Weird. The vanilla characters should just work if you have OpenGL and models turned on. You are using v2.2.8, right? If that's not the issue, show us what's in your SRB2 folder.

I am using v2.2.8. Is it different for Addon Characters?
 
I am using v2.2.8. Is it different for Addon Characters?

Vanilla character models come packaged in now, but you have to download the models for the add-on characters. So they should just work if you have the settings on right. Try the full download for Jeck Jims' models, and that should fix it. Maybe you're missing your Model.dat file.
 
Vanilla character models come packaged in now, but you have to download the models for the add-on characters. So they should just work if you have the settings on right. Try the full download for Jeck Jims' models, and that should fix it. Maybe you're missing your Model.dat file.

I have the .dat file. I doesn't do anything even though i have all the corresponding settings
 
I have the .dat file. I doesn't do anything even though i have all the corresponding settings

Ah. There may be something wrong with it. That file tells the game what models to look for. If you do the full download of Jeck's models, and unzip the files into your SRB2 folder, it will replace the Models.dat file there for you. Also, note that if you use other user's models, you'll have to add lines to the Models.dat file to get them to work.
 
Ah. There may be something wrong with it. That file tells the game what models to look for. If you do the full download of Jeck's models, and unzip the files into your SRB2 folder, it will replace the Models.dat file there for you. Also, note that if you use other user's models, you'll have to add lines to the Models.dat file to get them to work.

I got it to work! Turns out you were right about something being wrong with it. The .dat file got damaged when it got Unzipped the first time. Thanks for the help!
 
While playing as Clone Fighter, I found green spots on C.F. Knuckles.
Take a look:
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you need to do this (look on the attachment)
and CF (clone fighter is not comtible since jeck did not add him to the pack)
 

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when they are going to fix the 3d model of tails with the xmomentum mod because the tail is only in 3d the rest is as if I had not activated the 3d models pd: I am using google translator because I am from Colombia and I speak Spanish
 
I don't think Jeck's models typically support add-ons, aside from the characters, of course. This is why, if you have models on when playing with XMomentum, failing a trick will default to using the damage animation in place of the fail sprite.
 
I don't think Jeck's models typically support add-ons, aside from the characters, of course. This is why, if you have models on when playing with XMomentum, failing a trick will default to using the damage animation in place of the fail sprite.

Actually, Shadow does have XMomentum support.
 
V1.45 Shadow the Hedgehog

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I feel like I have less and less to say with each update. Here's Shadow. Huge shout-outs to Inazuma obviously, I wouldn't have been able to reach the quality in animations and poses without his sprites. This shadow supports all the bells and whistles supported in Inazuma's mod. Enjoy!
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Also on a smaller note - Mighty has gotten a slight touchup in his texturing for his face. :)

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
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I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.

DOWNLOADS
I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.

What's included?
As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings
Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
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I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
V1.4 ChrispyChars and RChars.Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!
V1.3 Rouge and folder structure change.Remade Rouge for the most part- all new animations from the 2.1 version.
V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.
RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.
On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2 Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model
 
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