somewhat differently (If you've played A Hat In Time, you'll know how restrictive the dive is in comparison to Skip), and Skip's crafting is basically unique to him, any comparisons to Hat Kid at that point are a massive stretch (Using wool to craft new hats, i guess?? but that's like, a permanent upgrade instead of a resource you keep using and the abilities are WILDLY different). Then there's the smug dance which is the most direct reference to the game, but that's just a taunt. It means nothing in the grand scheme of things, its just there for flavor.

TL;DR no one is ""meant"" to be a copy of anyone. they are inspirations, and I work heavily to adapt them into SRB2 to make a unique gameplay experience, or at least a fun one

Well, Steph said that any character from the Kart pack was gonna possibly made for SRB2.
We got Echoes, tho...
EDIT: Well, not really (I think he meant future OCs, not SRB2 characters.)
This is also a misunderstanding of my wording - As far as I can recall, I've never said that.
What I did say, in that very sentence, was in the context of Kart, not SRB2 - that I would update that thread with future characters. When I first wrote that sentence, Skip was the only character released for Kart, so I was pointing out the rest of his friends were gonna join him eventually. I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
In short - I don't like to make promises on projects I'll make. I just work on what I want to work at the moment and chip away at it. If I'm planning to make more characters, you'll hear it from me when I release them.

I mean, he showcased a Metal Fang (he's called TUSK) in his Twitter, AND it has Silverhorn dialogue, soo...
This actually gives me the opportunity to point out how much I regret having added unreleased characters to the Mindscape dialogue.
Back then, I was under the impression that I wouldn't be able to add dialogue through my own characters and exclusively needed to have them on the Silverhorn release, prompting me to add and write dialogue for all the projects I currently had either lined up, or planned to work on at some point in the future, just in case.
The biggest mistake there was not expecting people to datamine them and showcase them publicly, and start speculating about what comes next. It all but convinced me to never talk about my projects openly again. Worst part is that back then, I was convinced Kou was about to release and Echoes would begin development soon there after, only for literal years to go by.
So yeah. That's why TUSK is there. Back then, I was certain I'd work on him at some point - but now, I'm not so sure if I can or want to.

As a final addendum, I want to talk about the future of StephChars. Truth be told, I'm not sure how things are gonna go.

My interest in SRB2 fluctuates a lot nowadays, and seeing multiple people wonder what's next almost immediately after the latest release, it definitely makes it tough to want to work on anything SRB2 related. Despite being hard at work for a long time, it always seems to be about what's next, and not enjoying what's currently here. It's always about who the next character is going to be, what their gameplay is gonna be, so on and so forth. Some people outright telling me what they should be, what game it should rip off this time, as if they knew better. It was disappointing to see, to the point I actively deleted comments like that in Echoes' release trailer because they were just plain demoralizing.
It felt as if I was a souless machine that pumped out content and not a real person with hopes and dreams. I've been asked "where's [X] character" more times than I can count, one time someone was CONVINCED I was gonna make Sans when I had never expressed the interest in doing so, and they had the gall to be annoyed about it.
It's all so frustrating to deal with.

I will say though, that through the gloom and doom the actually nice comments usually outweigh the bad, and I thank you all so much for it. But everyone has a breaking point. I'm not saying this is it, of course, but it sure as hell ain't tempting to keep chugging along like nothing's wrong. And what with the recent mod leaks situation, I'm not sure I want to be part of a community that houses so many people who have no respect towards artists and their craft, and just see them as toys to play with and reassemble at their leisure.

I'm not sure if anyone noticed, but Echoes' trailer is the longest one I've made, one with a little story to itself, tying up my loose ends and including everyone from V4, as well as featuring a pretty lengthy ending sequence with credits and no teaser for what comes next. I set out to make it have a sense of finality. If she ended up being the last character I worked on, it would have at least ended nice and tidy, with nothing left to say. As of writing this, I'm not sure if I'll work on StephChars again. I still believe there's a chance I will, after all, I do want to have the gang reunite in its entirety (and give jana her gf back lol), but I cannot in good faith promise that I will. I guess you'll find out if and when I shadowdrop the next goober on the list.

Thanks for reading.
Didn't mean to make it an essay but this mod is really special to me.
It's very personal, and I hope that my work managed to lift up your spirits even if for a little bit.
 
This is a forum - reading people's messages before replying to them is the first step of using it. If you have nothjng of value to say, don't say anything.
hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot

I know you probably mean well but I always hate it when my characters are boiled down to "a copy of [X]" or "literally just [X] character" because its just reductive as hell to the work behind it all. It is true that most of my characters' movesets are indeed similar or directly lifted off other existing characters, but they're almost* never 1:1 and they are instead adapted into SRB2. They're inspirations, they are adapted into the game.
*the exception is jana, who is arguably the worse designed and balanced out of the current 4 in my honest opinion lol. definitely needs a rework

Take Skip, for instance, who is "a copy of Hat Kid" - I can say that the diving and shield abilities were indeed heavily inspired by the game, however even those have its own differences. The dives work somewhat differently (If you've played A Hat In Time, you'll know how restrictive the dive is in comparison to Skip), and Skip's crafting is basically unique to him, any comparisons to Hat Kid at that point are a massive stretch (Using wool to craft new hats, i guess?? but that's like, a permanent upgrade instead of a resource you keep using and the abilities are WILDLY different). Then there's the smug dance which is the most direct reference to the game, but that's just a taunt. It means nothing in the grand scheme of things, its just there for flavor.

TL;DR no one is ""meant"" to be a copy of anyone. they are inspirations, and I work heavily to adapt them into SRB2 to make a unique gameplay experience, or at least a fun one


This is also a misunderstanding of my wording - As far as I can recall, I've never said that.
What I did say, in that very sentence, was in the context of Kart, not SRB2 - that I would update that thread with future characters. When I first wrote that sentence, Skip was the only character released for Kart, so I was pointing out the rest of his friends were gonna join him eventually. I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
In short - I don't like to make promises on projects I'll make. I just work on what I want to work at the moment and chip away at it. If I'm planning to make more characters, you'll hear it from me when I release them.


This actually gives me the opportunity to point out how much I regret having added unreleased characters to the Mindscape dialogue.
Back then, I was under the impression that I wouldn't be able to add dialogue through my own characters and exclusively needed to have them on the Silverhorn release, prompting me to add and write dialogue for all the projects I currently had either lined up, or planned to work on at some point in the future, just in case.
The biggest mistake there was not expecting people to datamine them and showcase them publicly, and start speculating about what comes next. It all but convinced me to never talk about my projects openly again. Worst part is that back then, I was convinced Kou was about to release and Echoes would begin development soon there after, only for literal years to go by.
So yeah. That's why TUSK is there. Back then, I was certain I'd work on him at some point - but now, I'm not so sure if I can or want to.

As a final addendum, I want to talk about the future of StephChars. Truth be told, I'm not sure how things are gonna go.

My interest in SRB2 fluctuates a lot nowadays, and seeing multiple people wonder what's next almost immediately after the latest release, it definitely makes it tough to want to work on anything SRB2 related. Despite being hard at work for a long time, it always seems to be about what's next, and not enjoying what's currently here. It's always about who the next character is going to be, what their gameplay is gonna be, so on and so forth. Some people outright telling me what they should be, what game it should rip off this time, as if they knew better. It was disappointing to see, to the point I actively deleted comments like that in Echoes' release trailer because they were just plain demoralizing.
It felt as if I was a souless machine that pumped out content and not a real person with hopes and dreams. I've been asked "where's [X] character" more times than I can count, one time someone was CONVINCED I was gonna make Sans when I had never expressed the interest in doing so, and they had the gall to be annoyed about it.
It's all so frustrating to deal with.

I will say though, that through the gloom and doom the actually nice comments usually outweigh the bad, and I thank you all so much for it. But everyone has a breaking point. I'm not saying this is it, of course, but it sure as hell ain't tempting to keep chugging along like nothing's wrong. And what with the recent mod leaks situation, I'm not sure I want to be part of a community that houses so many people who have no respect towards artists and their craft, and just see them as toys to play with and reassemble at their leisure.

I'm not sure if anyone noticed, but Echoes' trailer is the longest one I've made, one with a little story to itself, tying up my loose ends and including everyone from V4, as well as featuring a pretty lengthy ending sequence with credits and no teaser for what comes next. I set out to make it have a sense of finality. If she ended up being the last character I worked on, it would have at least ended nice and tidy, with nothing left to say. As of writing this, I'm not sure if I'll work on StephChars again. I still believe there's a chance I will, after all, I do want to have the gang reunite in its entirety (and give jana her gf back lol), but I cannot in good faith promise that I will. I guess you'll find out if and when I shadowdrop the next goober on the list.

Thanks for reading.
Didn't mean to make it an essay but this mod is really special to me.
It's very personal, and I hope that my work managed to lift up your spirits even if for a little bit.
sorry but i'm NOT reading all of that
 
I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
could i make a mod to add Echoes to Kart using the rushboat sprites from this mod? it's fine if you say no. after all, she's your OC and you get to choose if and how someone can use them or not.
 
hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot

I know you probably mean well but I always hate it when my characters are boiled down to "a copy of [X]" or "literally just [X] character" because its just reductive as hell to the work behind it all. It is true that most of my characters' movesets are indeed similar or directly lifted off other existing characters, but they're almost* never 1:1 and they are instead adapted into SRB2. They're inspirations, they are adapted into the game.
*the exception is jana, who is arguably the worse designed and balanced out of the current 4 in my honest opinion lol. definitely needs a rework

Take Skip, for instance, who is "a copy of Hat Kid" - I can say that the diving and shield abilities were indeed heavily inspired by the game, however even those have its own differences. The dives work somewhat differently (If you've played A Hat In Time, you'll know how restrictive the dive is in comparison to Skip), and Skip's crafting is basically unique to him, any comparisons to Hat Kid at that point are a massive stretch (Using wool to craft new hats, i guess?? but that's like, a permanent upgrade instead of a resource you keep using and the abilities are WILDLY different). Then there's the smug dance which is the most direct reference to the game, but that's just a taunt. It means nothing in the grand scheme of things, its just there for flavor.

TL;DR no one is ""meant"" to be a copy of anyone. they are inspirations, and I work heavily to adapt them into SRB2 to make a unique gameplay experience, or at least a fun one


This is also a misunderstanding of my wording - As far as I can recall, I've never said that.
What I did say, in that very sentence, was in the context of Kart, not SRB2 - that I would update that thread with future characters. When I first wrote that sentence, Skip was the only character released for Kart, so I was pointing out the rest of his friends were gonna join him eventually. I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
In short - I don't like to make promises on projects I'll make. I just work on what I want to work at the moment and chip away at it. If I'm planning to make more characters, you'll hear it from me when I release them.


This actually gives me the opportunity to point out how much I regret having added unreleased characters to the Mindscape dialogue.
Back then, I was under the impression that I wouldn't be able to add dialogue through my own characters and exclusively needed to have them on the Silverhorn release, prompting me to add and write dialogue for all the projects I currently had either lined up, or planned to work on at some point in the future, just in case.
The biggest mistake there was not expecting people to datamine them and showcase them publicly, and start speculating about what comes next. It all but convinced me to never talk about my projects openly again. Worst part is that back then, I was convinced Kou was about to release and Echoes would begin development soon there after, only for literal years to go by.
So yeah. That's why TUSK is there. Back then, I was certain I'd work on him at some point - but now, I'm not so sure if I can or want to.

As a final addendum, I want to talk about the future of StephChars. Truth be told, I'm not sure how things are gonna go.

My interest in SRB2 fluctuates a lot nowadays, and seeing multiple people wonder what's next almost immediately after the latest release, it definitely makes it tough to want to work on anything SRB2 related. Despite being hard at work for a long time, it always seems to be about what's next, and not enjoying what's currently here. It's always about who the next character is going to be, what their gameplay is gonna be, so on and so forth. Some people outright telling me what they should be, what game it should rip off this time, as if they knew better. It was disappointing to see, to the point I actively deleted comments like that in Echoes' release trailer because they were just plain demoralizing.
It felt as if I was a souless machine that pumped out content and not a real person with hopes and dreams. I've been asked "where's [X] character" more times than I can count, one time someone was CONVINCED I was gonna make Sans when I had never expressed the interest in doing so, and they had the gall to be annoyed about it.
It's all so frustrating to deal with.

I will say though, that through the gloom and doom the actually nice comments usually outweigh the bad, and I thank you all so much for it. But everyone has a breaking point. I'm not saying this is it, of course, but it sure as hell ain't tempting to keep chugging along like nothing's wrong. And what with the recent mod leaks situation, I'm not sure I want to be part of a community that houses so many people who have no respect towards artists and their craft, and just see them as toys to play with and reassemble at their leisure.

I'm not sure if anyone noticed, but Echoes' trailer is the longest one I've made, one with a little story to itself, tying up my loose ends and including everyone from V4, as well as featuring a pretty lengthy ending sequence with credits and no teaser for what comes next. I set out to make it have a sense of finality. If she ended up being the last character I worked on, it would have at least ended nice and tidy, with nothing left to say. As of writing this, I'm not sure if I'll work on StephChars again. I still believe there's a chance I will, after all, I do want to have the gang reunite in its entirety (and give jana her gf back lol), but I cannot in good faith promise that I will. I guess you'll find out if and when I shadowdrop the next goober on the list.

Thanks for reading.
Didn't mean to make it an essay but this mod is really special to me.
It's very personal, and I hope that my work managed to lift up your spirits even if for a little bit.
Uhmm, sorry, I worded that terribly, I would've meant "He IS meant to play similarly to Hat Kid."
Take your time, making SRB2 characters, even with a team, is REALLY HARD, and we understand.
I've seen several characters be presented in Silverhorn yet not be added, which adds up for the hype! And, if it's not gonna be added, then it's a nice novelty to have.
 

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hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot
Everyone should read this. While I can't say this has happened to me entirely, I see it in the community constantly and it's infuriating. The fact that you all immediately decided to ignore this and shift the conversation within an hour, doing the exact thing Steph is upset about in said conversation is incredibly disappointing.
 
idk what to say here for this dialogue but here goes nothing/btw srry for the late review =l
This mod has a LOT of things to interact with and not just the fact that each of the characters have a good moveset but that they have their very own special actions than just the norm of it.
Thanks a lot Stephen for your mod
here you go you've earned it :D
images (6).jpeg

Post automatically merged:

We are fading away from the post topic, I have a question for you all! Who out of these 4 do you "main" or play the most? For me it's Skip.
Skip
 
Seeing the immediate response be a "too long didn't read" isn't something I'm surprised about, but it sure as hell is disappointing to see. I should not apologize for simply speaking my mind on a project I've made, and its a shame to see how quickly my thoughts were dismissed and the topic changed to something completely unrelated.
It's painfully ironic how I explained that artists in this community are not respected and are treated as just content machines, only for my point to be immediately proven within the hour. Genuinely saddening and disappointing.

could i make a mod to add Echoes to Kart using the rushboat sprites from this mod? it's fine if you say no. after all, she's your OC and you get to choose if and how someone can use them or not.

I should also not even grace this question with an answer considering everything I've talked about, but the answer is no.
 
hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot

I know you probably mean well but I always hate it when my characters are boiled down to "a copy of [X]" or "literally just [X] character" because its just reductive as hell to the work behind it all. It is true that most of my characters' movesets are indeed similar or directly lifted off other existing characters, but they're almost* never 1:1 and they are instead adapted into SRB2. They're inspirations, they are adapted into the game.
*the exception is jana, who is arguably the worse designed and balanced out of the current 4 in my honest opinion lol. definitely needs a rework

Take Skip, for instance, who is "a copy of Hat Kid" - I can say that the diving and shield abilities were indeed heavily inspired by the game, however even those have its own differences. The dives work somewhat differently (If you've played A Hat In Time, you'll know how restrictive the dive is in comparison to Skip), and Skip's crafting is basically unique to him, any comparisons to Hat Kid at that point are a massive stretch (Using wool to craft new hats, i guess?? but that's like, a permanent upgrade instead of a resource you keep using and the abilities are WILDLY different). Then there's the smug dance which is the most direct reference to the game, but that's just a taunt. It means nothing in the grand scheme of things, its just there for flavor.

TL;DR no one is ""meant"" to be a copy of anyone. they are inspirations, and I work heavily to adapt them into SRB2 to make a unique gameplay experience, or at least a fun one


This is also a misunderstanding of my wording - As far as I can recall, I've never said that.
What I did say, in that very sentence, was in the context of Kart, not SRB2 - that I would update that thread with future characters. When I first wrote that sentence, Skip was the only character released for Kart, so I was pointing out the rest of his friends were gonna join him eventually. I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
In short - I don't like to make promises on projects I'll make. I just work on what I want to work at the moment and chip away at it. If I'm planning to make more characters, you'll hear it from me when I release them.


This actually gives me the opportunity to point out how much I regret having added unreleased characters to the Mindscape dialogue.
Back then, I was under the impression that I wouldn't be able to add dialogue through my own characters and exclusively needed to have them on the Silverhorn release, prompting me to add and write dialogue for all the projects I currently had either lined up, or planned to work on at some point in the future, just in case.
The biggest mistake there was not expecting people to datamine them and showcase them publicly, and start speculating about what comes next. It all but convinced me to never talk about my projects openly again. Worst part is that back then, I was convinced Kou was about to release and Echoes would begin development soon there after, only for literal years to go by.
So yeah. That's why TUSK is there. Back then, I was certain I'd work on him at some point - but now, I'm not so sure if I can or want to.

As a final addendum, I want to talk about the future of StephChars. Truth be told, I'm not sure how things are gonna go.

My interest in SRB2 fluctuates a lot nowadays, and seeing multiple people wonder what's next almost immediately after the latest release, it definitely makes it tough to want to work on anything SRB2 related. Despite being hard at work for a long time, it always seems to be about what's next, and not enjoying what's currently here. It's always about who the next character is going to be, what their gameplay is gonna be, so on and so forth. Some people outright telling me what they should be, what game it should rip off this time, as if they knew better. It was disappointing to see, to the point I actively deleted comments like that in Echoes' release trailer because they were just plain demoralizing.
It felt as if I was a souless machine that pumped out content and not a real person with hopes and dreams. I've been asked "where's [X] character" more times than I can count, one time someone was CONVINCED I was gonna make Sans when I had never expressed the interest in doing so, and they had the gall to be annoyed about it.
It's all so frustrating to deal with.

I will say though, that through the gloom and doom the actually nice comments usually outweigh the bad, and I thank you all so much for it. But everyone has a breaking point. I'm not saying this is it, of course, but it sure as hell ain't tempting to keep chugging along like nothing's wrong. And what with the recent mod leaks situation, I'm not sure I want to be part of a community that houses so many people who have no respect towards artists and their craft, and just see them as toys to play with and reassemble at their leisure.

I'm not sure if anyone noticed, but Echoes' trailer is the longest one I've made, one with a little story to itself, tying up my loose ends and including everyone from V4, as well as featuring a pretty lengthy ending sequence with credits and no teaser for what comes next. I set out to make it have a sense of finality. If she ended up being the last character I worked on, it would have at least ended nice and tidy, with nothing left to say. As of writing this, I'm not sure if I'll work on StephChars again. I still believe there's a chance I will, after all, I do want to have the gang reunite in its entirety (and give jana her gf back lol), but I cannot in good faith promise that I will. I guess you'll find out if and when I shadowdrop the next goober on the list.

Thanks for reading.
Didn't mean to make it an essay but this mod is really special to me.
It's very personal, and I hope that my work managed to lift up your spirits even if for a little bit.
100% understandable if you're a bit burnt out from making Srb2 stuff, you're stuff is always like, extremely good *and inspirational btw* so thank you and the programmers who help make these chars possible, fr this charpack rocks
 
hi

been lurking around a bit and would like to clarify some things for the sake of it, also i just like to talk about my thought process a lot

I know you probably mean well but I always hate it when my characters are boiled down to "a copy of [X]" or "literally just [X] character" because its just reductive as hell to the work behind it all. It is true that most of my characters' movesets are indeed similar or directly lifted off other existing characters, but they're almost* never 1:1 and they are instead adapted into SRB2. They're inspirations, they are adapted into the game.
*the exception is jana, who is arguably the worse designed and balanced out of the current 4 in my honest opinion lol. definitely needs a rework

Take Skip, for instance, who is "a copy of Hat Kid" - I can say that the diving and shield abilities were indeed heavily inspired by the game, however even those have its own differences. The dives work somewhat differently (If you've played A Hat In Time, you'll know how restrictive the dive is in comparison to Skip), and Skip's crafting is basically unique to him, any comparisons to Hat Kid at that point are a massive stretch (Using wool to craft new hats, i guess?? but that's like, a permanent upgrade instead of a resource you keep using and the abilities are WILDLY different). Then there's the smug dance which is the most direct reference to the game, but that's just a taunt. It means nothing in the grand scheme of things, its just there for flavor.

TL;DR no one is ""meant"" to be a copy of anyone. they are inspirations, and I work heavily to adapt them into SRB2 to make a unique gameplay experience, or at least a fun one


This is also a misunderstanding of my wording - As far as I can recall, I've never said that.
What I did say, in that very sentence, was in the context of Kart, not SRB2 - that I would update that thread with future characters. When I first wrote that sentence, Skip was the only character released for Kart, so I was pointing out the rest of his friends were gonna join him eventually. I did plan on making Echoes for Kart (see how she's the only one missing out of the full group), but I never got around to it as I really wanted to give her a unique kart, possibly Abyss himself. And then Ring Racers came out, so...

Funnily enough, that old idea kind of ended up happening with her SRB2 release with the rushchars boat.
In short - I don't like to make promises on projects I'll make. I just work on what I want to work at the moment and chip away at it. If I'm planning to make more characters, you'll hear it from me when I release them.


This actually gives me the opportunity to point out how much I regret having added unreleased characters to the Mindscape dialogue.
Back then, I was under the impression that I wouldn't be able to add dialogue through my own characters and exclusively needed to have them on the Silverhorn release, prompting me to add and write dialogue for all the projects I currently had either lined up, or planned to work on at some point in the future, just in case.
The biggest mistake there was not expecting people to datamine them and showcase them publicly, and start speculating about what comes next. It all but convinced me to never talk about my projects openly again. Worst part is that back then, I was convinced Kou was about to release and Echoes would begin development soon there after, only for literal years to go by.
So yeah. That's why TUSK is there. Back then, I was certain I'd work on him at some point - but now, I'm not so sure if I can or want to.

As a final addendum, I want to talk about the future of StephChars. Truth be told, I'm not sure how things are gonna go.

My interest in SRB2 fluctuates a lot nowadays, and seeing multiple people wonder what's next almost immediately after the latest release, it definitely makes it tough to want to work on anything SRB2 related. Despite being hard at work for a long time, it always seems to be about what's next, and not enjoying what's currently here. It's always about who the next character is going to be, what their gameplay is gonna be, so on and so forth. Some people outright telling me what they should be, what game it should rip off this time, as if they knew better. It was disappointing to see, to the point I actively deleted comments like that in Echoes' release trailer because they were just plain demoralizing.
It felt as if I was a souless machine that pumped out content and not a real person with hopes and dreams. I've been asked "where's [X] character" more times than I can count, one time someone was CONVINCED I was gonna make Sans when I had never expressed the interest in doing so, and they had the gall to be annoyed about it.
It's all so frustrating to deal with.

I will say though, that through the gloom and doom the actually nice comments usually outweigh the bad, and I thank you all so much for it. But everyone has a breaking point. I'm not saying this is it, of course, but it sure as hell ain't tempting to keep chugging along like nothing's wrong. And what with the recent mod leaks situation, I'm not sure I want to be part of a community that houses so many people who have no respect towards artists and their craft, and just see them as toys to play with and reassemble at their leisure.

I'm not sure if anyone noticed, but Echoes' trailer is the longest one I've made, one with a little story to itself, tying up my loose ends and including everyone from V4, as well as featuring a pretty lengthy ending sequence with credits and no teaser for what comes next. I set out to make it have a sense of finality. If she ended up being the last character I worked on, it would have at least ended nice and tidy, with nothing left to say. As of writing this, I'm not sure if I'll work on StephChars again. I still believe there's a chance I will, after all, I do want to have the gang reunite in its entirety (and give jana her gf back lol), but I cannot in good faith promise that I will. I guess you'll find out if and when I shadowdrop the next goober on the list.

Thanks for reading.
Didn't mean to make it an essay but this mod is really special to me.
It's very personal, and I hope that my work managed to lift up your spirits even if for a little bit.
Gonna be honest I dunno much about this community so I can't say much regards to that, but gonna say that hope whatever you decide to do, if is working more in StephChars or anything in SRB2 really, or not and do something else that isn't related to it, hope you do great, as you should do whatever you want to do, yeah there's people that want you to do stuff and like you said in an certain way (Which isn't good) but you should do whatever you want or not do whatever you don't want to make, all your characters and ideas, dreams you have, are yours and you should be the one that does whatever interest you the most, not what the public wants, and also you always have time to do it way later when you feel you aren't burn out or something from the community, or when the community gets better if that happens, could be years ahead, or when the next update for SRB2 exists, whenever you decide is what you should do, after all I agree is dissapointing that people just want content from you, seeing you just as someone who makes SRB2 mods, than someone who made mods for an game you like, adding even more things you liked to it

But well that, hope at least saying a bit about it makes you feel a bit better regards to your feelings about the situation, and take your time as needed.
I don't know what more else to say besides that if I'm honest, I just hope the situation at least gets better regarding to you, and that people learn to treat other people with more respect and such, especially with things like mods or fangames, that ik is sumn plenty of communities lack of
 
Everyone should read this. While I can't say this has happened to me entirely, I see it in the community constantly and it's infuriating. The fact that you all immediately decided to ignore this and shift the conversation within an hour, doing the exact thing Steph is upset about in said conversation is incredibly disappointing.
...What? I don't see anything wrong with staying on topic tbh. No one wants to be slapped with the "stay on topic" notif. I don't think anyone was ignoring it. We acknowledged it and moved on. Nothing wrong about that.
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Seeing the immediate response be a "too long didn't read" isn't something I'm surprised about, but it sure as hell is disappointing to see. I should not apologize for simply speaking my mind on a project I've made, and its a shame to see how quickly my thoughts were dismissed and the topic changed to something completely unrelated.
It's painfully ironic how I explained that artists in this community are not respected and are treated as just content machines, only for my point to be immediately proven within the hour. Genuinely saddening and disappointing.



I should also not even grace this question with an answer considering everything I've talked about, but the answer is no.
Look, I'm going to be completely honest here. I don't think your thoughts were "dismissed". That was simply one guy wanting a tldr. If you wanted everyone to focus on one thing, you could've just make a separate topic. BOOM! Problem solved. I don't see anyone treating artists as content machines. And even if people were, this isn't a great example of one. I really don't get what you mean by that, because in the end, it's your choice. No one is forcing you. If you want to take a break or do whatever, that's your decision. So, uh yeah that's that.
 
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