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Green Tropics Zone (Race)

Difficulty: ★★☆☆☆
Laps: 2

Stroll through this tropical resort filled with refreshing falls and colorful aquariums within its rocky walls. This course is friendly to beginners looking for a casual racing experience.

Big Blue (Race)

Difficulty: ★★★★☆
Laps: 3

Blaze through this fast paced circuit floating over this ocean coated planet. Your karts have been boosted to the maximum output they can handle, expect to be driving much faster than what you're used to!

Mute City (Race)

Difficulty: ★★★☆☆
Laps: 2

Welcome to the most advanced city in the universe, Mute city! Maybe that last course was a little too fast, lets take it down a notch in this lively city, hundreds of meters above the clouds,

Stardust Speedway (Race)

Difficulty: ★★★☆☆
Laps: 2

This musically influenced construction site is home to Dr Eggman's current operations, traveling to the future shows this poor location's eventual fate as its been fully taken over by the mad doctor! Badniks run amok through the circuit causing trouble along the way, careful not to fall!

Virtual Stadium (Race)

Difficulty: ★★☆☆☆
Laps: 3

Welcome to the virtual world! When it's not occupied by massive combat Virtuaroids, and with its wide open spaces and large mass of item opportunities, this stadium makes for an excellent race course!

Mushroom Hill Zone (Race)

Difficulty: ★★★☆☆
Laps: 3

Once again, be EXTRA careful not to fall! these bouncy mushrooms sending you flying down the track! A large flock of Cluckoids is trying to interfere with the race, make sure not to let them push you off course!

Metallic Madness Zone (Race)

Difficulty: ★★★★★
Laps: 2

Into the heart of Eggman's facility, full of traps and hazards, this course is much more difficult than the others! Quickly pass under the crushing pistons and over spike traps for sneaky speed boosts!

Bellbridge Zone (Race)

Difficulty: ★★★★☆
Laps: 2

The Unconscious Space, the path to your dreams, the ultimate challenge. Grow your wings and travel along the flying path around the clocktower in the heart of Bellbridge city.

Marble Zone (Race)

Difficulty: ★★★☆☆
Laps: 3

Traverse the molten pathways and rocky cliffs avoiding caterkillers and lava pits through this red hot marble garden.
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Menacing Marshmallow
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4.67 star(s) 6 ratings

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Latest updates

  1. Marsh Mayhem 1.3 [HOTFIX]

    PATCH NOTES : Marble zone - caterkiller segments no longer become bushes - springs on the...
  2. Marsh Mayhem Pack 1.2 [NEW MAP - MARBLE ZONE]

    PATCH NOTES : Marble Zone released General bug fixes across every course Exploits and...

Latest reviews

Absurdly gorgeous courses, there is very little that looks as good as these courses look. They are also a joy to play, with some tricky sections and interesting course hazards that just feel so good thematically. I love the Hotaru on Stardust Speedway and the Cluckoids on Mushroom Hill. The only issues I've experienced are a few places where... on Mute City during some of the bigger turns, if you're far back enough then the course itself blocks your view. On Stardust Speedway, sometimes the entire course flickers, but it's never game-breaking enough to affect play. Overall though, these are "must have" courses.
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Only great maps and can give you a lot of fun. The only thing I don't like is that when I die it lags for like 2 seconds, especially in Stardust and Bellbridge, but other than that it's a nice pack
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Don't have much useful to say for this one :P Visually they're fantastic, and all feel pretty different when racing on them.
While Green Tropics is probably the most laid back, I find it engaging enough to still feel fun. Less demanding maps are needed to balance things out.
Bellbridge might be my favourite, mainly because i'm a sucker for curved, slopey tracks.
My only real gripe would be the performance issues some maps have - especially on software.
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5/5, I absolutely loved this. If the fact that there's a Virtual-On and TWO F-Zero tracks in here wasn't enough, all the other tracks are real fun to play as well. Really looking forward for more maps from you :D
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These all look Great, textures wise and play well too.

Mushroom and Mute are my favourites as they feel the best interms of visual and layout design. Some maps like Virtual Staduim and Green Tropics favor more visuals over layout making those levels feel bland to play on.

I've seen your upcoming maps and they do look like they address my issue i had with Green and Staduim so i look forward to the future of this pack 👀
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"Ooh I have to wait until I have 10 tracks before I can release ooh I'm Marsh"
- Marsh, 1 entire year before releasing Marshpack

Really, though, it *was* worth the wait. There are so many memorable and absolutely exquisite looking maps here, and a lot of bait for sonic fans, if you're one of those weirdos who likes sonic.

I do feel like a lot of these maps fall flat quite literally, though— not because they don't use a shit ton of slopes and height changes, they all do that very well and in interesting ways, but because they have a big over-reliance on huge fucking textures. The maps kind of play like theme park darkroom rides, where everything looks real at first glance but is really just a flat cardboard cutout. It distracts from the otherwise very pretty maps for me, sometimes. If you're playing on OpenGL, the huge textures will cause hitching, due to a bug in the game's renderer that reloads all textures when you die.

Otherwise, though, you have a lot of very solid, pretty, well laid-out maps here. An easy 5 for me— my biggest complaint is kind of a nitpick.
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