SomeRandomDude
Member
Yeah ik mbyeah i know i was just asking
im not forcing him to...
Yeah ik mbyeah i know i was just asking
im not forcing him to...
It's for mario twinWhich character is used for Wario model? I seen it in the .dat file but i have no idea for which addon is it, i remembered that there's this "MarioToWarioVoice" addon in the same Super Mario Bros. 2.3 addon page but it just changes the voice, what i have to do?
They are compatible.So are these compatible with 2215? If not, are updates planned?
Thanks, so the new animations won't break these?They are compatible.
I guess being compatible means that nothing will break.Thanks, so the new animations won't break these?
AlriiiiiiiiiiightI guess being compatible means that nothing will break.
These models were made for 2.2 and the animation frame system has not changed since then.Thanks, so the new animations won't break these?
yes, but the new upd might take a while, modelpacks like jgod or Peppermint's have an updated adventure sonicQuestion, is this model pack still being worked on?
Adventure Sonic has updated since and has new animation names, breaking the model.
Thing is those dont fit with the other low poly models I aim to use, is there any fix as of now tho?yes, but the new upd might take a while, modelpacks like jgod or Peppermint's have an updated adventure sonic
For now, just use v1.7 or less, since the newer updates add most likely tweaks like the rush modeThing is those dont fit with the other low poly models I aim to use, is there any fix as of now tho?
or you could open the md3 model in notepad and change the sprite names.For now, just use v1.7 or less, since the newer updates add most likely tweaks like the rush mode
That’s not something a casual player is going to have the confidence to do.or you could open the md3 model in notepad and change the sprite names.
I already tried doing so but it would just crash the gameor you could open the md3 model in notepad and change the sprite names.
Doing some testing as of now the animations that have to be changed are the jump/spin ball aura things, spindash, tricks, etc.That’s not something a casual player is going to have the confidence to do.
Modifying mods themselves to get them to work properly is a last resort.
(And besides you should be explaining what animations that are to be renamed.)
But how do i make it appear for Mario instead of the actual Mario model in the .dat?It's for mario twin
That’s not something a casual player is going to have the confidence to do.
Modifying mods themselves to get them to work properly is a last resort.
(And besides you should be explaining what animations that are to be renamed.)
mb.srb2.org
Could you tell what program you used? because I'm using windows 11 notepad and it makes the game crash with a SIGSEVuse control f, type in the animations in the left column in the control f box, then replace every occurence of the sprite name with the corresponding new sprite name.[Open Assets] - Sonic Adventure DX (Legacy)
klasky submitted a new resource: Sonic Adventure DX - Aw yeah, this is happenin'! Experience the old 2.0 level pack like never before! This is an update to E123OmegaShow's 10 years old Sonic Adventure DX level pack for SRB2 2.0, now for SRB2 2.2! The idea of porting it came to my mind...mb.srb2.org