「AxeCrusader」

Even the sky ain't the limit
HILL TOP
- Hill Top doesn't have an Encore Palette. Perhaps not a bug, but the exclusion was weird considering every other stage seemed to be accounted for.
I think it's refering to Mushroom Hill Zone. Even then, it's just a change of seasons inside Mushroom Hill, so it wouldn't be much of an issue. I do have a bit of mixed thoughts with the music though. Maybe because I'm not used to Sonic The Fighters music but that's it. The rest of the map is really well done
 

Apollyon Woman

Homestuck Trash
Contest Winner🏆
「AxeCrusader」;846785 said:
I think it's refering to Mushroom Hill Zone. Even then, it's just a change of seasons inside Mushroom Hill, so it wouldn't be much of an issue. I do have a bit of mixed thoughts with the music though. Maybe because I'm not used to Sonic The Fighters music but that's it. The rest of the map is really well done
No, I was big dumb dumb stupid and thought that Ivo Industries' Hill Top map was a part of Marsh Mayhem. I'm not sure why but I apologize for the confusion.


Shame about the Bellbridge FOFs, Is there any way that the other issues can be fixed?
 

Gaudy

Member
Some sprites does conflict with MAPNE from Driftcrest Pack​


sshot-2133.png
 
I'm not sure what's going wrong here. Fresh download, multiple times over, and every time I load up Stardust Speedway, this happens:

Untitled.png
 

Saturn Ross

The Local Bird-Brain
Are you playing in Software Mode? That's what causes the texture issues, playing in OpenGL mode fixes this. You need to launch the game with the "-opengl" command to change it IIRC- I use a .bat file to do so.
 
Menacing Marshmallow updated Marsh Mayhem Pack [NEW MAP - MARBLE ZONE] with a new update entry:

Marsh Mayhem Pack 1.2 [NEW MAP - MARBLE ZONE]

PATCH NOTES :


  • Marble Zone released

  • General bug fixes across every course
  • Exploits and skips fixed in :
-Mute City​
-Big Blue​
  • Virtual stadium overhauled
  • Virtual stadium door cut removed

  • Bellbridge optimized
  • Bellbridge cut length extended, initial hitbox extended

  • Green Tropics overhauled, new badniks added
  • Green Tropics optimized
...

Read the rest of this update entry...
 

Laxoon

Member
Just discovered this pack and I feel like a crazy obsessed person solo karting these stages for the past 3 days, even got my friends to play just to see them.
It's like you took Stardust Speedway/Metallic Madness and Bellbridge out of my child mind and gave it to me today. Then a Virtua-On track on top of that?? So. FREAKIN'. Awesome. You rule.
 

Patafoin

baguette animator
Your RailGrind lua conflict with the one from HighRise havoc.
If your pack is loaded first then HighRise Havoc is unplayable.
If your pack are loaded last then your shorcute on bell Bridge don't work.
 

DSE76

Member
Can't find neither of the two updates. It still shows the 1.1 version.

Edit : Ok, I'm an idiot ... or not used to the new forum of SRB2.
 
Last edited:

Cyan Later!

Member
So something wrong that has happened that someone from my server is mentioning to me is that players are having their games crash should they become squished under the pillars in Marble Zone and also think you can revert virtual stadium to the previous state without the moving pillars because to be honest, they weren't really necessary and just add frustration.
 

Bladesinger

Member
Oh hey, I'm that player Cyan is talking about lol

Something to add on to that, there's a lot of screen flickering in Stardust Speedway, even with Moe Mansion installed (which I've been told may fix the issue)
Aside from Stardust Speedway and Marble Zone, the maps are great fun!
 

Girnee

Member
Your RailGrind lua conflict with the one from HighRise havoc.
If your pack is loaded first then HighRise Havoc is unplayable.
If your pack are loaded last then your shorcute on bell Bridge don't work.

I just encountered the same issue while hosting my own server, posting about it here in hopes of a potential fix soon.
 

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