Thanks to everyone that tried out the newest update to the pack- to hold you guys over while I recover from another case of burnout (gathering refs and grinding through a few more upcoming racers in the meantime) I have another .1 upload to share but at least unlike the Dr. Dude update it wasn't serious enough that I had to make a patch the day I post the initial main update. So what's in it for this one?
Well, two things, one major and one minor. The major change with this update is Vinny got a few changes to clean up his sprite. It's still not perfect but it should improve his presentation until I feel like completely redoing the sprite from scratch, which won't be for a good while cause he and Joel didn't really need the updates they got as much as characters like the SBaHJ duo, Scott Pilgrim, and Slash. So if I do make changes to either Vinny or Joel, it'll be minor fixes if anything. As for the minor change, one small error I overlooked regarding the Sunset Overdriver was fixed, making his darkest teals (actually a green because SRB2Kart has some
great dark teals) was one of the recolorable low-contrast greens rather than the sharper high-contrast greens.
There's not much else to be said otherwise. The OC's have been reintroduced back into the Archives section of the separate racers zip file but are all under one file to keep them together, and you may have noticed Bullet Kin was removed from the general roster. That's because he was
moved to a separate character pack to make organizing the mini-kart racers from the bigger racers and updating them separately simpler. The OC's are all due for a total redraw sometime in the future (but not until the Kart V2 era kicks in) and I have two racers in WIP status and a duo in pre-production that, due to the desire to get them out sooner, I've moved ahead of several other characters in the queue (don't get me wrong, I still want to get to all of them). How that'll play out will be seen when I don't feel massive fatigue after working on kart racers since March.