Help, I didn't see the warning on the installer telling me not to install SRB2 Kart in my downloads, and now all the data in my SRB2 files vanished, my mods, my save data, my game, everything is gone. Am I Fucked?
 
The active Discord server of thousands of people would beg to disagree.
The discord points a different picture from what you see in game yeah. There's a bunch of active people on the Kart Krew discord while game servers can be underpopulated due to people either being burnout/playing other stuff, or just waiting for Ring Racers to release at this point.
 
3 Questions for SRB2 Kart:

1. Like Sonic Rivals series, Are there any plans to have a Signature Moves for All Normal Characters, Bonus Characters and Character WADs?
Here's my Concept:
SRB2 Kart Concept Signature Meter.png


2. Will there be Offline Mode?

3. Like Sonic & All-star Racing Transformed and Team Sonic Racing, Are there any plans to have a Character? Types like Standard Type, Balanced Type, Speed Type, Acceleration Type, Handling Type, Boost Type, Super Type, etc
 
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3 Questions for SRB2 Kart:

1. Like Sonic Rivals series, Are there any plans to have a Signature Moves for All Normal Characters, Bonus Characters and Character WADs?
Here's my Concept:
View attachment 117447

2. Will there be Offline Mode?

3. Like Sonic & All-star Racing Transformed and Team Sonic Racing, Are there any plans to have a Character? Types like Standard Type, Balanced Type, Speed Type, Acceleration Type, Handling Type, Boost Type, Super Type, etc
1. That is not a planned feature, no. (Could be possible to mod it in, though.)

2. In Ring Racers, (the sequel and not an update) there will be an offline Grand Prix mode.
But as it stands, it seems all Kart will ever have within vanilla is the Time Attack mode.

3. Also not planned.
 
Since I don't see a thread specifically for ring racers, I guess I'll ask here. Are you not able to bind multiple keys to a single function anymore? You could do it in V1 and it let me play the game with both my controller and my keyboard. When I set the controls in DRRR to default it shows multiple keys bound to all the functions, but when I try to change the binds for my controller it erases the keyboard binds as well, and adding a keyboard bind replaces what I bound to the controller.

1714002957130.png
 
Ok so I finished the tutorial and one grand prix match and... I have a lot to say.
It's clear that you guys at Kart Krew put a lot of effort into this and it certainly shows. The presentation is very nice and the visuals are pleasing to look at. However this game leaves a very bad first impression on me and evidently many other people as well. To list some of my gripes:
  • The forced tutorial (already a red flag) feels like it drags on for way too long. What I enjoy most about Kart games like the Mario Karts and V1 is that they're relatively easy to pick up and figure out. It's a game my family (who almost never plays video games) can figure out quickly and have a fun time with. Not the case here, as there are way, way, WAY too many mechanics being introduced to the player that will overwhelm them easily. One of my hopes with V2 was that it would become more accessible for newcomers as trying to introduce more friends to Kart was always a challenge for me but I honestly think RR is even worse in this regard.
  • Despite its extreme length, the tutorial actually fails at providing vital information the player might want to know. Things like position, slipstreaming (something from V1 that's STILL not properly explained), rivals, hitstun, and the items are not elaborated upon. This led to a lot of frustrating moments in my first Grand Prix where it felt like I got hit for unexplainable reasons, or one egregious example in one stage where I held first for the entire race until the final lap where I got one of those bumper items from Casino Night, used it not knowing what it does, and it bounced me backward with so much force that I got sent to last and had to do the race over.
  • Also despite its extreme length, many of the gimmicks that were taught in the tutorial ended up being completely useless in my first grand prix because they did not come up whatsoever. I'm sure this is less of a problem in later courses but it still feels like the game is trying to do way too much yet way too little at the same time. Take this one with a grain of salt though.
  • The hitstun/tumble is really, really bad. Basically as bad as I and many others worried it would be when footage of it was first shown off. It's the worst when you're in the middle of the pack after recovering from the back and then get uber-tumbled sending you all the way back to the bottom ranks again.
  • The fact you need to unlock online multiplayer and modding. I can sort of understand why this is the case, and I do think it's kind of neat that unlocks exist at all, but it kind of ruins SRB2Kart's "pop it open and play with your friends" nature that you need to unlock so many things before you can use them with friends. The Grand Prix can also take a while even if you're experienced at Kart so that's a bunch of time you'll need to waste just to access netgames. IDK if you can unlock things from playing online but even if you do I'd assume there's many things you can't. And gating modding behind an unlock I feel is going to be an unnecessary barrier for any newbies looking to mod the game.
I'm separating these from the rest because I feel they are more nitpicks than anything:
  • As I mentioned in my previous post the fact you can't assign multiple binds to a button unless you reset to default (which is annoying because this was something Kart was able to do)
  • Might be a skill issue on my part but all the spray cans looked the same when I reached that section of the tutorial and I had no idea you could only choose one (that's another gripe I have actually, why are the colors unlockable) I wish I had known I'd only get to pick one and be stuck with that until I unlock more.
  • Tails' engine makes this weird clicking sound that drives me absolutely nuts, it's incredibly grating
Overall I can tell there's a lot of good here and the presentation is solid, but it's marred by a really unfun experience that fails to live up to my expectations for an SRB2Kart sequel. I hope the devs continue to work on and improve the game going forward, and maybe my opinion will change with a bit more experience, but so far I find it hard to recommend.
 
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