Frank, a (mostly) laid-back dimension traveler, has come to srb2 to have some fun!
While watching the news channel with Dummie, word spread about the mysterious Black Rock and what Dr. Eggman has been up to. After hearing this, the two sprung up from the couch, and went to go check out all the commotion.
Flight:
Double jump in the air to start flying around!
Bounce:
By pushing the spin button after jumping, you can bounce up to three times. Bouncing can destroy breakable ground below you, allowing you to explore more. You get three bounces, and become vulnerable after the last one.
Super Bounce:
Obtaining all the Chaos Emeralds allows Frank to perform the Super Bounce! It can break monitors, spikes, and any nearby enemy that's on the ground.
Frank brings in his own custom color to the mix! He has his own super color too, as seen in the above gif.
Hey, you didn't hear this from me, but fair warning:
if you push your TossFlag key, you may get distracted from the game. Be careful out there!
if you push your TossFlag key, you may get distracted from the game. Be careful out there!
KIRBY
If you suck Frank up, you'll obtain the Ball ability. I shouldn't need to explain why.
DIRK
Frank has both surfing and frozen sprites when with or against Dirk.
BATTLEMOD
For the cost of 5 rings, Frank pulls out a RedRing Gun, that shoots, well, 5 Red rings. It lifts you up by a small amount, and has a moderate cooldown.
CROSSMOMENTUM
Along with being able to fly infinitely, the SuperBounce gets a simple upgrade, increasing bounce height and slam range. Trick fail sprites are also included.
SRB2P
From the tip that I wrote, "Can learn Physical and Pierce attacks, but thanks to Tartarus being weird, he can also use Wind and Psychic moves. Despite lacking a persona, his stats are all-around."
GRIND?
Yeah, you wish you knew what this was.
If you suck Frank up, you'll obtain the Ball ability. I shouldn't need to explain why.
DIRK
Frank has both surfing and frozen sprites when with or against Dirk.
BATTLEMOD
For the cost of 5 rings, Frank pulls out a RedRing Gun, that shoots, well, 5 Red rings. It lifts you up by a small amount, and has a moderate cooldown.
CROSSMOMENTUM
Along with being able to fly infinitely, the SuperBounce gets a simple upgrade, increasing bounce height and slam range. Trick fail sprites are also included.
SRB2P
From the tip that I wrote, "Can learn Physical and Pierce attacks, but thanks to Tartarus being weird, he can also use Wind and Psychic moves. Despite lacking a persona, his stats are all-around."
GRIND?
Yeah, you wish you knew what this was.
Have fun, and have a great day.
(How update versions work:
#.#: main update
#.#.#: minor update [like a tiny bug or whatever])
v1:
- Initial Release
v1.1:
- Major update to the battlemod attack
- Touched up on a select few sprites
v1.2:
- finally, a pk3
- spruced up some CSS text
- some more touch-ups on a few sprites
- new spring sprites
- bouncing now uses the spin key
- bouncing now has it's own pose instead of using spring animations
- bouncing now breaks breakable floors
- a few bugs (not originally fixed in motdspork's bounce lua) such as bouncing on a rollout rock (couldn't jump out) or holding spin in a chain (constant thok trail) have been smooshed and fixed.
- added the Super Bounce
- played a bit with some lua to lower file size here and there
v1.2.1:
- new custom colors [regular and super]
- sprite touch ups
V1.2.2:
- fixed issue with "franksector" warnings
- fixed battlemod special attack, tweaked and changed probably for the better
v1.2.3:
- cleaned some css text up
- new css art
- battlemod parry frame tweak
v1.3:
- I just realized im an idiot and messed something up with the ccs text again
- Hopefully i got to the bottom of the "franksetor" warnings, if someone comes across it again let me know
- Fixed/tweaked some sprites: tired flying, waiting dance, super pain anim., NiGHTS sprites
- Touched up/changed some of the custom colors
- Fixed some shading
- New goal post
- Whatever you do, don't press Fire Normal, you may get distracted from the game. This is not a request. [back then i mapped the key to FireNormal, which is changed now thanks to v1.4.]
v 1.3.1:
- Im dumb and forgot to fix a bug when you dance and die, hopefully that won't happen now
- Macespins and zoomtubes wont show wrong animations now
v 1.3.2:
- Walking sprites now show correct sprites
- Swapped use of BT_USE with BT_SPIN
- Added Dirk frozen and surf sprite support
v 1.4:
- Dance button swapped to TOSSFLAG like all the other good boys and girls
- Added extra music when distracting while super
- Added midi for distraction dance. midi gang
- Finally nerfed the spindash speed a bit
- A little animation now plays if you run off a ledge in your running animation. You're still vulnerable however.
v 1.5:
- SRB2Persona Support
- Xmom support + Trick fail sprite
- Grind sprites added
v 1.5.1:
- SRB2P Fix: You can no longer dance when playing as Frank in SRB2P. If you didn't know, dancing bugged out Tartarus's music, along with menu issues and even battle problems as well. You can still dance in vanilla, so don't worry.
#.#: main update
#.#.#: minor update [like a tiny bug or whatever])
v1:
- Initial Release
v1.1:
- Major update to the battlemod attack
- Touched up on a select few sprites
v1.2:
- finally, a pk3
- spruced up some CSS text
- some more touch-ups on a few sprites
- new spring sprites
- bouncing now uses the spin key
- bouncing now has it's own pose instead of using spring animations
- bouncing now breaks breakable floors
- a few bugs (not originally fixed in motdspork's bounce lua) such as bouncing on a rollout rock (couldn't jump out) or holding spin in a chain (constant thok trail) have been smooshed and fixed.
- added the Super Bounce
- played a bit with some lua to lower file size here and there
v1.2.1:
- new custom colors [regular and super]
- sprite touch ups
V1.2.2:
- fixed issue with "franksector" warnings
- fixed battlemod special attack, tweaked and changed probably for the better
v1.2.3:
- cleaned some css text up
- new css art
- battlemod parry frame tweak
v1.3:
- I just realized im an idiot and messed something up with the ccs text again
- Hopefully i got to the bottom of the "franksetor" warnings, if someone comes across it again let me know
- Fixed/tweaked some sprites: tired flying, waiting dance, super pain anim., NiGHTS sprites
- Touched up/changed some of the custom colors
- Fixed some shading
- New goal post
- Whatever you do, don't press Fire Normal, you may get distracted from the game. This is not a request. [back then i mapped the key to FireNormal, which is changed now thanks to v1.4.]
v 1.3.1:
- Im dumb and forgot to fix a bug when you dance and die, hopefully that won't happen now
- Macespins and zoomtubes wont show wrong animations now
v 1.3.2:
- Walking sprites now show correct sprites
- Swapped use of BT_USE with BT_SPIN
- Added Dirk frozen and surf sprite support
v 1.4:
- Dance button swapped to TOSSFLAG like all the other good boys and girls
- Added extra music when distracting while super
- Added midi for distraction dance. midi gang
- Finally nerfed the spindash speed a bit
- A little animation now plays if you run off a ledge in your running animation. You're still vulnerable however.
v 1.5:
- SRB2Persona Support
- Xmom support + Trick fail sprite
- Grind sprites added
v 1.5.1:
- SRB2P Fix: You can no longer dance when playing as Frank in SRB2P. If you didn't know, dancing bugged out Tartarus's music, along with menu issues and even battle problems as well. You can still dance in vanilla, so don't worry.
Motdspork: Making the SLW bounce lua
SMS Alfredo: Allowing me to use some of his code (mostly for the super bounce, break breakable ground, and the dance code)
SMS Alfredo: Allowing me to use some of his code (mostly for the super bounce, break breakable ground, and the dance code)
Supporters / CoAuthors
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