MelodyMuse
fatigue
Uh huh.
Uh huh.
:|Uh huh.
Haha lolHappy chrimas, it’s christman, merry crisis, merry crystler.
SRB2 very heavy on using the strafe keys, and you can already easily replicate a "quickstep" by hitting the strafe keys. SRB2 does not have the same design philosophy as the Boost Gameplay, making it entirely pointless. Modern Sonic is not "Modern Sonic for Modern Sonic Levels in SRB2," it's "Modern Sonic designed around and for SRB2." Adding the quickstep adds more code, more control bloat (which is already confusing to many at first), and is just a faulty replacement for hitting your A/D keys.Haha lol
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You could add a quickstep ability to the mod, maybe by holding down custom 2 and the directional keys or something.
True, but while boosting, turning is restricted to drifting and drifting only, so there is no way to strafe in a situation such as that.SRB2 very heavy on using the strafe keys, and you can already easily replicate a "quickstep" by hitting the strafe keys. SRB2 does not have the same design philosophy as the Boost Gameplay, making it entirely pointless. Modern Sonic is not "Modern Sonic for Modern Sonic Levels in SRB2," it's "Modern Sonic designed around and for SRB2." Adding the quickstep adds more code, more control bloat (which is already confusing to many at first), and is just a faulty replacement for hitting your A/D keys.
It's like asking to add drifting to Adventure Sonic.
Stop moving your camera, v5 works by a "sharp turn" basis. You will always drift if your camera movement is equal to you holding the strafe key. Drifting doesn't even alter the turning, it's only for visual flair. v6 makes drifting separate and manually input, with altered turning arcs being a hybrid between Generations and Unleashed drift. v6 is in a development state not available to the public.True, but while boosting, turning is restricted to drifting and drifting only, so there is no way to strafe in a situation such as that.
No. But they're getting fixed in 6.0Is there a way to disable the speed lines when you boost and do homing attacks? It's broken in the resolution I use (1366x768)View attachment 84997View attachment 84998View attachment 84997View attachment 84998View attachment 84999View attachment 85000
He actually had quickstepping in his first version of the mod: Modern Abilities for 2.1. and it worked just fine.Stop moving your camera, v5 works by a "sharp turn" basis. You will always drift if your camera movement is equal to you holding the strafe key. Drifting doesn't even alter the turning, it's only for visual flair. v6 makes drifting separate and manually input, with altered turning arcs being a hybrid between Generations and Unleashed drift. v6 is in a development state not available to the public.
I don't understand why quickstepping is something you want, are you not anticipating your environment and bumping into walls?
It doesn't matter if it's functional. The question is if it's reasonable. Why do we need quickstepping?He actually had quickstepping in his first version of the mod: Modern Abilities for 2.1. and it worked just fine.
sounds like with that bug, the stomp doesn't cancel sonic's momentum.if you're going fast enough, whenever you stomp, he curls into a ball and keeps running. not sure if this is a bug or not, but if it is, id rather you not fix it.
Can we have rail grinding in the next update please?In the next update, can you get sonic to rail grind on more things? What I'm saying is get the character to detect 2d objects like rails and grind on them like rails. Not just mine tracks in arid canyon, so can you get sonic to rail grind on more things like Tempest the Axolotol?
Can
Can we have rail grinding in the next update please?
I know I just want rail grinding.You already asked that
We get it dude.I know I just want rail grinding.
I know I just want rail grinding.
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