the super spin fell from grace. It may no longer destroy your ears, but it kills any momentum you had prior to using it. unlike in previous versions where it had you hover in the last direction you were moving and keeping the movement flow and making a more satisfying character in the process.
but I guess it was a glitch or something. because of course something I liked about a mod gets removed.
the launch distance is pretty good though not gonna lie.
his sprites were back to his 1.1 version, with some good fixes as well, and now the abilities are changed to a better style of play, no more annoyances regarding on automatically running up walls, just hold spin when you feel like it, the superspin also seems good to use in overall, all in all, this update is great.
old sprites are back with some goodies as well, i think the wallrun being activated with shift was a good choice, as people prob hated just running, hitting a wall then going up, and your momentum still going when you stop at some parts is great, air dash is good as well instead of stopping in place, you get to do things.
This update is super dope! You made a great decision with the sprites!
There are some sprites that are a bit off but it deoesnt matter ( like the hands of sonic when the does the peelout and the arms of sonic when he falls from the front, but like i said it doesnt matter, at least to me) and you changed the sound of the air dash! finally!