"Ooh I have to wait until I have 10 tracks before I can release ooh I'm Marsh"
- Marsh, 1 entire year before releasing Marshpack
Really, though, it *was* worth the wait. There are so many memorable and absolutely exquisite looking maps here, and a lot of bait for sonic fans, if you're one of those weirdos who likes sonic.
I do feel like a lot of these maps fall flat quite literally, though— not because they don't use a shit ton of slopes and height changes, they all do that very well and in interesting ways, but because they have a big over-reliance on huge fucking textures. The maps kind of play like theme park darkroom rides, where everything looks real at first glance but is really just a flat cardboard cutout. It distracts from the otherwise very pretty maps for me, sometimes. If you're playing on OpenGL, the huge textures will cause hitching, due to a bug in the game's renderer that reloads all textures when you die.
Otherwise, though, you have a lot of very solid, pretty, well laid-out maps here. An easy 5 for me— my biggest complaint is kind of a nitpick.