Man...I Have a lot of people to thank for Modern Sonic being possible this time around.
No longer is he the shitty/buggy version he was in 2.1.
now with new effects, sounds, functions, commands, sprites AND more.
He's more than I ever expected him to be. Especially since he was originally going to just be a direct port from 2.1
Ahem- let's not get carried away.
Golden Shine: Thank you for helping me figure out how to make a lot of the effects look pretty good.
Bug testing early on.
Being a HUGE support when there were times I honestly wanted to give up.
Lending bits and pieces of your own code as well as helping with sounds, knowing you didnt have to but you did to help me succeed.
Thank you for reworking SMS' boost aura to work for Modern. It looks awesome!
Seriously this wouldnt have been possible without you.
Also another thanks to helping me refine the new walljump controls for V5.
LACH: Thank you for helping me with so many of my Lua questions.
Special thanks for showing me how to use tables and use rawset among other things.
HUGE thanks for writing the sounds functions (The Footsteps/Voices)
Chrispy: Special thanks to creating and letting me use your SonicCE pre-4.0. A lot of people dont seem to like it but it's one of the better old Modern Sonic's
in my opinion.
Doom Flare: A personal friend. Thank you for making the old sliding frames and the original crouching frames.
Even though you were not getting anything in return, you did it because we're friends...I really appreciate that.
DrStephen: Massive credits to pretty much doing the entire sprite remake. this wouldnt have been finished if it weren't for you...
Inuyasha/K.S.: Thank you for letting me use and modify the transformation script and the laser wisp script from your Sonic Colors Blast 2 script.
This was my solution to not having transformation sprites in the CE Style. Thanks again for the original boss hud script
which this boost meter was heavily edited from.
Badz and Hitcoder: Thank you both for your own renditions of the lightdash and giving permission to use them.
I merged both together for a pretty fluent LSD....at least in my opinion
ManicTH14: Thanks for the original walljump SOC used from your Mighty you were working on. It was used in the 2.1 ModernAbilities
but repurposed and refined for 2.2 Modern up until V4.
Rumia1: Thanks for making the new underwater curl up sfx. It sounds more...echoy
Frostiikin and TrickyTex: For the large touchup to the colors hud mid V5 development
Zipper: Thank you for reducing some code length in the Hud
TrickyTex: Added the new Ring engine sounds. Sounds super cool :)
SMS Alfredo: Made the first iteration of the Rush mode. Also pretty much did all the code for the ACZ rail grinding.
VelocitOni: Thank you for allowing me to use the drifting graphics from Kart that you made. They look a lot better than the older ones used.
Bendy: Thanks for making the original design for the ...Modern redesign. it looks super rad. As well as some of the other sprites in the resprite.
Chengi: For making the base of the new jumpball and for the new drifting sprites.
Cyron: Thank you for adding I/O support into Modern. I had no idea what i was doing clearly. Also thanks for giving me the JP voices for Sonic as well as a lot of other sfx and making my job so much easier.
Everyone who made Additional Trick poses: MotorRoach, Soap Surfin', CommandoEclipse, Caliginous, SanictheSanic, KíbitoÁyame, KamiJoJo_, HattyBoyo, Universal 22, Frostiikin, and Shine. These look super sweet!
FieryExplosion#3956: Made a decent chunk of the HUD graphics. Thank you! They look rad!
Ordomandalore: Made the grinding frames.
Emi: Did some touch ups to the grinding frames to make them look a bit more natural on minecart rails.
Icezer: Lua help and graphics modifications.
CobaltBW: Thank you for letting me use the wallslide/walljump code you created! It's what i always wanted his walljump to be!
Thank you to the Testers: DrStephen, Rumia, Emi, Zipper, Shine, Inazuma, SMS Alfredo, Bloops, MotorRoach, TrickyTex, GXP3000, Frostiikin, Icezer, LonelyFoxz, and CrystelleCore
AAAND Last but not least
My sweet and loving girlfriend: For being supportive and lifting me up to finish this and helping me test early netgames and iron out some of the original larger bugs.
Special thanks for helping me with the new speedometer colors.