Ova Sonic

[Open Assets] Ova Sonic v2.1

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can someone send some pictures of the new update? i wont be in ny house for the next two days and the conexion is terrible ;-;
 
well uh
this is uh
its a overhaul, cool, hahah uh
alright lemme just say that i think this is mid and i prefer the old sprites better. there, i said it




















:(
 
this update looks very nice i just don't liked the climba5 sprites the hand climb sprites on angle 5 looks better but nice update
 
Sincerely i would go back to hand-drawed again. You changed sprites that they didnt need to, like the frontal falling sprite for example (also the other falling sprites dont fit correctly). The body proportions are weird and sonic's fa ce to the front its ugly (no offense). And if you go to hand-drawed again, i'd rather make the back and frontal sprites (the idle ones) like V1. Thank you for reading this and have a good day. (Also i would use this sprite you made it's amazing)
 

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Sincerely i would go back to hand-drawed again. You changed sprites that they didnt need to, like the frontal falling sprite for example (also the other falling sprites dont fit correctly). The body proportions are weird and sonic's fa ce to the front its ugly (no offense). And if you go to hand-drawed again, i'd rather make the back and frontal sprites (the idle ones) like V1. Thank you for reading this and have a good day. (Also i would use this sprite you made it's amazing)
Yet people want to complain about how 1.1 - 1.3 is off-putting.
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Which sprites are off-putting? (For the handdrawn ones.) So that I could fix them in the possible future.
 
Yet people want to complain about how 1.1 - 1.3 is off-putting.
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Which sprites are off-putting? (For the handdrawn ones.) So that I could fix them in the possible future.
the sprite of the back is poorly done, the spines should be as in 1.1 and the feet the same. In the case of the sonic peelout it's not leaning forward enough to feel fast, especially from the front (at least from the side it looks amazing). In the case of the fall, I prefer the one from 1.3, when sonic falls from the front his sprite is very good, he looks very dynamic, but when he falls from other angles the arms are not as long and dynamic as from the front. I wouldn't tweak the spindash sprite much, it looks good. And the sprites when it runs normally would make them like the ones in the image I gave you, it looks very good.
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the sprite of the back is poorly done, the spines should be as in 1.1 and the feet the same. In the case of the sonic peelout it's not leaning forward enough to feel fast, especially from the front (at least from the side it looks amazing). In the case of the fall, I prefer the one from 1.3, when sonic falls from the front his sprite is very good, he looks very dynamic, but when he falls from other angles the arms are not as long and dynamic as from the front. I wouldn't tweak the spindash sprite much, it looks good. And the sprites when it runs normally would make them like the ones in the image I gave you, it looks very good.
also i think sonics face to the side should look like this (sorry for the bad quality)
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and the peelout from the side could look like this (that's it for the ideas, i recommend to you to take a rest for a while since you've worked for the redesing)
1690733627122.png
 

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honestly I liked they way you drew the spines/quills/whatever-else-they-are-calleds in v1.0-v1.2 sprites
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Yet people want to complain about how 1.1 - 1.3 is off-putting.
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Which sprites are off-putting? (For the handdrawn ones.) So that I could fix them in the possible future.
also i dont think the original sprites (minus the ones with the redrawn spines/quills from v1.3) are offputting personally I really like 'em
 
I'll see what I can do about the sprites. Since they seem to be the issue now.
 
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I think the sprites are an improvement but my issue is the moveset being simple and kinda invalidating itself since both the double jump and wallrun serve the same purpose.
 

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